#21
Posted 06 November 2012 - 04:32 PM
#22
Posted 06 November 2012 - 04:32 PM
Noganite, on 06 November 2012 - 04:18 PM, said:
Again HAWKEN is just a FPS in a Trashcan. If you were looking for an FPS why are you even trying Mechwarrior? I like how you named two things completely different from a Simulation game
#23
Posted 06 November 2012 - 04:35 PM
#24
Posted 06 November 2012 - 04:35 PM
no missle damage... (SRMs, streak, LRMs) (40 streaks into a Jenner that was standing still did not kill it!!!) WTF!?!?!
Frame rate cut in half....
3-7 sec lag firing direct fire weapons...
Can't load an XL engine (not enough slotes {had 20 slots free - engine only required 12})!?!?
Auto repair / rearm no long functions (every other drop)
You guys get an oh **** on this one. Recommend back to close beta for you!
#25
Posted 06 November 2012 - 04:36 PM
Asides LRMS appearing to do no damage, and heat efficiencies measured on a exponential scale,
My greatest anger is at the party cap of 4.
Why would you limit a team based game to that?
What on Earth would possess you to? Pugs raging on forums or something.
Do you not have any common sense.
If the whole world says 2 + 2 = 3, and you're the only one that says 4, you are still right. You had it right the first time. Why would you cave and change, just to please people raging?
Well done,
I've played MW since 1994, and had really really high hopes for this game.
With inmates running the asylum, my hope is now hanging by a thread.
I'm not demanding you guys to change it back, i would like that, but that's not what this post is.
Want you guys to realize that all you've done is betray the loyalty I've invested into this game.
Thanks for nothing
#26
Posted 06 November 2012 - 04:37 PM
#27
Posted 06 November 2012 - 04:38 PM
The Pulse heat increase is rough, but not surprising.
LRM dmg has been high for a while now. Personally I'm just getting used to it I guess. Kinda "shrug" here it comes, oh well attitude.
The game is still beta, things need to be tweaked. Be patient is my advice.
#28
Posted 06 November 2012 - 04:41 PM
have a cat and relax.
If it's as bad as you feel it is, it will be hotfixed soon. This patch seems to have messed up quite a lot of things, the current situation shouldn't last long.
#29
Posted 06 November 2012 - 04:42 PM
But yeah, get your refund, it's not like PlanetSide 2 has any bugs at all, NO! /sarcasm
And people complaining about the group limit, IT'S A GOOD THING, stop thinking with your ***, it's not only about YOU and YOUR friends, it's about the whole freaking community and the new players, ESPECIALLY the new players. Your freaking group limit of 8 will be out in 2 weeks, have some bloody patience.
Edited by Marvyra, 06 November 2012 - 05:14 PM.
#30
Posted 06 November 2012 - 04:43 PM
LRMs not registering hits. Streaks missing perhaps too much. LRMs with Artemis hitting target with TAG = hardly any spread and almost all the missiles hit.
Also LRM flight pattern right now is so that even tall buildings don't block them. They all fly very high then drop directly at a sharp angle.
I know purpose of open beta is to catch bugs, do some loadtest, and crowdsource the testing efforst that company cannot on their own. However many of these bugs are very obvious that could have been caught very easily.
You're basically wasting goodwill and energy of open beta testers by letting these big obvious bugs out the door that could've been caught in way ahead of time.
Please consider that and do better job of testing before releasing a build to open beta. Otherwise, you'll miss out on people able to catch more obfuse bugs such as raven when firing LRMs fire one missile at a time as it if it was NARC and wasting anti-missile ammo.
#31
Posted 06 November 2012 - 04:45 PM
Stop...
Seriously, this was unneeded, ugly, and now extremely annoying thing that blocks half the cap and forces this stupid run around the ugly thing game while people are defending and capping.
#32
Posted 06 November 2012 - 04:46 PM
MrJJ, on 06 November 2012 - 04:23 PM, said:
You are correct its not always the case, but in battletech, it is.
MrJJ, on 06 November 2012 - 04:23 PM, said:
I wouldn't say 40% qualifies as a large margin for something that is 300% bigger. I like the idea from the guy who said we should call them "improved heatsinks" however at the cost of 3 slots for a mere 40% increase, I'm not sure if they are really an improvement. It just angers me because giving everyone true heatsinks cannot unbalance the game since EVERYONE CAN USE THEM. What it DOES do is punish anyone who tries to use non-gauss direct fire weapons (which are already bad enough) and reward people who use gauss or spam LRM's. Given that the current state of the game is mostly just an LRM-fest anyway, I can't really see how this helps balance.
