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You Die Instantly Without Armor.


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#161 GeneralArmchair

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Posted 07 November 2012 - 11:11 AM

View PostKrivvan, on 07 November 2012 - 07:51 AM, said:

Ok, I know I said I'd post videos in a bit but turns out uploading still takes forever so I left it on overnight.



Around 3:26. This is my experience with internal structure. It still takes quite a few shots to actually kill, but it at least looks weaker than before.

Forget the atlas at 3:26, look at that hunchback at 3:50. It just implodes the moment the exterior armor fades away.

#162 Arcturious

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Posted 07 November 2012 - 02:03 PM

This happened to me for the first time this morning. I have played some 7-10 games since patch and has only happened once so it is certainly intermittent.

I would also theorise that it is almost impossible to catch through logs, as the kill shot would technically show as legitimate, IE: Logs would show zero health on the component.

What happened to me is that I have an XL engine. I had armour left on every component except my rear left torso. I was running away from an atlas, who 1 shot me and I died.

I am assuming it was with an AC20, so there is an outside chance that I had exactly 20 HP of internals in the spot he shot.

The main thing that looked strange to me was that my "paper doll" still showed light orange health on the only component without armour. Armour was still showing around everything else and was light yellow for the majority, except as I said my rear left torso.

It may as the devs have stated been a result of the paper doll not updating and I was in fact on lower health than I thought. However he literally only for 1 shot off at my back as I ran past, and previous to that I had been taking damage purely from the front (hiding behind a hill and dodging LRM while sniping with UAC5).

It felt a lot like a short period back in closed beta where XL engines were resulting in a lot if quick deaths. I believe something was tweaked at the time but can't remember what. Perhaps that tweak was accidentally rolled back sling with the net code / hotbox changes and that is what is causing the issue. I know it has been happening to standard engines as well, but perhaps the bug is now just applying to everything and not just XL.

On the flip side, EVERYTHING else about this patch is awesome. Better view distance, much better hitbox detection etc. I'm actually having a lot more fun these last few games than I have since a few months ago. Very good job PGI, can't wait to see what's coming up.

#163 anonymous175

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Posted 07 November 2012 - 02:06 PM

Wingbreaker sent me here.

Now I am leaving.

#164 Orzorn

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Posted 07 November 2012 - 02:19 PM

I played in my dragon and died faster than I ever have. I got hit by LRMs for only about 4 salvos and died almost immedietely. It was insane.

So either there is a bug, or Artemis (which I can't confirm that the enemies had) is REALLY strong. I have NEVER die that fast to LRM focus before.

#165 DisasterTheory

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Posted 07 November 2012 - 02:30 PM

This happened to me in a jenner facing down another jenner 1 on 1 and after he stripped my armor the next shot KOed me and that was that....... I was left scratching my head at what I had just witnessed. Let me paint a broader picture for those of you that don't know me, I come from a mech gaming community where your armor was almost useless if your hit directly. Where you basicly died every 60 seconds if you were lucky. So the fact that I died quickly isn't the issue.... its the fact that for a second I felt like i had the upper hand on this player since I "got the jump on him" and shot first (in the back too mind you) and 3 "zaps" later and im a smoldering pile of broken mech. And it dosen't stop there.. I've seen this happen while spectating too.... and while assisting vs Awsomes and Atlas's.

#166 Bob the Mech Pilot

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Posted 07 November 2012 - 02:30 PM

There is no longer any structure hps. Insta-pop on any hit. This is a worse issue than the LRMs. Maybe it doesn't effect every mech, but it is real and it is more gamebreaking.

#167 Yaros525

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Posted 07 November 2012 - 02:31 PM

GUYS ! Listen to this , and try for yourself:

Ok, it was new patch, so something weird could happen in MechLab (database not updated or whatever).

Therefore, I just stripped mech from engine, and 1 point of armor from every hardpoint.
Saved.
Reinstalled engine and armor back in place.

Paper Jenner got fixed for me.
Try it for yourself.
Let me know if it helps.

#168 Thorgrim Malthus

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Posted 07 November 2012 - 02:32 PM

There can only be one possible explanation.

Harmony Gold is hacking into the servers and modifying the stats for every item in order to break the game and make it unplayable. Artemis is actually supposed to make LRMs less accurate, doh!

