I find that the LRM is way too 'easy' to use for players who build and focuses into one...
It's actually a much safer build than light mechs that is armed to the teeth with small lasers because they don't need direct line of sight to hit anything... Just fire and forget homing guided missiles that homes in even after the target vanishes...
But in any case, a AMS is vital, but most trial mechs does not come with any meaning it makes matchmaking more random and unbalanced because LRM teams takes out the mechs mostly because they don't have a custom mech.
A proper 'use' to long range missiles with guidance is probably one that requires you to have your target lit in order to keep them locked on.
If the target vanishes, the missiles in flight should 'forget' and fly blindly, and becomes wasted on terrain.
In WoT, the REASON why people are more cautious is because tanks can easily destroy one another if done well, and this means light tanks are suppose to find and destroy SPGs...
In MWO, the customization of 'heavy mechs' to use LRM and Medium Lasers destroys the point of relevance between the SPG and a Heavy Tank...
In fact, it's more likely that LRM mechs are built heavy too so they run in both heavy tank and SPG roles.
There is also the Tank Destroyer Classes that people tend to forget... All offensive power and little to no defensive power.
Light Mechs only have mobility on their side, but oddly enough the Heavy Mechs can be built to have the same or similar functions as a light, thus nullifying the point of their existence, other than being cheaper to use.
See the difference between the two mmos are too great and vast... Light Mechs can take several large laser shots, it all depends on where they are shot.
In WoT, Light Tanks cannot risk being seen by Heavy Tanks, for they usually die in 1-3 hits.
SPGs shoot one round at a time with severely long reload speeds.
LRM mechs spam missiles with little to no reload speeds, similarly to their lasers and other weapon speeds.
If you REALLY want to balance it, consider giving more longer reload times between weapon types and size...
Missiles should always have a longer reload/cooldown than Laser/Ballistics.
Edited by KaiserX, 06 November 2012 - 02:47 PM.