

#101
Posted 06 November 2012 - 08:32 PM
#102
Posted 06 November 2012 - 08:39 PM
#103
Posted 06 November 2012 - 08:40 PM
TheUnderking, on 06 November 2012 - 08:32 PM, said:
That's cos you're using them as they're meant to be used - as a backup weapon not as a boat main weapon. You also have to aim with your other weapons instead of rely on the no skill lock on and fire ssrm.
#104
Posted 06 November 2012 - 08:40 PM
Perhaps if I whine more we can get our game back!
#105
Posted 06 November 2012 - 08:47 PM
#106
Posted 06 November 2012 - 08:51 PM
Edit : So if I get this right, by compromise, you mean you want the streaks of last patch back, right?
Edited by TheUnderking, 06 November 2012 - 08:52 PM.
#107
Posted 06 November 2012 - 08:52 PM
Onyx Rain, on 06 November 2012 - 08:47 PM, said:
As long as streaks don't have the accuracy of MW4 missiles I'll be happy.
Those things would do whatever it takes to hit you, including sharp hairpin U-turns.
#108
Posted 06 November 2012 - 09:12 PM
#109
Posted 06 November 2012 - 09:43 PM
Edited by Ravenholme, 06 November 2012 - 09:43 PM.
#110
Posted 06 November 2012 - 09:44 PM
#111
Posted 06 November 2012 - 09:48 PM
Stingz, on 06 November 2012 - 08:52 PM, said:
As long as streaks don't have the accuracy of MW4 missiles I'll be happy.
Those things would do whatever it takes to hit you, including sharp hairpin U-turns.
But wait ... we have Artemis now ... forget using hills, cliffs, mountains as cover ... one of my teammates said that he was inside those concrete 'pipes' on Forest to 'hide' from LRM fire ... nope ... he died. Your only hope is to get completely inside a tunnel and shut down ... wow ... fun game ...
As for Streaks, if a solid lock is obtained, and *only* if you get a lock, will the Streaks fire and all missiles are supposed to hit the target ... as for exact hit location on the target mech, it's supposed to be random.
#113
Posted 06 November 2012 - 09:50 PM
Now, I mostly feel like I'm back to CB level. I can still deal a nice chunk of damage to my target, taken out several mechs just fine. Frankly, I love that my missiles sometimes leg people now. That's a death sentence to most.
But I do have two problems with the change:
- The change was not in the patch notes, either mentioned or detailed. I think it's a huge problem that Piranha is either censoring their patch notes or too lazy to make them complete.
- The ******** tracking of the missiles. Like I said, I'm fine that they target different parts, but really, why are they missing stationary or slow moving targets at all? And Lights? These are supposed to crunch Lights like cookies and they have trouble hitting them? Considering each streak fires only two missiles, the dumb misses really bother me.
#114
Posted 06 November 2012 - 09:50 PM
PrinnyCanBeHero, on 06 November 2012 - 05:59 PM, said:
BAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The moment I saw this I thought "what a f-ing turdface"
You obviously never Played MW3 or Pirates Moon or know what MSN Zone is.
Not My most constructive Post but MAN HAHAHAHAHAHAHAHAHAHA
#115
Posted 06 November 2012 - 09:51 PM
Airwolf, on 06 November 2012 - 09:48 PM, said:
But wait ... we have Artemis now ... forget using hills, cliffs, mountains as cover ... one of my teammates said that he was inside those concrete 'pipes' on Forest to 'hide' from LRM fire ... nope ... he died. Your only hope is to get completely inside a tunnel and shut down ... wow ... fun game ...
As for Streaks, if a solid lock is obtained, and *only* if you get a lock, will the Streaks fire and all missiles are supposed to hit the target ... as for exact hit location on the target mech, it's supposed to be random.
Well that is LRMs/artemis...different issue, but ya I agree.
Agreed, the problem is with lock they are sometimes missing completely...and if they are intentionally targeting arms/legs now I think that is an over nerf. IMO, they should choose between head, sides, and center...they hit anywhere else it should be an accident due to twising, jump jetting, or extreme angles.
#116
Posted 06 November 2012 - 10:01 PM
#117
Posted 06 November 2012 - 10:06 PM
Demon Horde, on 06 November 2012 - 02:59 PM, said:
Agreed sir about the usage of less crit slots. That makes sense to me. Hopefully they will do that if they dont reinstate the "2x as efficient".
#118
Posted 06 November 2012 - 10:14 PM
Now yes, Streaks are all supposed to hit or they don't fire, but is it really something that is feasible with the technology at hand? Probably not at the moment, but they still hit the overwhelming majority of the time like they're supposed to. However 6 SSRM2s roughly 24 damage a volley, should not kill someone in one or two volleys like they were doing, especially with doubled armor. So farewell to the OP Streak Cats, hello to the slightly buggy but balanced SSRM 2. Get used to it, it's BETA.
Edited by KageRyuu, 06 November 2012 - 10:15 PM.
#119
Posted 06 November 2012 - 10:21 PM
#120
Posted 06 November 2012 - 10:37 PM
Anyone else seeing this?
If that is tue it compounds the miss issues, and makes this even more of an over nerf.
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