

#1
Posted 06 November 2012 - 02:58 PM
However, nice patch
#2
Posted 06 November 2012 - 08:02 PM
#3
Posted 06 November 2012 - 08:06 PM
You really sure there wasn't a mech at the edge of the cap(I love doing that), or hiding on it shutdown?
#4
Posted 06 November 2012 - 09:19 PM
Edited by Denin, 06 November 2012 - 09:31 PM.
#5
Posted 06 November 2012 - 09:26 PM
#6
Posted 06 November 2012 - 09:34 PM
#7
Posted 07 November 2012 - 03:15 PM
Bug type: Visual
Grid F4 on the map has the ground outlines (in red) of a base capture location. I took a screenshot but all i got was a black screen. So I'll simply tell devs where to find it.
(I've stated this before but was told to make all my bugs separate reports.)
~Verm
Edit: Forgot to add the title, my bad! (did this on map loading screen..)
Edited by Niko Snow, 07 November 2012 - 06:39 PM.
#8
Posted 07 November 2012 - 07:47 PM
http://i.imgur.com/xdklI.jpg
A capture zone border is shown on the island located at F4
http://i.imgur.com/mOBJU.jpg
Edited by mikeon, 08 November 2012 - 02:21 AM.
#9
Posted 07 November 2012 - 09:06 PM
#10
Posted 07 November 2012 - 09:52 PM
#11
Posted 07 November 2012 - 10:32 PM
#13
Posted 08 November 2012 - 02:55 AM
Press F9, to get coordinates and FPS. The coordinates are good for such bug reporting.
#14
Posted 08 November 2012 - 03:30 AM
I know of the position infos from F9, but i didnt found it very useful in this particular bug. Thanks anyway.
I started to use them to gather stuck place coordinates.
If you encounter any stuck places on the maps, please screenshot it with the coordinates. I have already collected a bunch of positions... You know of an existing thread with this issue already running?
#15
Posted 08 November 2012 - 01:58 PM
The other team was able to cap.
No enemies were on base, no dead mechs on base, etc..
It simply would not count down to cap.
The other team was able to successfuly cap, so I don't know if it's a counter-updating or simply a cap-bug.
Please add to the list.
Thanks,
Vic...
#16
Posted 08 November 2012 - 09:18 PM
Edited by Cage, 08 November 2012 - 09:22 PM.
#17
Posted 08 November 2012 - 09:27 PM
#18
Posted 08 November 2012 - 10:14 PM
#19
Posted 08 November 2012 - 11:00 PM
#20
Posted 09 November 2012 - 07:08 AM
He even turned and looked at me with a sad mech face, like, "Why?"
Edited by CocoaJin, 09 November 2012 - 07:09 AM.
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