As easy as it is to blame PGI for releasing an open beta without a proper matchmaking system, the community can just as easily alleviate the problem on their own. I know clans (corps) want to play with each other and that's a big part of the game, but can't that be held off until you guys are getting even matches?
Is it even fun to run through games so easily, or is it more important to farm stats and xp to some of you guys?
Right now I think it's important that corps consider what's best for the growth of the game and not ruin the experience for new players. As good as the gameplay is, it can become rather pointless when you're constantly matched against premades and have next to no chance at winning. Of course, I don't mind losing matches, as long as they're fun. What's fun is an even and challenging match, not being focused down by 8 mechs while your team is scattered all across the map and trying to 1v1. There's going to be a lot of players who simply won't want to ruin their stats and/or constantly being on the wrong end of the repair/economy.
IMO, the middle ground for the time being would be to group with only two or three of your buddies.
So, just keep the big picture in mind when you're grouping with your corp then boasting at the end of the game after beating an uncoordinated force.
Edited by JayTac, 05 November 2012 - 11:36 AM.