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Seems New Mm Is The Same As Old, No Change

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#181 Redback

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Posted 07 November 2012 - 01:53 PM

View PostTigaShark, on 07 November 2012 - 01:43 PM, said:


As to the OP... consider it a challenge if your "elite" premade starts a man down... welcome to the world of "same rules for everyone"


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Disconnects are generally not by choice. Shutting down and going afk for the duration of match is a choice. No one likes to carry a random afk to a win. If I find an afk mech on the enemies team I dissect the mech one limb at a time for maximum repair cost.

#182 Glamdryn

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Posted 07 November 2012 - 02:04 PM

Teams are fun and all, but the game should be catering to the newbies, gaining interest, and fixing bugs. In my opinion, if you are part of a team that is winning more than 75% right now, you're not really treating the game as an open beta. A few of the posts in this thread are just upsetting to see for an open beta. If players are taking advantage of issues in the game, then that is good because the issues will soon be closed. So as a responsible player, you should write up the issue (if it hasn't already been) and leave it at that. A thread made to simply vent frustration that shouldn't even exist in the first place is not productive.

#183 Sedit

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Posted 07 November 2012 - 02:09 PM

mechwarrior is house or clans fighting. lone wolfs donot have much of a place in the universe. use pugs to lear how to play then go find a house or clan to join.

#184 Ivan Zecat

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Posted 07 November 2012 - 02:27 PM

Being forced into a game with people that flat-out refuse to communicate or work together is not fun.

#185 PhalanxDeath

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Posted 07 November 2012 - 02:30 PM

View PostRoland, on 07 November 2012 - 10:12 AM, said:

I won around 80% of the matches I played solo last night.

If you are losing every game, then perhaps the problem is that you are dragging your team down.


Well like i said, i usually rank in the top 3 in points, I try to communicate with the team on text, often when there is only 1 kill on our team I am the one who got it. And lets say that’s it, I am the only player out there dragging teams down? or there is more but we are always on the same team? again even if people drag teams down, wouldn’t that be equally spread out because of randomness?

For 20 games straight I asked if there were any premades on our team, Only twice did I get a Yes, I’m starting to think they are not putting 4 man premades against 4 man premades. If they are not then that means out of 16 people I have twice the chance of being on the team without a 4 man premade.

#186 ClemFoster

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Posted 07 November 2012 - 02:32 PM

View PostXendojo, on 07 November 2012 - 08:00 AM, said:

Are you guys dense or something? You get 8man groups BACK IN TWO WEEKS. That's 8 people grouped together BEFORE YOU DROP. Did you guys really think this MM phase one was permanent or something?

Dense? In two weeks we get 4 or 8 man groups, how does that help those of use who purchaced this game as a group of 6? Who knows when we will get to game as a group. When we purchase this game the "number in game 8" was the first thing we looked at. We are casual gamers that play twice a week, we though well enough of this game to drop $60+ on it, this is crap. Also when did the pugs decide it was "fun" to rub teammates and give them collision dmg??

#187 Garth Erlam

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Posted 07 November 2012 - 02:33 PM

My Cicada is on fire today - first match was 2-0-0, next match was 4-2-0, third was 2-1-1, fourth was 2-0-0. So I'm 3-1 so far.

That said, the matchmaking is totally incomplete, so it'll be a few patches before we have things like groups vs groups or that sort of thing.


Even then though, statistically, there will be people who lose 9 matches out of 10, regardless of how good the matchmaker is.

#188 Elder Thorn

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Posted 07 November 2012 - 02:39 PM

i am winning tonight - well most of the time. We just switched away from LRM Boats, and thought about how we can engage those LRM heavy teams in a different manner. Having fun with a Pack made from 2 Centurions and 1 Jenner so far.

#189 ZivyTerc

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Posted 07 November 2012 - 02:40 PM

View PostPhalanxDeath, on 07 November 2012 - 04:17 AM, said:

Right now I play solo and I lose 80% of the games. I have talked to others that have it the same.


Maybe they lose because of you? :D
Seriously - I've had such losing streaks too, other times you are winning matches back to back... With the new matchmaker it is much more balanced than before.

#190 PhalanxDeath

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Posted 07 November 2012 - 02:42 PM

View PostJingleHell, on 07 November 2012 - 10:14 AM, said:

Anecdotal evidence with tiny sample sizes showing anomalous results? Quick, someone email Scientific American.

