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For Recon Pilots: what variant of the Locust would you drive


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#61 Kip Wilson

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Posted 16 April 2012 - 10:39 AM

1E for me. Nice having that second medium laser and not have to worry about ammo explosions. Id also do the LRM varient but would only mount one LRM5 and keep some of that armor.

Though Id pilot the 1V happily any day as well.

#62 Curon Hifor

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Posted 16 April 2012 - 10:50 AM

LCT-1L

SPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED

#63 UncleKulikov

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Posted 16 April 2012 - 12:24 PM

LCT-1S - The LCT-1S Locust also replaced the Machine Guns, this time with two SRM-2 racks for a heavier close range punch.

#64 Zynk

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Posted 16 April 2012 - 04:58 PM

LCT-1E your job is to scout if you get in trouble shoot and scoot. But the LCT-1E does out gun most other light mechs

#65 Micheal Hessek

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Posted 14 May 2012 - 06:34 PM

Within the realm of reality, I would say the LCT-1E. Never downrate light mech armor, to give more firepower! Other variants can seriously be lamed by a lucky LRM strike. The two medium lasers help keep fast light vehicles at a distance.
Beware Atlas drivers, Zippy rides agian!!!

#66 Aelos03

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Posted 14 May 2012 - 06:44 PM

View Postkarish, on 13 April 2012 - 04:01 PM, said:

the locust (http://www.sarna.net/wiki/Locust) has many variants for various play styles so i ask you brave recon pilots what would you pick? mine would be the

LCT-1M - The LCT-1M was a long range version of the Locust. This variant carried two LRM-5 launchers in place of the Machine Guns at the cost of reduced armor protection.[


i would pick LCT-3M it needs that fire power and maybe put in narc if i'm able.

#67 Zakatak

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Posted 14 May 2012 - 06:51 PM

LCT-6M. Anything that doesn't go 300kph is too slow.

#68 Melissia

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Posted 14 May 2012 - 07:20 PM

None of them!

i'd drive a Raven if I wanted dedicated recon.

#69 Arikiel

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Posted 14 May 2012 - 07:48 PM

Tech Level 1: LCT-1E
Any Tech Level: LCT-6M

#70 Larry Headrick

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Posted 21 May 2012 - 07:17 PM

BATTLETECH

Light BattleMech Technical Readout

Type: Modified Locust Technology Base: Inner Sphere / 3050 Ruleset: Standard (5th edition) Tonnage: 20 Cost: 3,503,200 C-bills Battle Value: 621 Equipment Mass Internal Structure: Endo Steel 1.0 Engine: 280 8.0 Type: Fusion XL Walking MP: 14 Running MP: 21 Jumping MP: 0 Heat Sinks: 10 [10] 0.0 Gyro: Standard 3.0 Cockpit: 3.0 Armor Factor: 54 3.0 Internal
Structure
Armor
Value
Head 3 7 Center Torso 6 7 Center Torso (rear) 2 L/R Torso 5/5 6/6 L/R Torso (rear) 2/2 L/R Arms 3/3 5/5 L/R Legs 4/4 6/6 Weapons and Ammo Location Crits Tons Medium Laser CT 1 1.0 Medium Laser CT 1 1.0




Modified Locust
Mass: 20 tons Chassis: Endo Steel Power Plant: VOX 280 Fusion XL Cruising Speed: 150 kph Maximum Speed: 230 kph Advanced Motive: none Jump Jets: none Jump Capacity: none Armor: Ferro-Fiberous Cockpit: Standard Armament: Medium Laser Medium Laser Manufacturer: Inner Sphere Communications System: Standard Targeting & Tracking System: Standard

#71 Man From AUNTIE

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Posted 21 May 2012 - 07:48 PM

I would take the prototype that New Avalon had, a single PPC mounted where the medium laser was. You can fire and retreat at the same time. :)

#72 Applejack

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Posted 21 May 2012 - 09:18 PM

I'd probably just stick with the LCT-1V or use the LCT-1E.

#73 DirePhoenix

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Posted 21 May 2012 - 10:05 PM

View PostWilliam Petersen, on 13 April 2012 - 05:08 PM, said:


9 times out of 10 I'll pass on any Mech that mounts any sort of M. Guns. That 10th time is when I'm offered a PRA. Gawd I love the PRA.


