What Is Your #1 Issue Right Now?
#41
Posted 05 November 2012 - 05:13 PM
#42
Posted 05 November 2012 - 05:50 PM
My #1 issue is RAM, talk about a moderator with a GOD complex, STOP LOCKING MY THREADS!
#43
Posted 05 November 2012 - 05:51 PM
Although I must admit looking forward to tomorrows patch and the next batch of whines. It's going to be marvelous!
#44
Posted 05 November 2012 - 05:57 PM
DraigUK, on 05 November 2012 - 05:51 PM, said:
Although I must admit looking forward to tomorrows patch and the next batch of whines. It's going to be marvelous!
so you like broken games ? okayyyy
everyday some1 wakes up who will buy your crap.. those people are real.
#45
Posted 05 November 2012 - 05:58 PM
#47
Posted 05 November 2012 - 06:18 PM
#48
Posted 05 November 2012 - 06:30 PM
Heat/Heavy Energy Weapons pretty much go hand in hand, the way heat is handled is the only thing gimping the non-ammo heavy hitters.
Netcode is a major PITA, I'm sick of having to lead Commandos and Jenners a full 'Mech length.
And I know the matchmaking "will" get better in the future, but I can't stand it right now.
Also: Streak/Gauss/LRM boats.
#49
Posted 05 November 2012 - 06:33 PM
You shouldn't have to aim a laser 30 feet in front of a target to land a hit.
http://www.youtube.c...d&v=sAaIoC1Re0o
http://www.youtube.c...d&v=Z7iRscA8Vzc
#50
Posted 05 November 2012 - 06:34 PM
There is a very good thread that I've started about this:
http://mwomercs.com/...me-and-balance/
#51
Posted 05 November 2012 - 06:34 PM
Now after couple hundred matches to get into my Hunchi.. I kinda noticed..
Physics ... totally missing ...Collisions (charging existed, DFA though never formally implemented) are a huge part of the Mechwarrior game universe and lore. Without them it feels kind like "Mario Brothers online", everybody shooting fireballs of one form or another at each other, until you Koopa out.
At least in Mario, when you took a huge fall it cost you a life...poor little plumber..
I'm not sure who's tears were being shed, who cried, wailed, and tantrum-ed .But no physics model at all? Has the pussification gone to that level of extreme?? Just to satiate the uninitiated's cries of "its to hard!!", on top of the other glaring "No Meta Game" deficiency...
"OH GOD BRO... Don't knock me down... That’s not fair." Thank the gods I missed that in the forums!
It’s all really just hand-holding cake layered with excuse icing.
Closed Beta Physics were a lot better, well... because they existed. I really hope that tomorrow's patch demonstrates some real forward motion on many fronts, or this game will remain in beta long after the clans arrive.
The suicide campers are just a consequence of no economy model prior to the design of of the game, nobody planned, or else we wouldn't be getting the "try this" and see how it works excuses.
I assume there is a project manager in charge of this (and held against a wall for 30 lashes by now)... or is PGI expecting every moron out there just to dump money on a re-it of "Contra 3D" forever on promises.
Yes it’s a beautiful game. The lights are pretty, and so are the backgrounds. It needs get a heap of substance, and depth in a hurry. The "Its beta" thing isn't going to last forever.. or maybe it will and what a shame that will be.
Edited by Vexgrave Lars, 05 November 2012 - 06:45 PM.
#52
Posted 05 November 2012 - 06:38 PM
Having a more or less decent German ping of 150ms average and most of the time I can't even hit a still standing mech with my AC/5 on the server side. Means I hit them visually but he gains no dmg...
#53
Posted 05 November 2012 - 06:38 PM
#54
Posted 05 November 2012 - 06:44 PM
#55
Posted 05 November 2012 - 07:11 PM
#56
Posted 05 November 2012 - 07:22 PM
The fact that you have to train three variants, each with the same skill tree, to get to the next level of skills (all of which are the same for every mech) makes the skill system entirely tiresome. Why does a Commando have the same skill tree as a Hunchback? Seriously, this part of the game needs to be reworked majorly.
#57
Posted 05 November 2012 - 07:27 PM
#58
Posted 05 November 2012 - 07:29 PM
no longer are lights scouts they are now killers who dominate close in fights...
#59
Posted 05 November 2012 - 07:31 PM
#60
Posted 05 November 2012 - 07:47 PM
Edited by Elizander, 05 November 2012 - 07:47 PM.
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