

#181
Posted 07 November 2012 - 12:56 PM
All you need to do is take more care of your heat tbh.
Its not hard and takes more skill.
Also you will proberly find that this was not the final change to them anyway so learn to vent your anger outside and not here.
#182
Posted 07 November 2012 - 12:57 PM
AntharPrime, on 07 November 2012 - 12:08 PM, said:
No, IS Double Heatsinks were always 1 ton, 3 crits, Clan doubles were 1 ton, 2 crits
#183
Posted 07 November 2012 - 12:57 PM
AntharPrime, on 07 November 2012 - 12:08 PM, said:
eh. No.
Clan Double Heatsinks are 2 criticals, 1 ton, Inner Sphere are 3 Critical, and 1 ton. Always has been. Of course they also were DOUBLE, not 1.4........
#184
Posted 07 November 2012 - 01:02 PM
or i'm just 2 stupid for basic math ?
well
old 250 reactor with like 6 double heatsinks
10 +12=22
new
14+8,4=22,4
well yeah, not this much more, but more?!
Well yeah, you see, it seems like you should switch back to SHS when you use more then 6 double heat sinks ?!
#185
Posted 07 November 2012 - 01:02 PM
If something is getting patched to such a degree I fell a refund is in order.
Edited by Grok, 07 November 2012 - 01:04 PM.
#186
Posted 07 November 2012 - 01:04 PM
and it is not all that bad right now. maybe 25% more dissapation per heatsink, and 25% lower heatcap would work.
#187
Posted 07 November 2012 - 01:10 PM
AntharPrime, on 07 November 2012 - 12:08 PM, said:
IS: 1 ton, 3 slots, 2HP
Clan: 1 ton, 2 slots, 2HP
#188
Posted 07 November 2012 - 01:10 PM
Here is a hint, we are playing a beta, that means things can and do change. Now, we can debate weather the game is a release or not, I very likely will agree with you. But release or not things can and WILL change more than they stay the same.
I wont disagree with many of the complaints, releasing the Artemis system and the return of the old original missile flight path without anything that will allow people to combat against these changes was in my opinion a bad call. I HOPE that the data they are collecting this week will show them, short of banging their own heads against a wall this was NOT one of the smarter things they could have done. The difference is I guess the approach, how it's handled. With each patch a whole group of people whose builds have been tweaked to fit the current system are invalidated and instead of adapting and changing with the game, they come to the forums and rage... Come state your issue, and see what happens, doesn't mean the dev's or for that matter anyone here will agree, doesn't mean they won't either. But the place would be a bit easier to tolerate than it is now.
Just an idea

Oh, and if you're gona quit.... can I have your stuff?
#189
Posted 07 November 2012 - 01:10 PM

Note: This does not mean I agree with the nerf, just a helpful little visual to understand the direct impact from fixing the flawed calculation but nerfing it simultaneously.
#190
Posted 07 November 2012 - 01:12 PM
#191
Posted 07 November 2012 - 01:13 PM
Granted they are called double because they are supposed to be double efficiency, however, as PGI stated in the patch notes, through testing they found that 1.4 would be a more balanced approach. Since this is a realtime game and not turnbased, things need more tweaking for it to be useful.
Just wait till the clans come, 2 crit double heatsinks. Then the larger mechs will be able to benefit better from them
#192
Posted 07 November 2012 - 01:14 PM
After about 16 DHS, you would be better off using regular HS.
Light/medium mechs usually lack tonnage to pack more standard HS: Crits>Tons (Put on DHS)
Heavy and Assault mechs suffer from too much tons, not enough crit slots to put stuff in: Tons>Crits (Avoid DHS)
#193
Posted 07 November 2012 - 01:16 PM
Stingz, on 07 November 2012 - 01:14 PM, said:
After about 16 DHS, you would be better off using regular HS.
Light/medium mechs usually lack tonnage to pack more standard HS: Crits>Tons (Put on DHS)
Heavy and Assault mechs suffer from too much tons, not enough crit slots to put stuff in: Tons>Crits (Avoid DHS)
To an extent I agree with this, however if you have both the tons and crit slots it is still beneficial to use DHS over SHS because 0.14 > 0.1 no matter how you spin it.
#194
Posted 07 November 2012 - 01:22 PM
anyway, you then have a lot of 1.4 Heatsinks (dont wanne call em doubel xD) and that just für 6 extra crit slots
#195
Posted 07 November 2012 - 01:22 PM
ZodiacX, on 07 November 2012 - 01:10 PM, said:

Note: This does not mean I agree with the nerf, just a helpful little visual to understand the direct impact from fixing the flawed calculation but nerfing it simultaneously.
ZodiacX what have we told you about spread sheets!!!!
But on a more serious note, prepatch
engine HS at SHS was 1
DHS was 2
I had a mech with 20 total heat sinks listed (10 in the engine) so:
10 x 1.0 = 10
10 x 2.0 = 20
so I had the heat management of 30 SHS
After the patch
20 DHS (10 in engine)
10 x 1.4 = 14
10 x 1.4 = 14
Now only 28 SHS worth of heat management at the same weight. Now if they had chosen 1.5 as the value:
20 x 1.5 = 30
The exact same weight and heat management as before with the engine at single and the rest DHS.
Edited by SixStringSamurai, 07 November 2012 - 01:26 PM.
#196
Posted 07 November 2012 - 01:24 PM
If you read the patch release notes and Dev comments, they lowered the DHS value to 1.4 TO START. They have openly said that they are using the value right now as a test. You cannot expect them to fix MULTIPLE things that are heat dependent and still have perfect scaling heat, especially when it's very obvious people disagree with the heat scale.
They FIXED a LOT of the laser heat values and readjusted the DHS in one patch. How would they know how the higher values and lower values would work. I would assume that if they did not up the heat production of those lasers then the 1.4 would seem MUCH better.
Again it's beta and they are starting the DHS low while EVERYTHING ELSE IN THE GAME THAT MATTERS (edit: in regards to heat) IS BEING UPDATED.
Edited by JelloMan, 07 November 2012 - 01:24 PM.
#197
Posted 07 November 2012 - 01:26 PM
SixStringSamurai, on 07 November 2012 - 01:22 PM, said:
That they are awesome and I should continue to provide well formatted images which help display trends in a quick to interpret format.
Also I am glad that your math matches my spreadsheet.
#199
Posted 07 November 2012 - 01:37 PM
Edited by KageRyuu, 07 November 2012 - 01:40 PM.
#200
Posted 07 November 2012 - 01:44 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users