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You Die Instantly Without Armor.


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#121 Vassago Rain

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Posted 06 November 2012 - 07:45 PM

View PostJade Kitsune, on 06 November 2012 - 07:43 PM, said:


I agree with that Vass.

I'm just trying to figure out what exactly is causing the issue, and unfortenately given the current state of the game, two groups can't drop together and test this stuff.

Is it map-specific, is it due to specific weapons? is it due to Endo Steel? does it happen if you have standard structure? Is it XL's?

I'm totally open to being wrong here Vass, there's enough people experiencing SOMETHING. The thing is, we[as a community] can't test for what it is that well because of the current matchmaker changes. This is going to be very hard to pin down.


I think someone decided it'd be a good idea to make all weapons do critical damage to components, such as heatsinks, engines, weapons... But that doesn't explain why you can turn someone into an exploding doll with a single missile salvo.

Maybe it bypasses location HP completely, in favor of whatever component is there.

Just get the people you drop with to test their guns on you.

#122 Supercakers

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Posted 06 November 2012 - 07:48 PM

Yeah I dont know what's going on, but every kind of mech seems to be fragile now. As soon as you hit a side torso even, BOOM - 4 critical damaged items and a kill

#123 Ansel

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Posted 06 November 2012 - 07:52 PM

This could still be a mechlab bug. Something just seems off to me.

Did you guys upgrade your mechs with DHS/Endo/FF before this patch?

Have you upgraded or downgraded since the patch?

#124 VanillaG

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Posted 06 November 2012 - 07:53 PM

Could be an error in the Mechlab where internal structure repairs are not being applied. There is a known issue poll about repairs not being saved and one of the ways to get around it is to log off and back on everytime you repair. Has anyone tried that?

#125 Gunghoe

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Posted 06 November 2012 - 07:56 PM

View PostLKHERO, on 06 November 2012 - 04:55 PM, said:

amazing discovery

My feet hurt when I walk over glass without shoes.

but your feet are not dead and are able to be used still.

#126 Draco Argentum

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Posted 06 November 2012 - 07:57 PM

View PostJade Kitsune, on 06 November 2012 - 07:43 PM, said:

I'm just trying to figure out what exactly is causing the issue, and unfortenately given the current state of the game, two groups can't drop together and test this stuff.



We need PGI to release patches to a dedicated test server a couple days in advance. That server should allow group vs group.

Presto, we're testing the game just like so many others do it these days. It works, make it happen PGI.

#127 CMDR Sunset Shimmer

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Posted 06 November 2012 - 08:00 PM

Hey guys,...guys...think they reset armor to "Standard" values?

You know, not doubled?

#128 Vassago Rain

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Posted 06 November 2012 - 08:02 PM

View PostAnsel, on 06 November 2012 - 07:52 PM, said:

This could still be a mechlab bug. Something just seems off to me.

Did you guys upgrade your mechs with DHS/Endo/FF before this patch?

Have you upgraded or downgraded since the patch?


I have an endo sway, with no XL, a camel with (cirrently) XL, poordubs, and artemis, an awesome with standard engine and zero upgrades, a founder fatlas with an XL and nothing else, a commando with everything except an XL... It doesn't really matter which one I run, except the XL mechs pop to side torso destruction (as they should). It means the non-XL mechs can survive about 3 seconds longer in combat.

View PostJade Kitsune, on 06 November 2012 - 08:00 PM, said:

Hey guys,...guys...think they reset armor to "Standard" values?

You know, not doubled?


No, armor itself seems to be working like it should. Even if they did, you'd have 50% of the armor as your HP, and you're still popping too quickly for that to be case.

Or we have that, and weird auto-criticals on everything. No one knows. I'm gettng annoyed that PGI aren't here to spread some calm and order, while they fix it.

#129 QuantumButler

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Posted 06 November 2012 - 08:04 PM

it seems they added engine destruction to the game.

a dead engine = a dead mech.

That coupled with the damage display not updating after death means that things die way faster and it seems like you shouldn't have died.

Also crits seem to happen a lot more so everything is just way more fragile.

#130 Dasht e Lut

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Posted 06 November 2012 - 08:07 PM

I've just been playing post patch. As I'm poor I haven't purchased any mechs yet and therefor have been running the trial mechs.

Went out in a Cicada: Two salvos from a Cat and dead.

Tried it again: Two salvos and dead.

Again: One salvo.

Again: Something other than a Cat. A medium I think. Took two hits. Energy waepons not missiles this time.

This time I checked my armor panel before being shunted into spectator. My armor was yellow with a couple of orange panels but sans internal structures exposed.

I had assumed that it was me as I'm, let's face it, not very good yet.

Then I thought it was the Cicada. Or maybe the other trial mechs. I know that they are just base models but it seems to me that prior to this patch they were much more rugged. Played a few rounds in the trial Cat and I think it happened on at least one occasion when I died very quickly but I failed to look at the armor panel before becoming a spectator. And, no, I don't discount my own lack of ability as to the cause of my early demise in this instance. But I'll swear that I was only being fired upon by one mech and I only "felt" one or two hits.

Now I'm getting killed after only one or two hits.

Now it seems so are many others.

For those of you who are doubting this phenomenon I envy you and hope that your gameplay stays solid. But I assure you that it is happening. And it's just rediculously frustrating!

#131 CMDR Sunset Shimmer

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Posted 06 November 2012 - 08:10 PM

View PostVassago Rain, on 06 November 2012 - 08:02 PM, said:


No, armor itself seems to be working like it should. Even if they did, you'd have 50% of the armor as your HP, and you're still popping too quickly for that to be case.

