Brawling With Hunchbacks
#1
Posted 06 November 2012 - 04:22 PM
#3
Posted 06 November 2012 - 04:35 PM
#4
#6
Posted 06 November 2012 - 06:49 PM
As an added bonus you can even turn it into a great LRM boat in a pinch with out having to acquire an entirely separate chassis!
#7
Posted 06 November 2012 - 06:56 PM
There's nothing quite as satisfying for me as watching 12 missiles hit a perfectly lead moving target, then twisting away.
"Cool guys don't look at explosions"
#8
Posted 07 November 2012 - 03:33 PM
I can't wait to try it on my 4SP!
#9
Posted 07 November 2012 - 04:49 PM
Cstriker, on 07 November 2012 - 03:33 PM, said:
I can't wait to try it on my 4SP!
It absolutely helps! They still spread but the bulk of the missile mass hits in a nice, tight formation. So far my rearm cost for 2 tons is about 30k for ammo alone. That's not that bad with my largest total repair and rearm cost being something along the lines of ~63k with my endo steal frame and standard armor.
I dropped my small laser and added an AMS and a ton of AMS ammo but everything else is stock. She is a wonderful machine!
#10
Posted 07 November 2012 - 07:07 PM
XL 260 engine (90km/h with skills, 84.6 without)
Upgrades: DHS, Artemis
6x Med Laser
2x SRM6 (2t ammo)
6x DHS (2x LT, 2x RA, 2x LA)
AMS (1t ammo)
Armor: 272
H: 18
CT: 44 - 10
LT: 40 - 8
RT: 40 - 8
LA: 24
RA: 24
LL: 28
RL: 28
Group 1: 2x mlas arms
Group 2: 2x SRM6s
Group 3: 4x mlas torso/head
Don't stand and fight. Always be moving unless you are safe to line up to alpha something in the back. You will run hot. Be conservative using firing group 3. Pick your shots.
#11
Posted 07 November 2012 - 07:47 PM
Runs extremely hot, but judicious use of chain fire and alpha's allows you to do crazy damage.
#12
Posted 08 November 2012 - 10:59 AM
Hunchback G
3 MG, 1 ton ammo
3 MPLAS
Standard 260 Engine
AMS, 1 ton ammo
Endo Steel
Double Heatsinks.
Seems like a dud I know, but I can play it even with my 4SP and My P. Obviously its a very short range fighter. It has no real alpha, and you have to play to constantly train your weapon, as opposed to a more twitchy play style. I find it quite fun to play, and cheap to run. Besides, MG's are cool to shoot, and it rattles some players when those rounds are hamering into their cockpit.
#13
Posted 08 November 2012 - 11:02 AM
#14
Posted 08 November 2012 - 03:18 PM
The way the hard points are spread out means it's very hard to take you out of the battle without destroying you and the fact that you don't have the ubiquitous "hunch" on the RT means you don't have that huge bulls-eye painted on you...
Edited by SplinterMD, 08 November 2012 - 03:28 PM.
#15
Posted 11 December 2012 - 02:14 AM
#16
Posted 11 December 2012 - 03:00 AM
Vallyn, on 07 November 2012 - 07:47 PM, said:
Runs extremely hot, but judicious use of chain fire and alpha's allows you to do crazy damage.
I prefer to change the non-arms Med Laser to Light lasers.
You lose some Range power, but you should be fast enough to get close. The dmg output over time of the smalls is nearly the same as MedLas, but the 3 tons give you 3 more HS to go with (or 1 HS and AMS, I think the hunch hasn't got one at stock). You dont need to aim as long on the same spot but fire more often - both time wise and heat wise.
Sure Death to all lights dumb enough to circle you or the mech you teamed with. And deadly to an Assault in the back, too. Just dont go alone.
#17
Posted 11 December 2012 - 02:05 PM
AC/20 + 4t Ammo
3x MLAS
1x AMS+1t ammo
Endo
12xDHS
295 armour
This is a build I originally got from mechspecs that was a Gauss sniper. Works well as such but decided to go back to the AC/20 for funtimes and prefer the current setup I'm running.
#19
Posted 11 December 2012 - 06:20 PM
STD 200
4xLLAS
1xSLAS
8xDHS
240 Armor
Endo
Never liked brawling with all the MLAS. Switched them all out for 4 LLAS in the hunch and reduced armor on the arms and legs. Hang back and snipe over hills with alpha strikes. If I get into a close range fight end up using the rest of the mech as a shield to protect the hunch as long as possible. If I'm still alive after the hunch gets blown off I tickle people with the SLAS till I get cored.
#20
Posted 11 December 2012 - 06:37 PM
Grey Man, on 11 December 2012 - 06:20 PM, said:
STD 200
4xLLAS
1xSLAS
8xDHS
240 Armor
Endo
Never liked brawling with all the MLAS. Switched them all out for 4 LLAS in the hunch and reduced armor on the arms and legs. Hang back and snipe over hills with alpha strikes. If I get into a close range fight end up using the rest of the mech as a shield to protect the hunch as long as possible. If I'm still alive after the hunch gets blown off I tickle people with the SLAS till I get cored.
That build seems more fitting on an Awesome, 4 L.Las on a medium is just getting ridiculous(in heat and weight).
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