James The Fox Dixon, on 08 November 2012 - 04:12 PM, said:
How many missiles are there in a single ton of SSRM ammo? It's way less than 2000 you pulled out your butt. The rest of your argument is flawed since it is based upon an imaginary number that you pulled out of your rear area.
To get the number of tons specified of ammo is the following:
LRM: 12 tons aka 20% of the mech's total weight for a Catapult.
SRM&SSRM: 20 tons aka 30% of the mech's total weight for a Catapult.
You have failed to account for the rest of mech's build like engine, hs, structure, armor, weapons, and equipment. Thus you have strawmanned.
You apparently missed what not replying to you meant.
My post has nothing to do with SSRM ammo specifically. It have everything to do with ammo in general.
It was not a direct response to you, but a general statement of thought.
I said LRM ammo, some LRM boat builds will use that much ammo. It is not even the ceiling for LRM ammo.
The example uses LRMs because they make for nice clear numbers, and more people use them than streaks.
The post had nothing to do with repair costs, only ammo costs.
Here is the post again for reference.
LogicSol, on 08 November 2012 - 02:54 PM, said:
Another train of thought.
Do you need 2000 missiles to win a match?
Should you be prevented from carrying 2000 missiles if you specs allow it?
If you want to allow players to carry 2000 missiles, while encouraging them to only bring what they need, would you:
A)Abandon player choice, and artificially restrict people to a lower number.
B)Make missile cost inconsiquential
C)Price out missile so that players can bring enough missile to do the job an make money, or bring more than needed an lose money
D)other(explain)
Remember, in real TT games, people didn't just LRM the everything to death due to the cost of replacing the missiles, and the vulnerability to fast attack mechs. (ECM/Cover/LAMS etc also come into play of course, but that's part of the attack mech vulnerability.)
With mechs being more durable in MWO, one light/fast medium won't instantly ruin a LRM boats day. So As I see it, they can either limit ammo slots, or keep the ammo expensive. Or make LRMS useless and cheap.
Personally, I like the idea of player choice, with drawbacks to overuse.