Aym, on 06 November 2012 - 10:09 AM, said:
Ok, that doesn't change ANY of Helmer's point that TT values made fast mechs with small lasers OP in a ridiculous way.
You can't just make claims like this and not back it up with an argument.
EDIT: acutally, let me destroy your argument:
Reposting the table:
Wpn______Dmg___Ht____Cool__Spt___DPS___HPS_____HS_____DHS____Ammo__PS/Tton__DPS/Tton-DHS___Range
SL_______1.2___0.2___2.00____X___0.60___0.10___1.00___0.50___0.00____0.400____0.600_______1
SPL______1.2___0.4___2.00____X___0.60___0.20___2.00___1.00___0.00____0.200____0.300_______1
MPL______3.6___1.2___3.00____X___1.20___0.40___4.00___2.00___0.00____0.200____0.300_______2
ML_______3.0___0.9___3.00____X___1.00___0.30___3.00___1.50___0.00____0.250____0.400_______3
LPL______9.0___4.5___5.00____X___1.80___0.90___9.00___4.50___0.00____0.113____0.157_______3
AC20____24.0___4.2___6.00____9___4.00___0.70___7.00___3.50___2.78____0.168____0.197_______3
SRM6_____9.6___1.6___4.00___42___2.40___0.40___4.00___2.00___0.89____0.304____0.407_______3
SRM4_____6.4___1.2___4.00___63___1.60___0.30___3.00___1.50___0.60____0.286____0.391_______3
SRM2_____3.2___0.8___4.00__125___0.80___0.20___2.00___1.00___0.30____0.242____0.348_______3
SSRM2____3.2___0.8___4.00__125___0.80___0.20___2.00___1.00___0.30____0.211____0.286_______3
LL_______8.0___4.0___5.00____X___1.60___0.80___8.00___4.00___0.00____0.123____0.178_______5
AC10____10.0___1.5___5.00___20___2.00___0.30___3.00___1.50___1.50____0.121____0.133_______5
ERLL_____9.6___7.2___6.00____X___1.60___1.20__12.00___6.00___0.00____0.094____0.145_______6
PPC_____12.0___6.0___6.00____X___2.00___1.00__10.00___5.00___0.00____0.118____0.167_______6
AC5______4.0___0.4___4.00___50___1.00___0.10___1.00___0.50___0.75____0.103____0.108_______6
LBX10___10.0___1.0___5.00___20___2.00___0.20___2.00___1.00___1.50____0.138____0.148_______6
UAC5_____4.0___0.4___2.00___50___2.00___0.20___2.00___1.00___1.50____0.160____0.174_______7
GR______24.0___0.8___8.00___10___3.00___0.10___1.00___0.50___1.88____0.168____0.173_______7
LRM20___24.0___3.6___6.00___10___4.00___0.60___6.00___3.00___2.50____0.216____0.258_______7
LRM15___18.0___3.0___6.00___14___3.00___0.50___5.00___2.50___1.79____0.218____0.266_______7
LRM10___12.0___2.4___6.00___20___2.00___0.40___4.00___2.00___1.25____0.195____0.242_______7
LRM5_____6.0___1.2___6.00___40___1.00___0.20___2.00___1.00___0.63____0.216____0.276_______7
ERPPC___16.0__12.0___8.00____X___2.00___1.50__15.00___7.50___0.00____0.091____0.138_______8
AC2______1.2___0.3___3.00__150___0.40___0.10___1.00___0.50___0.33____0.055____0.059_______8
A 6xML jenner would be doing 18 damage every three seconds with these stats. A Huncback 4P would be doing 27 damage every three seconds. That hardly seems overpowering, especially when you consider the HS needed to run, and beam duration. Also, its nothing compared to the kind of killing power that slower mediums/heavies and assaults could pack.
My guess (but we'll never know because we weren't allowed to test it) is that the devs started with CBT damage values and variable recycles, meaning the Jennery here would be putting out 30 damage per alpha (probably every 3 or 4 seconds) and the HBK would be putting out 45 damage per alpha (again, probably every 3 or 4 seconds). We also don't know what the netcode looked like back in their first builds, however if the early stages of beta (I was in the second round of closed beta) were any indication, it was probably pretty bad. Also, early in beta, projectile weapons were slow, and had no impact area, making them almost worthless (even the GR) apart from their stats.
EDIT 2: Also, as I said in my first post, CBT wasn't perfectly balanced, but its better than MWO is right now. I've already done the analyses to adjust CBT balance if you want to see them.
Edited by zorak ramone, 06 November 2012 - 11:37 AM.