Surely you acknowledge that this data set you're claiming is completely useless?

You personally winning 50% of matches is an erroneous expectation. In reality, I expect very few individuals fall directly on the median line in skill where, if all else were equal, they'd get a ~50% win/loss. You can't just assume that the individuals in your match have a 50% chance of winning the match.

Matchmaking, at this point, doesn't account for skill in even an arbitrary way. It doesn't account for partial premades, it doesn't account for a whole lot of variables. Without any artificial factors deliberately weighting your gameplay experience toward a 50% win/lose scenario (which is all a good matchmaking system will let you have unless you're at the utmost extreme of good or bad play), you're going to need a huge statistical sampling, preferably of thousands or more games in a single patch, before you can reasonably expect the "random odds" of winning to really start averaging themselves in.

Yes, it seems painful, especially in the current world of PC gaming, where "Beta" usually means "free demo time". But it is what it is.


And here is a good example of why I didn’t even want to go to the forums, people who find it necessary to ridicule, I guess to sound important or cleaver, so we cant ask questions or discus anything unless we have absolute scientific evidence???? you could have said the rest without being a ***** and I would have listened to you.

#191 Atayu

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Posted 07 November 2012 - 02:46 PM

So with the 4 man team comes the end of the pug stomps. Wait a minute then why in hours of playing last night did I have 1 loss, 2 good fights but wins, the rest felt like pug stomps with 8-0 whips or close to. Now I think there is a diffarance between a Pug and a lone wolf. I always enjoy getting a true lone wolf on my team, witch I classify as a player who enters on there own but has the skills in there selected mech to do good damage and have good survivability while helping there team. Then there are pugs the guys who run out into fire yell whatever is beating them is broke or OP. Allot of them AFK, or use no tactics whatsoever. Now some of you can run around and find post from some of the real lone wolf players out there and see that if they get like 2 of them in a game on the same team and the rest are normal pubs the team with the 2 real lone wolfs will seem like a premade to them. I am part of a merc unit and have great fun playing with my unit. But the funnest part is now no longer working. We tried to fight other premades allot you see. We would fight each other, and any other units that wanted to have some friendly games. We have played with several other units out there for good old fun. Now we can no longer do this all we can do is drop in games and hope the other team is decent although most the time you just walk right over them because they can't aim, use no tactics, are spread out all over, make really bad judgment calls, and so on. That is just my thoughts on the subject though.

#192 Bloody

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Posted 07 November 2012 - 02:49 PM

View PostRedback, on 06 November 2012 - 09:53 PM, said:

I can not express how happy I am to be forced into grouping with random players that are afk whilst shutdown for the entire match.

It is great not being able to play with a group of friends and enjoy the community we built.

Thank you so much.


So what you are saying is that you now experience abit of what at least 50% of the community is experiencing instead of pub stomping with your mates?

/shrug welcome to MWO !

#193 Helbourne

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Posted 07 November 2012 - 02:57 PM

Like several posts have put it, just calm down, your premade 8 mans will be back soon enough. I am one of the many people that must pug all the time because my real life friends refuse to play this game. Either they prefer the fast action of the CoD series, or your standard PvP in mmorpgs. I do not want to go through the trouble of filling out applications to join a 'clan', brigade or some other online outfit. I just want to play Mechwarrior... (cough Battletech).

#194 SmithMPBT

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Posted 07 November 2012 - 02:57 PM

Sounds like alot of this anger is motivated by Premades not being able to go 30-0 in a night anymore.

#195 JingleHell

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Posted 07 November 2012 - 02:58 PM

View PostPhalanxDeath, on 07 November 2012 - 02:42 PM, said:


And here is a good example of why I didn’t even want to go to the forums, people who find it necessary to ridicule, I guess to sound important or cleaver, so we cant ask questions or discus anything unless we have absolute scientific evidence???? you could have said the rest without being a ***** and I would have listened to you.


The attempts to sound like a tool for chopping meat start right about now, assuming you meant clever. Before I was just using humor to help make the point of how little that data point (assuming it's not arbitrary) actually meant.

The fact is, data without information isn't really helping much. If nothing else, you could try saying things like what sort of mechs were on your team, were they all trials (by the way, a [TRIAL] designation on the battlegrid and HUD would be awesome), what sort of builds are failing to work against what.