In the tabletop game, MG's are typically pretty useless, as they only fire one round per weapon per turn (10 seconds). In the previous MechWarrior games however, MG's have always been overpowered in the fact that they spit out one round per second that you keep the trigger pulled. I do have to wonder if they'll bring it more in line with the tabletop in this iteration. If they did, that would mean that a MG would do 0.2 dps and a single MG would have to hold down the trigger for over 30 minutes to eat through 1 ton of ammo.

#74 Xperimentor

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Posted 21 May 2012 - 10:18 PM

Probably the LCT-6M, however I'd replace the ER Small Laser with the standard Machine Gun (or a clan model with the extra weight taken with ammo).

If that's not an option then I would go with the LCT-5W to maintain a speed advantage and no dependency on ammo.

If neither is possible then I would go with LCT-1L for the fun of it.

If I'm going to use a light mech, I want it to be able to outrun the competition with ease. Although I'm used to the video games, and never tried the table top versions so take my opinion as is.

Edited by Xperimentor, 21 May 2012 - 10:21 PM.


#75 Okie135

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Posted 21 May 2012 - 10:35 PM

Classic 1V for me. But, I would want the machine guns to be fixed forward, and the laser turret to be aimed like the arm weapons are in MWO. (It fits the book better.) A Locust's arms don't really move left and right much, but that laser chin turret is supposed to add flexibility. That flexibility is especially needed so you don't have to run straight at the mech you target.

Possible mods... drop a machine gun for a tag and things could get interesting.

#76 Major Bill Curtis

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Posted 22 May 2012 - 07:28 AM

This one :P

#77 Gabriel Bekker

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Posted 22 May 2012 - 08:37 AM

As a recon pilot, I can personally say that I would never pilot a Locust. I perfectly understand the idea of speed over everything in a scout or recon role, but I do have to draw the line at the poor armament and even poorer armor of the mech, especially considering that it has to get in close before it can bring any of its weaponry to bear.

Personally, I believe that scout mechs should either have long range weapons to dictate the engagement and forestall the advance of an enemy mech, or should pack a powerful punch useful in ambush techniques. There are many mechs that can mount enough weaponry and armor to fulfill one or both of these roles, and still have the speed to be an effective scout.

Several of my favorite Inner Sphere recon mechs from the current era include:

-The Hussar. With its great speed, decent armor, low profile, and ER large laser.

-The Commando. A little on the slow side for a recon mech, it still packs a tremendous punch and is ideal for ambushes.

-The Jenner. Great firepower, great speed, decent armor, and great jump capacity. All-around an excellent scout and ambush mech.

-The Spector. Probably my favorite Inner Sphere scout mech, and perhaps one of my favorite scout mechs of all time. It carries an excellent array of beam weapons for any range, (Although I personally would like to drop the small laser in favor of more armor) it has a solid jump capacity, it is extremely fast, and it carries an ECM suite. Plus, it even looks like a miniature Pillager, another one of my favorite mechs of all time. It is a very rare mech as of 3049, but it is put back into production as of 3053. Hopefully we will see this beauty at some point in the game.

#78 Josh Davion

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Posted 22 May 2012 - 08:53 AM

LCT-1E
2x Medium Lasers
2x Small Lasers
129 KPH

Gimme lasers or give me death!

#79 Terbius

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Posted 22 May 2012 - 08:59 AM

which variant has 2 SRMs and 2 SPLs? Ill take that one, its just like a zentraedi battleoid from robotech

#80 Jason Phoenix

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Posted 22 May 2012 - 09:16 AM

Dont take me wrong but I would never Recon in a Locust, no matter the variant. Well not in a combat situation anyway...

That being said, to me the Locust is good as Anti-Infantry and Garrison duty.

Locust are cheap, you can usually buy a couple Locust for the price of a Medium. Its pretty fast too so its pretty useful in Garrison duty.

So for the price of 1 Medium, you can have a Lance of Locust watching over a Strategic area.

To do some Recon, id personally go with a Raven or a Medium modified with loads of EW Equipment.

P.S.: I do hope they add the Locust, I would actually pay $$$ for the Chassis. But I doubt id actually pilot it in anything else than a Solaris "Light" Tourney...





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