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[Bug] Any Damage To Internals Kills The Section Instantly.


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#1 QuantumButler

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Posted 06 November 2012 - 04:53 PM

So yeah, we here at Kong have determined that any damage taken to a section that has lost armor, even a single machinegun bullet, will kill that section instantly, this is very very 'fun' if your CT is stripped

Internals effectively have 1 HP now, this more or less makes the game unplayable, hopefully it will be hotfixed soon but I expect it to take a week or longer because I have no faith in PGI.

#2 LogicSol

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Posted 06 November 2012 - 05:13 PM

Obligatory

Michael said:

Ok! Ok! I must have, I must have put a decimal point in the wrong place
or something. ****. I always do that. I always mess up some mundane
detail.

Edited by LogicSol, 06 November 2012 - 05:14 PM.


#3 Vassago Rain

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Posted 06 November 2012 - 05:14 PM

Yeah, PGI have some great internal playtesters.

#4 anonymous175

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Posted 06 November 2012 - 05:17 PM

So what happens when this bug isn't a bug?

Yeah.

Wingbreaker.

#5 Broceratops

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Posted 06 November 2012 - 05:17 PM

I'm pretty disappointed in this bug. I usually give them a lot of leeway but this is something people would have noticed in like 2 games if they actually played their release.

#6 Icebound

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Posted 06 November 2012 - 05:18 PM

I haven't seen this happen today, been blasting away at internals with small lasers and they don't die instantly, also my torso has been yellow/orange today.

Although I have been killed by 2 volleys of LRMs now all hitting my back armor, so there's that.

#7 Dracol

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Posted 06 November 2012 - 05:22 PM

Just finishea game were I died to a Gauss shot to a armorless LT but section was not destroyed. I was running XL.

A teammate on TS also died to a shot on his CT that was armorless but not destroyed.

And following that I spectated a teammate hit an atlas with no CT armor with machineguns, 2 MD lasers, and 2 large lasers repeatedly. It finally died when the section was destroyed.

I'm guess lucky crits are the reason for death, not a bug.

#8 Ansel

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Posted 06 November 2012 - 05:30 PM

View PostBroceratops, on 06 November 2012 - 05:17 PM, said:

I'm pretty disappointed in this bug. I usually give them a lot of leeway but this is something people would have noticed in like 2 games if they actually played their release.


Keep in mind that they based their entire DHS nerf on this bug.

View PostGarth Erlam, on 06 November 2012 - 11:38 AM, said:

I'm not a designer, but I will say that DHS at 2.0 heat allowed me to core a fully armoured Atlas from behind in roughly 3 seconds. In my Jenner. Keep in mind that the 1.4 times boost isn't just to cooling DOWN, it's a boost to heat THRESHOLD as well.

This was shades of the SL Jenner of F+F beta past, and we reacted to it quickly, because well, we'd already seen what happens.

And remember everyone - we're still open beta, so weapon changes will still occur.


#9 Vassago Rain

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Posted 06 November 2012 - 05:57 PM

View PostAnsel, on 06 November 2012 - 05:30 PM, said:


Keep in mind that they based their entire DHS nerf on this bug.


That's good to know. Screenshot saved forever.

#10 QuantumButler

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Posted 06 November 2012 - 06:12 PM

Posted Image

Posted Image

Thought I'd provide screenshots of the bug.

The hunchback is me, using a standard engine, no ammo in my CT or side torso [my AMS ammo is in my left leg]

The other is a jenner I was spectating.

#11 Kyreth

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Posted 06 November 2012 - 06:19 PM

I'm getting this bug too. My only mech is my founders hunchback and I can barely use it since my AC20 gets knocked out instantly.

#12 Lord Banshee

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Posted 06 November 2012 - 06:23 PM

Thank God PGI doesn't program satellites or military ordnance.
All my XL-engine mechs stay on the sidelines for the foreseeable future. If I don't have a ton of armor everywhere, I'm not trotting it out.

Edited by Lord Banshee, 06 November 2012 - 06:30 PM.


#13 Black Templar

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Posted 06 November 2012 - 06:26 PM

i don't think they do much in depth testing before releasing the patches, because it is OUR job as beta testers to test and report all our findings. i am tired of all the post patch QQ.

#14 Dagnome

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Posted 06 November 2012 - 06:28 PM

I can honestly say I have suffered from this as well. It is rather frustrating and the drops, with 4 man premades or not, are always a 50/50 if you'll win or not. It all depends which team is afflicted by the bug the most.

Edited by Dagnome, 06 November 2012 - 06:29 PM.


#15 Vassago Rain

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Posted 06 November 2012 - 06:35 PM

View PostBlack Templar, on 06 November 2012 - 06:26 PM, said:

i don't think they do much in depth testing before releasing the patches, because it is OUR job as beta testers to test and report all our findings. i am tired of all the post patch QQ.


We're not their testers. We're common players of a game that's open to all.
They're the ones who pushed how badass their internal testers were, anyway, remember? How they had it figured out that dubs woukd break the game.

So much for that.

#16 Wingbreaker

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Posted 06 November 2012 - 07:29 PM

View Postdaemur, on 06 November 2012 - 07:26 PM, said:

This is an issue which is being addressed concerning the speed at which the paper doll is updating. I would like to point out that the mech is not dying from the initial hit, nor is it taking damage beyond what is expected. As is illustrated in your screenshots, the torso of both dead mechs is showing as orange, which would be the state of the mech prior to taking the killshot. At this point you are taking a significant amount of damage and dying.

As for the machine gun one-shot kill, unless you have found a way to put AC20 bullets in you machine gun, it should still lag behind a bit in the way of damage.

Thanks for the support.


MAKE IT HAPPEN.

#17 Placeholder Text

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Posted 06 November 2012 - 07:31 PM

View PostWingbreaker, on 06 November 2012 - 07:29 PM, said:

MAKE IT HAPPEN.


DO IT LIVE!

#18 Vanguard836

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Posted 06 November 2012 - 07:34 PM

Make it so Daemur !

#19 Vassago Rain

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Posted 06 November 2012 - 07:39 PM

View Postdaemur, on 06 November 2012 - 07:26 PM, said:

This is an issue which is being addressed concerning the speed at which the paper doll is updating. I would like to point out that the mech is not dying from the initial hit, nor is it taking damage beyond what is expected. As is illustrated in your screenshots, the torso of both dead mechs is showing as orange, which would be the state of the mech prior to taking the killshot. At this point you are taking a significant amount of damage and dying.

As for the machine gun one-shot kill, unless you have found a way to put AC20 bullets in you machine gun, it should still lag behind a bit in the way of damage.

Thanks for the support.


So you're saying that I'm not dying faster, even though I know I am, and it's just an illusion, caused by the paper doll not updating fast enough?

#20 Placeholder Text

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Posted 06 November 2012 - 07:43 PM

View PostVassago Rain, on 06 November 2012 - 07:39 PM, said:

So you're saying that I'm not dying faster, even though I know I am, and it's just an illusion, caused by the paper doll not updating fast enough?


You are probably dying faster because the lag shield for the most part isn't a factor anymore and you are in actuality taking more damage





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