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Missile Guidance


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#1 Steamroller Stig

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Posted 14 April 2012 - 07:18 PM

Laser and guided weapons would require you to guide the missile to the target, this would in turn make terrain and obstructions an issue because such things would break you lock mid flight. so the effectiveness of the weapon would be based on the targets ability to doge and the players ability to shoot.

every MW game so far has given us fire and forget weapons, all you have to do is keep your reticule on a target for more than a second you lock, fire and prey.


I personally would prefer some form of wire or laser guidance just to add some form of a skill gap to their use. honestly i never bothered with them because they seemed to be a lottery cannon. but that's my opinon I would like to here yours.

#2 Jetset Quasar

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Posted 14 April 2012 - 07:39 PM

Not to bust your bubble but missle locks took 2.5 secs if you had bap and art. If you didnt have those you'd have to keep your reticle on them for 5 secs. Laser guided missiles are useless in a fight between mechs. One of three things can happen.
1) You hit the guy
2) You get shot and rocked while laser sighting him sending your missile into the atmosphere or the ground
3) You hit your friend while staying far away cause he's brawling with the mech your targeting.
On top of that a mech pilot has to do all the tasks a standard crew would. He wouldn't have time to hold a laser on someone whilst trying to return fire and dodge the shots be shot at him. Therefore your logic is flawed.(and so is your spelling)

Edited by Dawn Treader, 14 April 2012 - 07:41 PM.


#3 UncleKulikov

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Posted 14 April 2012 - 07:49 PM

I would like it as an option for SRM Launchers, since those would have fewer of the issues that Dawn Treader mentions. SRMs are short ranged so less likely to miss, and at really close range you gain the ability to fire before the lock is achieved. Target Lock SRMs would be better at longer ranges since you could salvo them with other weapons.

I'm all for weapon tradeoffs and difference like this.

#4 Jetset Quasar

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Posted 14 April 2012 - 07:52 PM

View PostUncleKulikov, on 14 April 2012 - 07:49 PM, said:

I would like it as an option for SRM Launchers, since those would have fewer of the issues that Dawn Treader mentions. SRMs are short ranged so less likely to miss, and at really close range you gain the ability to fire before the lock is achieved. Target Lock SRMs would be better at longer ranges since you could salvo them with other weapons.

I'm all for weapon tradeoffs and difference like this.


You could always go for clan srms which you don't have to wait for a lock. All you have to have is LoS. :)

Edited by Dawn Treader, 14 April 2012 - 07:52 PM.


#5 Gromkey Blackwind

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Posted 14 April 2012 - 07:54 PM

These are some great ideas!

#6 UncleKulikov

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Posted 14 April 2012 - 07:54 PM

View PostDawn Treader, on 14 April 2012 - 07:52 PM, said:


You could always go for clan srms which you don't have to wait for a lock. All you have to have is LoS. :)

Are those the STREAK SRMs? Those are nice too, but I think there could be room for the subtle difference between lock on, laser guided, and then blind self guided SRMs.

Wow, I do love me some trade offs.

#7 Orzorn

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Posted 14 April 2012 - 08:30 PM

If you want to guide missiles around, just equip some some TAG. If TAG works like MWLL, you can basically alter the flight path of your missiles by changing where you're pointing the TAG laser. Of course, this only works up to a point. I've used this a few times to move my missiles in odd ways.

#8 Johannes Falkner

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Posted 14 April 2012 - 09:09 PM

Mechanically this would probably work as Artemis IV targeting in helping you improve the lock on. Artemis IV requires special ammo and an Artemis IV add on to each launcher which would be perfect for "laser" guided munitions.

TAG is best used by other players guiding your missiles in to target.

#9 LordDeathStrike

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Posted 14 April 2012 - 11:38 PM

View PostUncleKulikov, on 14 April 2012 - 07:49 PM, said:

I would like it as an option for SRM Launchers, since those would have fewer of the issues that Dawn Treader mentions. SRMs are short ranged so less likely to miss, and at really close range you gain the ability to fire before the lock is achieved. Target Lock SRMs would be better at longer ranges since you could salvo them with other weapons.

I'm all for weapon tradeoffs and difference like this.

srms are rockets. streaks are fire and forget. only thing we use lasers for in battle tech is melting armor.....

#10 Joe Davion 86

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Posted 14 April 2012 - 11:51 PM

srms =/= rockets...look it up at sarna. srms lack the required electronics for LONG RANGE targeting. they have traded it off for a larger warhead and shorter range. you still get a lock with srms and they have multiple reloads unlike rockets which are completely dumbfire. streaks are not F&F they are will not fire until lock is acquired. and yes we melt armor with lasers in BT, but we can paint a target with a TargetAquisitionGear laser for arty and arrow IV missle systems.
/rant

Edited by Joe Davion 86, 14 April 2012 - 11:52 PM.


#11 Johannes Falkner

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Posted 15 April 2012 - 12:09 AM

Here is a basic comparison:

Standard SRMs (AT4):


Streak SRMs (Javelin):


Artemis could be something like the starstreak system...

#12 Naughtyboy

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Posted 15 April 2012 - 12:12 AM

do not forget the beituful toy called Narc.. gives insanly fast mechs equipped with a narc a great chance of goin in hitting a mech with it,then your bigger indirect fireing buddies get a nice juicy target on their screens.

http://www.sarna.net/wiki/Narc

perfect place to read about it :)

#13 Gigaton

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Posted 15 April 2012 - 11:07 AM

View PostJohannes Falkner, on 15 April 2012 - 12:09 AM, said:

Here is a basic comparison:

Standard SRMs (AT4):


AT4 is a recoilless gun, hence it fires a shell type munition. In BTU terms, it's single shot short range AC/2 basically. Ie. it's different from weapons like Bazooka that fire a rocket.

