Higher Tech isn't automatically better tech. Been at this franchise since '97, and I remember so many times running out of space before running out of tonnage when trying to get too fancy with clan tech, and then paying for it instantly as soon as an I-A-E happens b/c I had no space for any CASE. (It's also why Lost tech is a lot more interesting some times). You can't make heat dispersal completely linear otherwise the Spreadsheet nerds always win before the match even starts and since this isn't WOW... Piloting skill needs to be a factor too. As does the damage type. Even if you manage to allocate extra
FF, Endosteel, S+XL, DHS, and any other gimmick just to pack on an extra ERLLas while staying above 75Km, you still have to deal with the reality that eventually someone with Standard or Reactive armor is
still going to be better at "Mech Bumper Cars" than you b/c his stats are based in reality and yours are based on a Gameboard that was intended to be played
without a slide rule.
If they wanted to be super realitic for TT cred, they could have added a Heat-Damage Diespersion chart that penalized DHS users more than "empty slot" mechs when being hit indiscrimnately with Flamers/Pulse spam. And wouldn't that be a lot more skilled and strategic?... having to theorize what points to focus your energy weaps on in order to Heat-Crit a SHS mech when you're probably forced yourself to run DHS's just to run that many heat weapons? Now that would set precedent for an even bigger aiming/luck Disparity (unless you could see hints of their SHS placement in Infrared). But they're not doing that here... they're (apparently?) just building a system of diminshing returns into the future of UpTier'ing which is frankly REQUIRED if the game wants to keep bringing in new F2P players 6 months from now.
If you don't agree, I can point to a couple of other F2P's lately that have completely failed at that level of accessibility (or who have to keep playing in Beginner Rank servers because the experience Disparity between Beginners and Veteran jumps so drastically that it's impossible for them to play on the Vet-dominated PUBS).
Edited by iller, 20 November 2012 - 01:06 PM.