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Seems New Mm Is The Same As Old, No Change

v1.0.142

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#21 Hesketh Vernon Hesketh Prichard

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Posted 06 November 2012 - 05:02 PM

View PostThorn Blackwell, on 06 November 2012 - 04:43 PM, said:

All the 8 man premades are now two 4 man premades. Twice the chance to get rolled by one, so you're welcome all you whiney puggers.


ANd this is why i am not playing it no more. PGI as lost there way with this game. EVerythings going the wrong way. I think ill have another 1- month away and come back again. SHame, I thought it was getting a little better but then they do this. If they dont do another reset too it's going be junk. DHS are all but useless with all lasers. AC and LRM heaven this game, What a bore

sad

#22 Orion Leftwind

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Posted 06 November 2012 - 05:06 PM

View PostKing Hrothgar, on 06 November 2012 - 04:57 PM, said:

Maybe but that seems very unlikely. I've seen 7v8 and 6v8 before the update, but 4v8 is pretty far off the mark.
It happens, I've been on the wrong end of 2v8 drops before.

#23 ICUBurn

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Posted 06 November 2012 - 05:06 PM

welp just played 4 more matchs. i have not been on one team that has had a group in it verses an opposing team that had 1 or 2 groupls of 4 players. this is bullplop.

P.s. im also starting to think my cocanut monkey boblehead is bad luck. i thought he was bad luck before but now im 100% positive hes causing this crud. lol (trying to lighten the mood)

Edited by ICUBurn, 06 November 2012 - 05:08 PM.


#24 Shalune

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Posted 06 November 2012 - 05:11 PM

View PostShimmering Sword, on 06 November 2012 - 04:01 PM, said:

You haven't read up on MM phases since they were announced a long time ago?
All they've done today is reduce group sizes from 8 to 4 max. No one is trying to hide it, a coordinated 4 man group will still stomp pugs.


#25 Splitpin

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Posted 06 November 2012 - 05:24 PM

As predicted by many, premade groups were not the issue any level of teamplay is.
Only difference now is that by breaking 8 mans into 4 mans there'll now be twice as many team based groups as before.

#26 Kale Cytair

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Posted 06 November 2012 - 05:35 PM

View PostThorn Blackwell, on 06 November 2012 - 04:51 PM, said:

Uh ... I don't think it's ever supposed to be premade vs. premade only and pug vs. pug only. Not only is it not now, it should never be that way. The whole point of this game is team play. Everyone wants to be a special snowflake but nobody is. Lone wolves die, and that's the way nature works. Why is anyone surprised by this?


Actually, that's the way MM is going, Thorn. Premades vs Premades for better matches for the premades, and PUG vs PUG for better games for the PUG's. I know if I drop Lone Wolf, I'd like to know that everyone else in my game is going to be dropping solo as well. Likewise, if I drop with the rest of A51, I want to know that my opponents are a full team as well, because that means a better fight that is less likely to end in a 8-0 face stomp for the other guys. The Area51 guys are pretty good, but we don't really enjoy stomping PUGs because it means a boring game for us and a frustrating game/pointless repair bill for the PUGs.

#27 IronGoat

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Posted 06 November 2012 - 05:36 PM

View PostShimmering Sword, on 06 November 2012 - 04:01 PM, said:

You haven't read up on MM phases since they were announced a long time ago?
All they've done today is reduce group sizes from 8 to 4 max. No one is trying to hide it, a coordinated 4 man group will still stomp pugs.

A conspiracy that MM favors grouping founder pugs on one side to give them advantage? That's another matter, and I wont speculate on it because I roll premade and as such don't lose enough to notice.

Really, if you hate losing because your team sucks and isn't coordinated, join a group, there really is no other way to get consistency. Hoping for even and close matches in a game where small variables lead to landslide victories, well, just isn't realistic.

i did say i dont really care about the pug vs premade issue since 8 pugs that work together and help each other can kick butt
my prob is i clealy am fighting 2 4 man squads vs NO squads on my team
i mean the other team 4 matches in a row didnt have a single trial mech user on thier team and thats what was almost ALL on my teams. again
premade vs pug would be a non issue if people would just employ a tiny amount of common sense and help thier team.
BUT
Premade Vs trial afkers and suiciders is just ridiculous for the 1 or 2 founders thrown on that team for god knows why..

all i can say is its still broken oh and BTW at the time of this post ive had 20 matches and 18 of them were as described above and 2 were genuine fighst of roughly equal teams ( and i only won 1 of those matches so NO i dont count matches i win as the only fair ones)

i have no problem being killed and beaten time and again, but NOT because the deck is stacked so i had no chance before the match even started..

#28 IronGoat

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Posted 06 November 2012 - 05:39 PM

View PostThorn Blackwell, on 06 November 2012 - 04:43 PM, said:

All the 8 man premades are now two 4 man premades. Twice the chance to get rolled by one, so you're welcome all you whiney puggers.

guys hiding behind other men are always tough talkers..
try doing your own fighting for awhile and stop hiding behind your **ssy patch. :rolleyes:

#29 Ryvucz

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Posted 06 November 2012 - 05:40 PM

Fact - Common sense, isn't.

#30 IronGoat

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Posted 06 November 2012 - 05:45 PM

View PostRyvucz, on 06 November 2012 - 05:40 PM, said:

Fact - Common sense, isn't.

its called "common" because it is the amount all should have been blessed with. and all HAVE been blessed with it.

