Mason Grimm, on 08 November 2012 - 12:57 PM, said:
In my opinion they are now "working as intended". I use them myself on one of my Jenners and it was stupid easy. Now it requires some luck and a little planning. Just like real combat.
Streak-cats and Streak-mandos will now have to work for their wins other than just "Wait for red, press button until dead".
I can't agree to that. At least the first part. To me they feel like "how SRMs should have been in the first place". I ran my founders Jenner with 2 Streak2s and did some tests. Aimed for bigger and slower mechs, different ranges. And when i launch 4 at a Hunchback at 60m range, and only 1 of them hits, i call BS on them being guided at all. They seem to have forgotten to lock on, just like regular SRMs do in canon. I routinely miss Atlases with half of them. At close range. Some 31st century tech they are. For 57k a ton and double launcher weight no less.
PropagandaWar, on 08 November 2012 - 01:06 PM, said:
Yep not a nerf. They still follow youll learn your lines soon enough to hit. They needed to get rid of the "F/R CT Mainly" impact zone. As to the SRM's it used to be about this tight without art. You just need to learn the lines there as well.
I'm all about learning to use the weapons, that's a great thing in every game. And that CT guidance only was really bad. Spread is ok, but Streaks should always hit. And i mean somewhere that is not scenery. Right now i'm more dangerous to mother nature around me then my opponent. Maybe i'm just unlucky, but i feel X-COM'd a lot of times. Streaks were invented to solve this.
Liquidx, on 08 November 2012 - 10:40 AM, said:
It's not a nerf if it was a broken implementation to begin with.
Unfortunately I have to agree with this. To me, they feel wrong. We've had enough threads about SRMs/SSRMs and guidance, and i dislike how it turned out.
There has to be another solution to dumbfire mis.. ehm.. rockets and actual missiles. Regular SRMs should have that "locked on, still miss"-thingy going on. Sure, boating them could be brutal, just balance it otherwise. Longer reload comes to mind. And keep the spread, making them the crit-seekers they are in TT. Streaks should always hit, still all over the mech. Again crit-seekers, just more reliable ones. Maybe slightly tighter grouping but with a higher lock on time. Maybe even a random one that actually waits till all missiles have locked on (with a max of course). You know, refusing to fire before, just like in canon.
For the time being, i found my love for medium pulse lasers on my Jenners. I'll wait it out and decide afterwards.