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Heatsinks Again

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#421 Murilo Specht

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Posted 16 November 2012 - 10:47 AM

Here come the conspiracy theories...

#422 Bagheera

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Posted 16 November 2012 - 10:50 AM

View PostUljira, on 14 November 2012 - 11:27 AM, said:

Absolutely nothing was changed yesterday.


View PostMongoose Trueborn, on 14 November 2012 - 11:55 AM, said:

And you know this for sure....how?


Because all my mechs were running the exact same heat efficiency numbers late last night when I got home that they were running when I left them on Wednesday night.

Was there even a maintenance window yesterday?

Edited by Bagheera, 16 November 2012 - 10:51 AM.


#423 Thecure

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Posted 16 November 2012 - 11:38 AM

View Postshabowie, on 13 November 2012 - 12:59 PM, said:

All DHS should be 2.0 cooling per 10s.


...When net code is optimal and collisions worked out. I 've been playing a Jenner. I know that I'm not that good to be standing behind an Atlas all the time

#424 Mongoose Trueborn

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Posted 16 November 2012 - 12:02 PM

View PostBagheera, on 16 November 2012 - 10:50 AM, said:




Because all my mechs were running the exact same heat efficiency numbers late last night when I got home that they were running when I left them on Wednesday night.

Was there even a maintenance window yesterday?



Jesus people are dense. I said the numbers were the same but the mech was hotter. If you only average a few hundred damage a game I'm sure you wouldn't notice it. My entire clan noticed it but you will insist that all 18 of us that are in the top 1% of people playing this game are wrong and you guys are right.

I'm sure small changes are made on a regular basis without consulting or disclosing to any of you. True story.

Edited by Mongoose Trueborn, 16 November 2012 - 12:03 PM.


#425 Noesis

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Posted 16 November 2012 - 12:09 PM

Posted Image

#426 Bagheera

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Posted 16 November 2012 - 01:27 PM

View PostMongoose Trueborn, on 16 November 2012 - 12:02 PM, said:



Jesus people are dense. I said the numbers were the same but the mech was hotter. If you only average a few hundred damage a game I'm sure you wouldn't notice it. My entire clan noticed it but you will insist that all 18 of us that are in the top 1% of people playing this game are wrong and you guys are right.

I'm sure small changes are made on a regular basis without consulting or disclosing to any of you. True story.



And I just played several rounds with all the exact same builds. They perform identically. Either you have found an unusual bug that is not universal or it is your imagination.

ProTip: Referring to people using rational, evidenciary rebuttals to your statements as "dense" just makes you look like a troll and hinders your argument in the off chance you did actually find some uncommon bug. Not even going to touch that bit of blatant e-peen stroking. Those things are gross, who know's where it's been.

Edit:

I did want to point out that there are a host of legitimate possibilities where you and your "uber-leet-clan" could be experiencing a bug that others are not. For example, if none of you are using the AC-20, ML, SL, LL, SRM6 then we aren't even talking about the same weapon loadouts. If none of you are using ES/DHS Hunchbacks, then we aren't even running the same mechs.

See, I'm making the rational argument for you. My whole point is that I am not seeing this in game. Trying to imply that I am somehow unfit to make this assessment because you claim are "in the top 1%" in the game is just weak sauce of the highest order. But I'm done illustrating points where we could both easily be right. Suffice to say that all of my builds function exactly as they did on Wednesday with respect to heat.

Edited by Bagheera, 16 November 2012 - 02:36 PM.






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