Jump to content

Ssrm Flight Path Bugged

v1.0.142

207 replies to this topic

#61 Aratan Aenor

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 132 posts
  • LocationWhere Einstein wasn't looking...

Posted 08 November 2012 - 11:13 AM

The OP was talking about SSRMs, but I've noticed that groups of both SSRMs and SRMs seem to be spreading out more and hitting less often.

#62 Ecouto

    Member

  • PipPipPipPipPip
  • Survivor
  • 125 posts
  • LocationLondon

Posted 08 November 2012 - 11:15 AM

Yea ive been gettign that too. My SSRMS have a wider spread and miss :P

#63 o0Marduk0o

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,231 posts
  • LocationBerlin, Germany

Posted 08 November 2012 - 11:17 AM

Don't know what you mean. After last patch and before the hot-fix today SSRM were broken. They were missing still standing targets but in my last game I experienced the opposite. It seems that they silently fixed it.
It is working as intended, that not all missiles hit the centre torso any more.

#64 Taron

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,180 posts
  • LocationGermany

Posted 08 November 2012 - 11:21 AM

SSRM still are very strong support weapons - no killers anymore, but fantastic for support others.

#65 impar

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 117 posts

Posted 08 November 2012 - 12:48 PM

SSRMs no longer justify their cost, tonnage and ammo cost compared to SRMs.
A weapon that was supposed to lock to targets and never miss now misses at any range.
Better use SRM now.

#66 Gabz

    Member

  • PipPipPipPipPip
  • 145 posts
  • LocationQuebec

Posted 08 November 2012 - 12:49 PM

Refer to topic :P i'd like to have a dev answer or any official note. Or anything really... Not a boat but liked them.

Looks like I have to be more specific. SSRM started to spray since last patch can't even hit stopped target with homing missiles... Anyone ?

Edited by Gabz, 08 November 2012 - 01:04 PM.


#67 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 08 November 2012 - 12:49 PM

More details on why you think they're bugged would be useful

#68 dal10

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,525 posts
  • Locationsomewhere near a bucket of water and the gates of hell.

Posted 08 November 2012 - 12:50 PM

their accuracy was nerfed

#69 Taron

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,180 posts
  • LocationGermany

Posted 08 November 2012 - 12:50 PM

Quote

SSRMs no longer justify their cost

They do - if you are a team player.

If you want to play lone wolfe - forget SSRM - but while in Team, they are really strong

Edited by Taron, 08 November 2012 - 12:51 PM.


#70 Elder Thorn

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,422 posts
  • LocationGermany

Posted 08 November 2012 - 12:50 PM

what exactly are you talking about?
I mean, what about the Social Button, is it a bug?

no offense meant, but i guess you have to be more specific if you expect an answer from ANYONE

#71 Kobura

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 477 posts
  • Facebook: Link
  • LocationNuclear Winter

Posted 08 November 2012 - 12:52 PM

They were never supposed to in either tabletech (my new term :P) or in MWO to CT-seek, just to definitely-hit

The randomized locations actually gives lights a bit of a break, now a couple ssrm2s strapped onto any other mech aren't a sphere of impenetrability anymore. I know personally if I saw more than one streak in the enemy loadout (I'm a jenner pilot) I just eyeballed them from FAR and called for help.

Now I've got a fighting chance (though I have changed my jenner's two ssrm2 for 2xsrm4 due to the change)

#72 Dark Mortuus

    Member

  • PipPip
  • The Nimble
  • The Nimble
  • 32 posts

Posted 08 November 2012 - 12:55 PM

I noticed the accuracy is down a bit. I assume you are upset they are not 100% hit and 100% str8 to the CT. Justin Timberlake wrote you a song. "Cry me a river".

Its not Bugged.

#73 Gabz

    Member

  • PipPipPipPipPip
  • 145 posts
  • LocationQuebec

Posted 08 November 2012 - 12:58 PM

View PostElder Thorn, on 08 November 2012 - 12:50 PM, said:

what exactly are you talking about?
I mean, what about the Social Button, is it a bug?

no offense meant, but i guess you have to be more specific if you expect an answer from ANYONE


Well since you don't even know what i'm talking about you can't possibly have informations... And I already got an answer by SOMEONE.

View PostDark Mortuus, on 08 November 2012 - 12:55 PM, said:

I noticed the accuracy is down a bit. I assume you are upset they are not 100% hit and 100% str8 to the CT. Justin Timberlake wrote you a song. "Cry me a river".

Its not Bugged.


Lol Did I seem upset to you ? It's a question... You seem a little cranky though. Throwing free insults.Oh and stating the obvious... you assumed wrong.

Can I get positif and intelligent feedback now ?

Edited by Gabz, 08 November 2012 - 12:57 PM.


#74 Mason Grimm

    Com Guard / Technician

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,886 posts
  • Facebook: Link
  • LocationToronto, ON

Posted 08 November 2012 - 12:57 PM

In my opinion they are now "working as intended". I use them myself on one of my Jenners and it was stupid easy. Now it requires some luck and a little planning. Just like real combat.

Streak-cats and Streak-mandos will now have to work for their wins other than just "Wait for red, press button until dead".

#75 Gallowglas

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,690 posts

Posted 08 November 2012 - 12:59 PM

Isn't this the intended niche that Artemis is supposed to fill for SRM and SSRM builds?

#76 Dark Mortuus

    Member

  • PipPip
  • The Nimble
  • The Nimble
  • 32 posts

Posted 08 November 2012 - 12:59 PM

Cant wait to get home and test.

#77 Taron

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,180 posts
  • LocationGermany

Posted 08 November 2012 - 01:01 PM

I still play my A1 with 6 streaks - and i get my kills. So... God's in heaven, it's all OK with the world. :P

Guys, stop complain or whine - learn to play! :)

Edited by Taron, 08 November 2012 - 01:02 PM.


#78 Bilaz

    Member

  • PipPipPip
  • Survivor
  • 71 posts

Posted 08 November 2012 - 01:04 PM

Its not just accuracy - they lock on random body parts (each rocket individually) and seem to miss even against average-sized low-speed targets in plain view. Part of it was promised by devs earlier, but i dont see any mentions of this in recent patchnotes.

I think it would make more sence if they would be speed sensitive and lock into bodyparts by pairs, while ignoring hands and legs - that would still nerf them from their only-torso behaviour, but still leave them as an alternative to srm's. Now i dont think that they live up to their cost in critslots and cbills - but hey, who said they should.

#79 Phemeto

    Member

  • PipPipPipPipPip
  • 160 posts

Posted 08 November 2012 - 01:06 PM

i keep trying to tell people, AMS shoot down SSRM now.

#80 PropagandaWar

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,495 posts
  • LocationCalifornia

Posted 08 November 2012 - 01:06 PM

Yep not a nerf. They still follow youll learn your lines soon enough to hit. They needed to get rid of the "F/R CT Mainly" impact zone. As to the SRM's it used to be about this tight without art. You just need to learn the lines there as well.





19 user(s) are reading this topic

0 members, 19 guests, 0 anonymous users