#169 Bob the Mech Pilot

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Posted 07 November 2012 - 02:32 PM

View PostKaelus, on 07 November 2012 - 08:06 AM, said:



What 500 pound gorilla in the room?

#170 Madoc Owain

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Posted 07 November 2012 - 02:44 PM

PGI is saying this is due to a paperdoll not updating issue. Others are saying they tested it and that's not the case. If two players team up and drop together, one with stripped out armor and the other with say, a MG, this should be figured out pretty quickly. I'd think posting a video from FRAPS or at least detailed explanation of the testing methodology (were XL engines involved? FF? Endo? DHS?, etc) would put this question to rest.

Edited by Madoc Owain, 07 November 2012 - 02:45 PM.


#171 Victor Hestan

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Posted 07 November 2012 - 02:56 PM

I was killed in an Hunchback-H. I had the XL engine and Endo-Steel. I died with armor still intact everywhere.

#172 the huanglong

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Posted 07 November 2012 - 03:45 PM

Yesterday I saw a mech with damaged head internals still with Armour. In around 1 in five deaths, i went down in a hunchback 4SP with no holes in the armor. Saw a centurion D go down the same. The paper doll is not updating fast enough, but even then something fishy is going on.

#173 shabowie

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Posted 07 November 2012 - 03:50 PM

The video posted in this thread shows an atlas and a hunchback clearly taking multiple hits to their internal structure before they die. 3 engine crits core the engine. Any hit to internal structure in TT is capable of critting, not sure how its handled in mwo. Any ammo explosion without case applies its damage to internal structure moving INWARD until all damage is gone, applied to internal structure. With case full damage is still applied to that location.

#174 RG Notch

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Posted 07 November 2012 - 04:06 PM

View PostTeralitha, on 06 November 2012 - 07:14 PM, said:


Um Jade.. just because YOU havent seen it, doesnt mean it doesnt exist. You are basically trying call everyone here a liar.

Yet if it isn't happening to you you are a liar and sycophant? Nevermind I know the answer to that one already.

Edited by RG Notch, 07 November 2012 - 04:19 PM.


#175 Poerisija

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Posted 07 November 2012 - 04:16 PM

I've noticed today that I very, very often lose both of my side torsos and hands as Catapult K2 after getting hit by LRM's. They just blow off, BOOM, as soon as 2nd or 3rd salvo of missiles hits me. Always both arms and both side torsos. Got CASE for my Gauss rifle too.

#176 shabowie

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Posted 07 November 2012 - 04:20 PM

View PostPoerisija, on 07 November 2012 - 04:16 PM, said:

I've noticed today that I very, very often lose both of my side torsos and hands as Catapult K2 after getting hit by LRM's. They just blow off, BOOM, as soon as 2nd or 3rd salvo of missiles hits me. Always both arms and both side torsos. Got CASE for my Gauss rifle too.


Case only confines damage to the location it's in, the location itself may or may not still be destroyed depending on what's exploding, how much internal structure is left, etc. Also I think each individual missile is capable of critting too, that's why the LRM attack angle coming down so steeply is so LOL funny in a bad way.

Edited by shabowie, 07 November 2012 - 04:22 PM.


#177 Poerisija

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Posted 07 November 2012 - 04:22 PM

View Postshabowie, on 07 November 2012 - 04:20 PM, said:

Case only confines damage to the location it's in, the location itself may or may not still be destroyed depending on what's exploding.


Yeah but it still doesn't explain why BOTH my side torsos blow off along with my arms.

#178 shabowie

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Posted 07 November 2012 - 04:27 PM

View PostPoerisija, on 07 November 2012 - 04:22 PM, said:


Yeah but it still doesn't explain why BOTH my side torsos blow off along with my arms.


The damage is coming straight down, the splash hits your upper ct and both side torsos (shoulders). Your CT having thicker armor lasts longer than your side torso. Each individual missile that hits your internal structure on the sides does damage and can crit possibly blowing up the gauss rifle.

The LRMs are ridiculously tight patterns now and coming straight down nearly all hitting if not all.

Edited by shabowie, 07 November 2012 - 04:28 PM.






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