For example, if I say 100% of coinflips come up heads, and I neglect to mention I'm using a two headed coin, the data point becomes useless. If I say a car gets 17 miles to the gallon, but neglect to tell you whether that's city or highway, it's not particularly informative. If 80% of a person's co-workers are male, and they happen to live in Iran, that suddenly changes the meaning of a statistic.

Yes, it may seem to you like matchmaking is broken. That's probably because matchmaking is broken. To be incredibly generous. But the way it's broken doesn't automatically have anything to do with your win/loss ratio.

Basically, since there's factors like experience, build, and other things that HAVE to exist in a matchmaking system missing from your data, through no real fault of your own, since odds are people wouldn't have answered a survey had you tried it, it's somewhat meaningless.

Edited by JingleHell, 07 November 2012 - 02:59 PM.


#196 Kill3rAce

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Posted 07 November 2012 - 02:59 PM

View Postnine13reaker, on 06 November 2012 - 10:47 PM, said:


if you dont like getting stomped by pre-mades and you dont like being ignored by your teammates.... then use the resources you have at hand and get on the teamspeak server that is provided for PUG's in MWO. here is the address for one of the many massive TS3 servers so you dont even need to do any work. 109.228.29.191 no port or password is needed.



I'm not saying I don't have anyone to play this with. It is just the fact that I know I am playing a beta. This game might have moved to open, but it isn't at release. Most of the systems still need plenty of tweaking. We are testing a game you act like the game should be ready for your enjoyment at all times. I have plenty of people to play with if I want. Not playing with 8 people isn't gonna make me rage and complain to the devs when they told me the plan

#197 ClemFoster

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Posted 07 November 2012 - 02:59 PM

View PostThontor, on 07 November 2012 - 02:44 PM, said:

in phase 2 you can launch with 5-8

Thontor where do you see that? What I read indicated groups of 8 would only be matched with other groups of 8. Would we then get matched 5 vs 8? Or would we be stuck in endless queue till another group of 5 shows up?

#198 Aegis Kleais

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Posted 07 November 2012 - 03:00 PM

View PostRedback, on 06 November 2012 - 09:53 PM, said:

I can not express how happy I am to be forced into grouping with random players that are afk whilst shutdown for the entire match.

It is great not being able to play with a group of friends and enjoy the community we built.

Thank you so much.

I don't get it.

I know there's sarcasm here, but who held a gun to your head and forced you? Or are you so weak-willed that you were just looking for a scapegoat to blame all your woes on?

I think every single online game I've ever played had players who were AFK for the entire match. When vote kicking is introduced, you'll have a way to help address the issue. In the meantime, we're dangerously low on drama queen freaking out over the smallest things, so please continue with more tales of woe.

#199 McDewbie

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Posted 07 November 2012 - 03:11 PM

I'm taking a break from MWO for a patch or two. I really don't like playing with people outside my group of clan mates. I can communicate with them via Mumble/Vent/TS so easily and I've learned each of thier strengths. This is the way I like to play all my multiplayer games WoW/Eve/LoL/MWO. I'm sorry newbies and scrubs but you'll have to find someone else to backpack you to victory my backs sore and at 42 I lost all patience for kids long ago. I wish new players well and perhaps one day you can sit at the adult table.

#200 KageRyuu

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Posted 07 November 2012 - 03:15 PM

View PostPhalanxDeath, on 07 November 2012 - 04:17 AM, said:

Right now I play solo and I lose 80% of the games. I have talked to others that have it the same. Can some one please explain how the 2 teams are made? if they are putting the 4 man premades on both sides like they said, or its 100% pug, then wouldn’t that mean that you should be on the winning side around 50% of the time? because the teams are balanced? or am I missing something here?
Sad part is, if the new players are experiencing this, why would they like it? and its not like they are likely to come to the forums or go straight to premades when they are just checking out the game.


Also not to point out the obvious, but this is a team game, if you are playing "solo" and losing, then clearly you're not doing something right. Stick with your team, coordinate fire, and communicate, even if it's just saying "Incoming". In fact the easiest way to turn a game around is to suggest a strategy even before it starts, and generally the simpler the better.

Edited by KageRyuu, 07 November 2012 - 03:19 PM.






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