Or we have that, and weird auto-criticals on everything. No one knows. I'm gettng annoyed that PGI aren't here to spread some calm and order, while they fix it.


I was joking around.

but yeah there's something screwy... not sure what.

#132 Vassago Rain

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Posted 06 November 2012 - 08:11 PM

View PostQuantumButler, on 06 November 2012 - 08:04 PM, said:

it seems they added engine destruction to the game.

a dead engine = a dead mech.

That coupled with the damage display not updating after death means that things die way faster and it seems like you shouldn't have died.

Also crits seem to happen a lot more so everything is just way more fragile.


That doesn't explain why a mere 5-10 LRMs are enough to pop a mech, all his limbs, and his engine in one go, assuming the target has been moderately damaged.

#133 Krivvan

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Posted 06 November 2012 - 08:11 PM

View PostJade Kitsune, on 06 November 2012 - 08:00 PM, said:

Hey guys,...guys...think they reset armor to "Standard" values?

You know, not doubled?


I was actually thinking they halved internal hp to normal or something.

#134 Vassago Rain

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Posted 06 November 2012 - 08:12 PM

View PostDasht e Lut, on 06 November 2012 - 08:07 PM, said:

I've just been playing post patch. As I'm poor I haven't purchased any mechs yet and therefor have been running the trial mechs.

Went out in a Cicada: Two salvos from a Cat and dead.

Tried it again: Two salvos and dead.

Again: One salvo.

Again: Something other than a Cat. A medium I think. Took two hits. Energy waepons not missiles this time.

This time I checked my armor panel before being shunted into spectator. My armor was yellow with a couple of orange panels but sans internal structures exposed.

I had assumed that it was me as I'm, let's face it, not very good yet.

Then I thought it was the Cicada. Or maybe the other trial mechs. I know that they are just base models but it seems to me that prior to this patch they were much more rugged. Played a few rounds in the trial Cat and I think it happened on at least one occasion when I died very quickly but I failed to look at the armor panel before becoming a spectator. And, no, I don't discount my own lack of ability as to the cause of my early demise in this instance. But I'll swear that I was only being fired upon by one mech and I only "felt" one or two hits.

Now I'm getting killed after only one or two hits.

Now it seems so are many others.

For those of you who are doubting this phenomenon I envy you and hope that your gameplay stays solid. But I assure you that it is happening. And it's just rediculously frustrating!


It's beyond that.

This is something that should NEVER have been released. They claim to have internal testers. Were they asleep? Did they never get to test this? Was there supposed to be an added 'all mechs die quickly'-factor, that they forgot to tell us about?

They need to fix this, post-haste.

Tell people it's not them, but the game. Right now, something's making every mech go poof in seconds.

#135 Ansel

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Posted 06 November 2012 - 08:17 PM

I just had the most irrational thought.

What if one of the programers didn't get the memmo about DHS affecting heat and instead made them increase damage and heat dissipation by 40%.

I would hope not, but sometimes one must think of the stupidest things to find bugs.

This would be easy to test, set your armor to a nice even number like 10 on your rear. Have someone drop with you and shoot that spot with 2 Medium Lasers. Just to be sure, it should remove the armor and not damage the internals.

#136 Vassago Rain

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Posted 06 November 2012 - 08:23 PM

I can't test anything that involves dropping with a group. Here's what I can test.

On my XL camelhunch...
repairing structure doesn't really do anything for durability.
reparing armor does.
with a fully repaired XL, just like always, I'm guaranteed to not die in one hit, but anything more than 3 is unlikely so far.

On the pretty stock awesome...
repairing structure doesn't seem to do a lot here, either. He can take another small laser before he'll lose a side torso, or an arm, but that's it.
repairing armor adds a lot of hits to him, as expected.
with a fully repaired engine, there's absolutely no difference in my durability. The awesome still dies to random hits from everything, but takes a few more hits than the XL hunchie.

#137 Dasht e Lut

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Posted 06 November 2012 - 08:25 PM

Oh, and just a thought regarding the armor lab: as far as I can see the trial mechs don't use it. No mods, no forgetting to repair. They just head out full-up with whatever is baseline for that model.

Take that for what you will. Just an observation...

#138 Teralitha

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Posted 06 November 2012 - 09:50 PM

I have played several games now.... but I can say I have only seen this happen 2 times now... the very first post patch game I played it happened to me, and I saw it happen to an atlas I was fighting.

Another strange thing I experienced was getting hit by friendly missle explosions when I thought I was far away from the target. I know this can happen, but its never happened to me from such a substantial distance from the target being missled. As in... just barely inside small laser range, in my jenner. I was circling a catapult keeping my distance on purpose, at about 70-mters or so and shooting, and missles were just exploding like crazy over the whole area.

Edited by Teralitha, 06 November 2012 - 09:52 PM.


#139 Pershaw

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Posted 06 November 2012 - 10:04 PM

Remember that 0/0 armor bug?
I'm guessing this happens with internals now (I don't think we can see internal values in mechlab or can we?).

I'm thinking it works something like this you're supposed to have a internal structure "hp" value say in a random section, lets say 15 but since this value is at 0 the game works like usual until the armor is stripped, and any damage to internals is supposed to substract from structure value, but since it is already at 0 the game updates values runs its internal checks and, whoops that section is at 0 value better destroy all components and section.

#140 Spockz

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Posted 07 November 2012 - 03:58 AM

Has PGI confirmed or denied Internals have near Zero HP yet?





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