#33
Posted 06 November 2012 - 04:46 PM
Smudge504, on 06 November 2012 - 04:23 PM, said:
Didn't know babies were Orks... but anyway. Given LRMs can get a bit silly, I think the same people that are raising such an obnoxious stink over it and reacting like this would complain in any game that takes some awareness or thought to play. I can already taste the tears when they go to Planet Side 2 and get killed non-stop for trying to be one-man-army. Take a step back, figure out how to handle the LRM boats and the approach. I do agree that we need ECM to make its way in before we see the balance we would like, but I haven't even seen much evidence that says people are looking ahead to possible fixes.
Instead of LRM fixes maybe we could consider map fixes if cover is too scarce? Maybe some maps were meant to be LRM nightmares/dreams (Caustic Valley comes to mind). Are you actually complaining about LRMs or is the enemy team better organized and efficient than yours? Do you/your team know how to handle the scouts that are making you an easy target and painting you for their LRM boats?
In summary, I will replace my atlas's nuclear reactor with that runs on your complaints and crying. If you want to see fixes then post suggestions or at least coherent feedback. Until then, please fuel my stompybot.
#34
Posted 06 November 2012 - 04:47 PM
#35
Posted 06 November 2012 - 04:48 PM
Marvyra, on 06 November 2012 - 04:42 PM, said:
But yeah, get your refund, it's not like PlanetSide 2 has any bugs at all, NO! /sarcasm
And people complaining about the group limit, IT'S A GOOD THING, stop thinking with your ***, it's not only about YOU and YOUR friends, it's about the whole freaking community and the new players, ESPECIALLY the new players. Your freaking group limit of 8 will be out in 2 weeks, have some bloody patience.
LOL at "LRMs got nerfed." you should actually play the game before you say such things bro. I agree the warning sign is nice, but otherwise the ridiculous amount of damage can dish out it absolutely stupid
edit: and since there seems to be enough ppl who are like "well maybe lrms dont need nerfs" let me present my idea for LRMS.
basic lrms spread over a 100x100m box around the targeted point or mech.
artemis LRMs hit like the current non-artemis LRMs
this allows for barrages and support mechanics rather than LRMs being more effective than an AC20 and dont require direct line of sight, and now (with artemis) even ignore enemy cover
Edited by WarMonkey14, 06 November 2012 - 04:51 PM.
#36
Posted 06 November 2012 - 04:51 PM
My word is: "Failed"
Why?
Matches still not balanced.
Missles not recording damage.
repair bill still to high.
Still no knockdown so it's a light mech paradise.
Double heat sinks are not double but 1.4 so why would you give up 2 slots for .4 heat dissapation.
System crashes for certain players.
weapons still not balanced out.
Internal structure not registering properly.
These is way more also.
But I already know what word the founders are going to useto respond to this post. Same one they always use "Suck" as in "Suck It Up" or "Live' as in "Live With It"
#37
Posted 06 November 2012 - 04:52 PM
WarMonkey14, on 06 November 2012 - 04:48 PM, said:
LOL at "LRMs got nerfed." you should actually play the game before you say such things bro. I agree the warning sign is nice, but otherwise the ridiculous amount of damage can dish out it absolutely stupid
The nerf thing I meant was the whole screen screaming Incoming Missiles, wasn't that obvious? Lol.
And yes, I just played 10 matches so saying that I haven't played is BS, "bro".
#38
Posted 06 November 2012 - 04:52 PM
My original comment of it being terrible still stands because at the moment its pretty bad.
Edited by devast8ndiscodave, 06 November 2012 - 04:54 PM.
#39
Posted 06 November 2012 - 04:53 PM
NoBodie, on 06 November 2012 - 04:51 PM, said:
My word is: "Failed"
Why?
Matches still not balanced.
Missles not recording damage.
repair bill still to high.
Still no knockdown so it's a light mech paradise.
Double heat sinks are not double but 1.4 so why would you give up 2 slots for .4 heat dissapation.
System crashes for certain players.
weapons still not balanced out.
Internal structure not registering properly.
These is way more also.
But I already know what word the founders are going to useto respond to this post. Same one they always use "Suck" as in "Suck It Up" or "Live' as in "Live With It"
on the DHS, i still give the slots up because tonnage wise i can get better heat eff with DHS than with single. the only difference is that DHS arnt as effective as before, but they're still better than singles unless you're packing alot of unused tonnage
otherwise, the word "failed" is still a good summary
Edited by WarMonkey14, 06 November 2012 - 04:54 PM.
#40
Posted 06 November 2012 - 04:55 PM
expect a nerf to damage probably.. perhaps back to 1 or 1.5
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