Jyi, on 07 November 2012 - 09:17 AM, said:
Gauss, however, seems to get more arguments saying "it's ok, it's not that good". I don't think so. I don't think it has enough flaws currently. The only flaw I find with it that it's really hard to aim with 150+ ping, which is what I play with. Generally Gauss wouldn't be too bad as it currently is, but when you take 2 Gausses and put them in a mech, they become so much better. Headshot with that and it's pretty much an instant kill. A light mech, with full armor, gets cored in 2 shots. And it's to be expected there will be mechs capable of having 3 Gausses at some point. It's a simple, high damage weapon that DOES take skill to aim, but once mastered is just a bit too deadly.
Is Gauss a great weapon, you bet. It always has been and always will be in the BT/MW universe. Frankly, the AC 20 was supposed to core a light mech in one shot until they doubled values. The Jagermech and many others that can mount Gauss in the arms are really going to make your day then as you'll no longer have 'torso aiming limitations' that the CPLT-K2 has.
As a 'Gausspult' player (use C1/C4/K2 (energy configs) as well), I can definitely say they aren't OP anymore. I routinely have my Gauss rifles blown out of my torso. Sporting an XL engine, it also kills me sometimes too. This wasn't the case a couple patches back and prior to that it was OP as the weapons simply didn't get destroyed and there weren't any vulnerabilities.
I also pilot Jenners, and love them. I also never stop moving. If you get cored in a light mech it is either your fault, a very good shot that probably has a lot of luck unless you are doing less than 115 KPH, or you were the victim of Artemis LRMs which are just insane right now.
So back to the OP, yeah, I feel the Devs are chasing their tails and listening too much to the whiners on the forums. I also feel like some bugs are reintroduced that were squashed at one time or another during beta. This leads me to believe there's probably a lack of documentation and communication in the rush to get this game up to 'production' levels.
Right now I'm sure there stats are showing:
A) Lots of LRMs sporting Artemis - It's deadly... I'm spending half the match hiding or running for cover. I can't even harass LRM boats in my Jenner (which is supposed to be their counter btw...) because I will die if even a volley or two are launched and I'm not moving at 129+ with AMS and getting behind cover till they lose lock and interest.
-- As a caveat, I also spot for LRM boats on our team and I've watched Atlas's get demolished literally in seconds from only 2-3 volleys. I can't hardly get a kill anymore unless I purposefully drop lock, which I have problems doing as I want to win. It's also NOT fun as other than spotting for LRMs and communicating mech movements I can't do much until they've run out of ammo and are hurt.

SRMs - Artemis did tighten up the spread which is good, cause the Devs nerfed it to the point of uselessness. I loved playing my CPLT-C4 with 4 SRM 6. It was a deadly in close weapon that I could hold my own with any mech in the game once I got in range, excepting the Atlas as the Catapult after all is fragile. I don't know if players will start playing SRMs again with Artemis now. I need to give it a try... either way, the spread on SRMs was ridicoulous.
C) Streak SRM - They put in a stealth nerf and didn't mention it in this last patch, or it was unintentional. Prior to Tuesday both missiles would hit consistently. Now, I'm seeing one of the missile miss almost 60% of the time. It also doesn't target the upper torso (CT/LT/RT) with any consistency at all. I have to JJ and shoot DOWN on the mech to get that effect. If I'm lucky one missile depending on the angle will connect. The rest of the time the second missile will often go between legs even on other light mechs.
__ Streaks should go where the pilot aims, otherwise they should default to how they are now. This is a nerf and seriously undermines their effectiveness.
__ I also hope they reduced the KNOCK on Streaks, it was WAY too high for two missiles. An A1 pilot cycling STRK 2s could keep even a heavy mech from aiming with any accuracy at all.
D) AC 20 - Thank you for the heat reduction, that helps considering the reduction in DHS. However, as the king of the AC line they still lack a bit damage wise given the doubling of armor. It's TT values with a very slight reduction in heat and an extra round per ton, but I always drop it for a Gauss rifle because frankly it's inefficient in this iteration of Mechwarrior.