Egomane, on 07 November 2012 - 03:52 AM, said:
Nope, they are not! That is a common misconception due to former implementations of this weaponsystem. There should be no weapon system designed to counter a specific type of mech. It would throw balance out of the door.
I agree that the missles should not miss a target once they locked on. I hope this will get fixed in the future. But they should never get their former accuracy again.
I disagree...You spread their dmg over 4 different sections and that makes a big difference. Will usually draw the fight out longer giving the other player more time kill the cat since the strk cat can't put all its dmg on one area in as short a time period...some will hit other sections, some will miss completely
Also strk2 really only becomes a real threat then the E has 3 or more....and that is mostly the strk cat, and awesome 9r, 9v....For mech other then those strks were nice but not op...frankly went srm mostly with those builds. I question the wisdom of nerfing it this hard for she sake of a couple mechs/builds
Just making them hit randomly on the LT, RT, CT, Head would have been enough of a nerf...while still leaving the weapons viable.
My complaint is with the misses...that added to the random hit location = to much nerf.
Also i'm hearing that ams is shooting down strks more in this patch., even if you are as close as 40m.....If that i the case that compounds the over nerf and makes it worse.
Just doing it so they would always hit, and hit the 4 most critical spots randomly, and occasionally get blocked by arms or hit leg as someone JJ , ran up a hill was plenty of Nerf