To get laser guided SRMs (or LRMs) in BTU you just need to outfit the launcher with Artemis IV, which is described as beam guidance system (which does make the ECM suite's effect on them rather curious, you shouldn't be able to jam beam guidance with electronics alone).

Streak SRMs basically have super version of the normal SRM guidance, giving them best hit probability among all guided weapons of BTU (100% as long as you get a lock). The actual details of the guidance haven't been described for SSRM as far as I know, other than it uses Targa/7 fire control system.

Edited by Gigaton, 15 April 2012 - 11:29 AM.


#14 Skylarr

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Posted 15 April 2012 - 11:32 AM

There are different types of Alternate Ammunition. You need to remember the the Successor Houses have been ponding the crap out of each other for almost 300 years. So some of the dfferent types of ammunition are not available until right before, or after, the Clan Invasion.

#15 Thomas Oreland

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Posted 15 April 2012 - 12:41 PM

boom

#16 Strum Wealh

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Posted 16 April 2012 - 04:29 AM

View PostJohannes Falkner, on 15 April 2012 - 12:09 AM, said:

Here is a basic comparison:

Standard SRMs (AT4):


Streak SRMs (Javelin):


Artemis could be something like the starstreak system...


A closer (IMO) comparison would be:
LRM = missile for FIM-43 Redeye
SRM = missile for FIM-92 Stinger

The missile weights are (about) the same.
single LRM = (1000 kg/ton)/(120 LRMs/ton) = 8.33 kg/LRM
single Redeye missile = 8.3 kg (for the missile itself)
single SRM = (1000 kg/ton)/(100 SRMs/ton) = 10.00 kg/SRM
single Stinger missile = 10.1 kg (for the missile itself)

Streak Missile Launchers are a variant of missile launcher (Streak SRMs are most common, but there are Streak LRMs in the canon as well - developed in 3057 by Clan Coyote) where the launcher itself has a built-in fire-control system that prevents the weapon from firing unless there is a weapons lock acquired by the BattleMech's targeting system - it's an efficiency device, not a guidance system.

The Artemis IV Fire Control System, on the other hand, is a system that does affect the guidance systems of compatible missiles (Rockets and MRMs and Dead-Fire alternate munitions for LRMs/SRMs have no guidance systems to affect, and Streak missiles are incompatible with it and Narc beacons) by way of an infrared laser designator and additional microwave transmitters.

With all that being said, the FAQ states:

Quote

Q. Will LRMs in MechWarrior® Online™ be guided or unguided?

A. LRMs will be semi-guided. What the heck does that mean? You will be able to lock on to your target but it doesn't mean the actual missiles will home directly to the target. The chance of missing will still be part of LRM gameplay. Use of the Artemis IV system and subsequent munitions, will narrow the area of damage by focusing the flight paths of the missiles. We're finding that this is a good balance between gameplay and staying true to the BattleTech canon.


#17 MaddMaxx

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Posted 16 April 2012 - 06:16 AM

The Dev have noted that LRM's will explode upon reaching their max range. It would be nice if SRM's did the same, that way it may be possible to miss a target (5m left or right) but still get some SPLASH damage from those large warheads. :angry:

With Narc and Tag working one will have to be very wary of fast little Scout Mech that make Narc runs, while TAG has a 450m max range it can be used from a sneaky hiding spot to light up targets for the Missile boys, while using passive or (radar off perhaps)

#18 Cochise

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Posted 16 April 2012 - 07:28 AM

Seems pretty simple really which is why missiles should hit their targets. Certainly by the 31st century.

Teh Smart Missile...

http://tomahawk.ytmnd.com/

Edited by Cochise, 16 April 2012 - 07:30 AM.


#19 Dihm

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Posted 16 April 2012 - 07:42 AM

View PostLordDeathStrike, on 14 April 2012 - 11:38 PM, said:

srms are rockets. streaks are fire and forget. only thing we use lasers for in battle tech is melting armor.....

No no no. Rockets are rockets.

This isn't MW4, MW4 got it WRONG.

SRMs are semi-guided, just like LRMs. Streaks only ALLOW you to fire if you have a confirmed lock for all missiles.

#20 UncleKulikov

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Posted 16 April 2012 - 12:03 PM

View PostGigaton, on 15 April 2012 - 11:07 AM, said:

To get laser guided SRMs (or LRMs) in BTU you just need to outfit the launcher with Artemis IV, which is described as beam guidance system (which does make the ECM suite's effect on them rather curious, you shouldn't be able to jam beam guidance with electronics alone).

This is another reason to have laser guidance as an option for missile launchers. That way, you trade Fire and Forget capability for immunity to ECM bubbles. TRADEOFFS.


View PostLordDeathStrike, on 14 April 2012 - 11:38 PM, said:

srms are rockets. streaks are fire and forget. only thing we use lasers for in battle tech is melting armor.....
SRMs aren't rockets. Rockets are rockets, single use racks of unguided rockets that suffer hit modifiers in tabeltop due to a lack of guidance.

Edited by UncleKulikov, 16 April 2012 - 12:06 PM.






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