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Missile Fix Incoming


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#1 Garth Erlam

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Posted 06 November 2012 - 04:17 PM

We're aware that missiles are counting as zero damage, and have a fix incoming within an hour or so. Stay tuned!

#2 Nash

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Posted 06 November 2012 - 04:19 PM

:-)

#3 RobinSage

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Posted 06 November 2012 - 04:25 PM

Thanks Garth...if you guys need video, or more screenshots let me know.

#4 Golden Sentinel

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Posted 06 November 2012 - 04:26 PM

View PostGarth Erlam, on 06 November 2012 - 04:17 PM, said:

We're aware that missiles are counting as zero damage, and have a fix incoming within an hour or so. Stay tuned!


Will it also fix the lack of cockpit damage from missiles? You can't tell you're being hit currently.

#5 QuantumButler

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Posted 06 November 2012 - 04:43 PM

maybe fix the bug where any hit to exposed internals kills the section instantly too.

Jesus guys do you even DO QA?

Edited by QuantumButler, 06 November 2012 - 04:43 PM.


#6 Bartolomeo

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Posted 06 November 2012 - 04:49 PM

but but... what about missiles flight path ?
it starts very well.. straight up quick... but then, they impact in the target direct from above (alot of head and torso damage) making cover much less efective than last patch and I still don't use artemise... (like close beta flight path)

#7 Arisaema

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Posted 06 November 2012 - 04:51 PM

Good to know as my lrm boat has been getting crap xp and cbills

#8 Zomboyd

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Posted 06 November 2012 - 04:52 PM

That is a good thing but you need to fix the LRMs in general.
you cant hide in cover to stop yourself from been hit.

#9 CatHerder

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Posted 06 November 2012 - 04:55 PM

I'm still waiting for a somewhat effective countermeasure for missiles. AMS is nearly worthless, and LRMs dodge cover too easily - perhaps straightening the flight path out a little bit? i.e. instead of making it a high arc with a very steep ending (resulting in cover being nearly ineffective as well as much head damage), make it a more even, "normal" arc so that it still goes over mountains and some terrain, but cover can still be used effectively against them.

That's my only gripe against this game at this point - LRMs are slightly OP'd due to the trajectory issues I mentioned above, but the lack of effective countermeasures makes it far worse. Either "fix" the trajectory, or introduce more effective countermeasures.

#10 UPnADAM

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Posted 06 November 2012 - 04:59 PM

Thanks for the quick fix guys!

#11 Lord Sevenous

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Posted 06 November 2012 - 05:02 PM

so the fix is out now??

#12 Zechs Raines

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Posted 06 November 2012 - 05:03 PM

Just to clarify: LRMs are absolutely doing damage right now, it just doesn't show the damage in your match score (thus affecting xp and cbills).

I just came out of a match as an LRM boat where it said I had 3 kills and 0 damage done. Trust me, the LRMs are absolutely hitting. In fact, thanks to Artemis, they currently seem to shoot vertically up in the air and land straight on your target's head, blowing it off often in a single salvo.

After coming out of a PUG match of 16 LRM boats (which speaks volumes) I've decided that's my cue to log until that's fixed.

#13 Skylen

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Posted 06 November 2012 - 05:03 PM

i hope this fixes the cockpit feedback damage to missles. i cant tell when im getting hit, everytime i look down at my armor status i see more damage and i say "when the hell did that happen?"

#14 SL the Pyro

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Posted 06 November 2012 - 05:10 PM

Guys, remember that this is the Beta; nothing is set in stone yet. Wait until the devs put out everything pertaining to a gameplay element - and I mean everything - before you lash out at them about it.

To everyone whining about LRMs being overpowered: the dev team is working on the ECM. This will be your countermeasure. I really don't agree with altering the LRM trajectory because hitting targets over tricky terrain is exactly what LRMs/the Artemis system/NARCs and TAGs are for, and taking that away would make them nigh-useless.

I personally have enough problems just trying to get them past the terrain I'm firing from, like behind a hill; you'd think bending the torso up would make the missiles launch up into the sky before curving towards your target, but they still fly straight into the hill instead. I take this as an acceptable detriment though, as I admit being able to remain completely hidden while spamming LRMs would be horrendously overpowered.



...Okay, rant aside, good on the devs for responding to this issue so quickly. This tells me that you do in fact listen to the playerbase and care about your product, which is more than what can be said for a lot of other MMO makers out there. Keep it up, peeps.

Edited by SL the Pyro, 06 November 2012 - 05:17 PM.


#15 Evilsmirk

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Posted 06 November 2012 - 05:49 PM

It's missles in general, not LRMs only.

#16 Vassago Rain

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Posted 06 November 2012 - 06:10 PM

Fix everybody dying in a second of shooting.

#17 Quxudica

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Posted 06 November 2012 - 06:21 PM

View PostVassago Rain, on 06 November 2012 - 06:10 PM, said:

Fix everybody dying in a second of shooting.


This

#18 Arisaema

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Posted 06 November 2012 - 06:31 PM

View PostZomboyd, on 06 November 2012 - 04:52 PM, said:

That is a good thing but you need to fix the LRMs in general.
you cant hide in cover to stop yourself from been hit.


Been playing my Cat-A1 all evening and not having a problem avoiding incomming LRM's for the most part. Same as before, get close to building, run/jump out of way as they are in terminal flight.

#19 TimTheEnchantor

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Posted 06 November 2012 - 06:52 PM

This is good. Thanks.

#20 Dagger6T6

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Posted 06 November 2012 - 07:04 PM

fix the missle flight path while you are at... those missles are dropping straight in pinpoint over cover like they were in early beta.





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