"GEE.. 2 of my teamates went over the hill alone and died. I KNOW!!! ill go over the hill too! Im SURE whatever happened to them CANT happen to me! Im SPECIAL! My Mommy tells me so!!"

common sense IS a common virtue..
USING it is not..

#31 Rixsaw

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Posted 06 November 2012 - 05:54 PM

If we drop as a group can we please get a 4v4, so we can practice some strats, running 4 + 4 pugs with 8 pugs is useless. We have to wait for the pugs to go in and tie them up and then snipe them.

We can't run jenner + LRM or brawlers + support. Our hands are tied and half my mech bay is useless.

#32 bikerbass77

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Posted 06 November 2012 - 06:02 PM

From a game-play point of view, this patch is ruining the whole game. There is now no point in joining a gaming clan, it makes team-work impossible and heat management has become absurdly difficult. The balancing was about right before the patch with the exception that LRM's did too much damage.

If this continues, you will see the big gaming clans abandoning the game fast as the current match-making system renders them inefective and makes tournement play impossible. The main issue here is the match selection, without that the rest could be dealt with. The only reason I can see for the current match making system is to play up to newbs who are only playing PUG matches. It is ruining things for the core community members like the changes between C&C3: Kanes Wrath and C&C4: Tiberium Twilight (which failed spectacularly).

Note to PGI moderators: I see you have moved this post. I initially posted this as a seperate topic because it makes points that are different from the OP here. In this part of the forum it does not make much sense. Also moving posts like this to unreleted topic sections makes it look like you are trying to hide critisisms. If you do that then there is no point in running a beta at all.

Edited by bikerbass77, 08 November 2012 - 04:24 AM.


#33 Mandark Reyoku

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Posted 06 November 2012 - 06:11 PM

this is awesome this is the 3 post of this guy and hes ******** on how broke the grouping is
and i 100% agree
i was not gona play t all because of the messed up 4v4 + 8 puggies
and i love his idea of popping off puggies after the match has started
i dont like the idea of being forced to play with some one i dont know not in my clan or want to play with
and i can care less about stats i got 1 founder account and 1 non founders account and i wont play on ither till this is fixed and if i do play i will kill all puggies whom pass in front of my cross hairs till just my team is left

#34 Corvus Ward

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Posted 06 November 2012 - 06:14 PM

In the defense of Piranha they are doing this temporarily. Also they are doing this cause the people that don't like playing a multi-player game with other people called attention to the fact that it caused an imbalance (Unfair advantage may be the better way of putting it) in the match making. I will admit that the groups I normally run with in HHGD pug-stomp allllllllll dayyyyy lonnnnnnnng, and this isnt fun for us either. We like a challenge just like any other decent player.The game becomes repetitive and boring if you win ALL the time. (119/13 win loss ratio ... thats excessive) Now Piranha could have handled it better. Perhaps only let PUGs drop against PUGs and Premades drop against Premades? Perhaps create a lobby that lets the pugs talk to people in the room automatically? A lobby where you can assemble a team out of PUGs who want to group? So yes, they could have handled it better, but they didnt, so take an extended break from the OPEN BETA, and come back once they have re-implemented 8 man teams. For example: I dont like the way the system is at the moment either, but i know it is temporary, so i get my copy of Halo 4, disappear for a month, and come back once the system is hopefully a bit better assembled towards the way i like to play.

#35 Cyrusblack

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Posted 06 November 2012 - 06:16 PM

I am Very upset about the Nerf To Group combat! i need to play with a team that listens and follows instructions. getting stuck with PUGs that dont know how to do anything isnt fair to us, nor can we chat with them to give instructions on targets and such (during the heat of combat)! if they are getting stomped for thinking that there health regenerates, thats not our problem! instead, how bout making group options set to fight people who are also in groups, and do free for all for free for alls!

#36 XxShuffleKiddxX

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Posted 06 November 2012 - 06:20 PM

Absolutely nerfed the team strategy aspect of this once fine combat sim. I agree that the new folks need a balanced system to entice them to join and support the game financially as well as have a great time, but isn't it possible to possibly separate 4 man groups from 8 man groups with a simple system group count screening program? Trying to coordinate 4 friends with 4 other teammates on different comms is like the proverbial monkey F*****g a football..you can do it..just don't expect viable results. I am beginning to regret putting my name on the credits of this game, and I am absolutely not going to spend another dime of hard earned money on it until I see some improvements.

#37 ZoomThruPoom

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Posted 06 November 2012 - 06:24 PM

I don't want to play with premades either.

I don't want to hear about how we all should be on TS.

I don't want to hear about your website, or your forums.

I don't want to hear your insults to PUGs.

I don't care you are recruiting. Or how good you guys claim to be.

It should be premade vs premade only at this point and that should be it.

You want to play in a team.... fine, play only against other premade teams.

Randoms only with randoms.

Heck even trials vs only trials.

Dropping in a premade group to only fight against random players, because you want to win is the same as me using an aimbot because I want to win.

Edited by ZoomThruPoom, 06 November 2012 - 06:36 PM.


#38 Bennz

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Posted 06 November 2012 - 06:28 PM

I Totaly agree zoomthrupoom

#39 shufflechick

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Posted 06 November 2012 - 06:31 PM

Brilliant minds they do not have my 8 year old could make a better put together game.

#40 Naduk

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Posted 06 November 2012 - 06:33 PM

View Postshufflechick, on 06 November 2012 - 06:31 PM, said:

Brilliant minds they do not have my 8 year old could make a better put together game.


i would like to see proof of this





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