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[Idea] Attach Permanent 20% Cbill Bonus To Any Mech (Non-Founder/hero) For 1250 Mc.


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#21 Draco Argentum

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Posted 09 November 2012 - 07:57 PM

View PostXeven, on 08 November 2012 - 05:10 AM, said:

I believe some of the camo options will be more expensive and add bonuses like this to your mechs using the particular camo patterns.


I'd rather they didn't tie the two together. They could offer a discount if you buy a bundle instead. That way visual customisation is a choice rather than something you min/max.

#22 Elizander

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Posted 29 November 2012 - 09:14 PM

Would be nice to look into this again unless people at PGI plan on releasing a Hero K2 or D-DC anytime soon with the exact same hardpoints. :(

#23 Thirdrail

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Posted 29 November 2012 - 10:14 PM

I would like this option. I own a bunch of mechs, but I rarely play anything aside from my founder's love cat and my Yen, just because I feel like I'm losing (imaginary) money.

If you're not going to cater to my neurosis, we're going to have a long, rocky, relationship!!!

Edited by Thirdrail, 29 November 2012 - 10:15 PM.


#24 Elizander

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Posted 07 December 2012 - 11:30 PM

View PostThirdrail, on 29 November 2012 - 10:14 PM, said:

I would like this option. I own a bunch of mechs, but I rarely play anything aside from my founder's love cat and my Yen, just because I feel like I'm losing (imaginary) money.

If you're not going to cater to my neurosis, we're going to have a long, rocky, relationship!!!


I'm having a blast with my Hunchbacks and K2 right now. I'd also love to plug it on my 4X and maybe my Awesome later on. :ph34r:

#25 MadPanda

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Posted 07 December 2012 - 11:54 PM

You already get a 50% boost from premium time, and it applies to ALL of your mechs. Can't beat that deal. From PG's standpoint, giving option for one time payment to increase farming is not profitable.

#26 Elizander

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Posted 07 December 2012 - 11:58 PM

View PostMadPanda, on 07 December 2012 - 11:54 PM, said:

You already get a 50% boost from premium time, and it applies to ALL of your mechs. Can't beat that deal. From PG's standpoint, giving option for one time payment to increase farming is not profitable.


You do realize that this stacks with premium like the Founder's bonus or the Hero mech bonus, right? Having premium is irrelevant to this idea. :ph34r:

#27 MadPanda

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Posted 08 December 2012 - 12:02 AM

View PostElizander, on 07 December 2012 - 11:58 PM, said:


You do realize that this stacks with premium like the Founder's bonus or the Hero mech bonus, right? Having premium is irrelevant to this idea. :ph34r:


It isn't irrelevant. It cheapens the value of premium time. The penny pinchers will choose the one time payment over premium time. PG would sell less premium time because of this.

#28 Elizander

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Posted 08 December 2012 - 12:06 AM

View PostMadPanda, on 08 December 2012 - 12:02 AM, said:


It isn't irrelevant. It cheapens the value of premium time. The penny pinchers will choose the one time payment over premium time. PG would sell less premium time because of this.


There are already hero mechs with this bonus so that's not really an issue for them. This will also potentially make every mech they make worth something that only MC can buy. I can buy 1 Hero mech for $20 or I can slap this bonus on 10 of my c-bill purchased mechs for more money.

#29 Elizander

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Posted 18 February 2013 - 10:21 PM

I saw this brought up in the latest Ask the Devs 31.

View PostBryan Ekman, on 08 February 2013 - 11:55 AM, said:

Prosperity Park - Would the Game Staff be willing to consider an option for players to "Heroize" their favorite non-Hero Mechs, in such a way that Users could pay #MC to permanently increase the End Mission c-bill payout by some value between 5 ->15% for that particular variant?
A: Interesting idea, anything is possible.


So bump~ :(

#30 DeadlyNerd

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Posted 19 February 2013 - 03:54 AM

View PostColonel Pada Vinson, on 08 November 2012 - 09:51 PM, said:

+1

create a hero mech for yourself Posted Image

Technically we're already creating hero mechs by modifying default setups and >>naming<< them.

I like the idea but 1250MC is a bit too low for permanent 20%. Hero mechs cost a lot more than 1250MC and they'd only have 10% on top of this.
Maybe like someone said, make it last for a limited amount of time, a "tactical choice".

#31 Sigismund

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Posted 19 February 2013 - 05:08 AM

Good idea, though personally I prefer the idea of Hero Mechbays that let me apply to the bonus to any one mech in the mechbay that can swapped out whenever it isn't in game. That way I don't have to worry about getting bored of the mech or changing my mind and losing my MC.

#32 Elizander

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Posted 19 February 2013 - 09:06 PM

View PostDeadlyNerd, on 19 February 2013 - 03:54 AM, said:

Technically we're already creating hero mechs by modifying default setups and >>naming<< them.

I like the idea but 1250MC is a bit too low for permanent 20%. Hero mechs cost a lot more than 1250MC and they'd only have 10% on top of this.
Maybe like someone said, make it last for a limited amount of time, a "tactical choice".


Remember that you have to get the mech first. 1250 MC doesn't come with a mech. It's an upgrade to an existing one that you might have purchased with C-bills or MC. :)

The other goal of this suggestion is to give more value to the 1250 MC package. If PGI and others think that 1250 is too low for 20%, we can go and break down the process even further (not saying I'd want it to be more expensive but I'm all about providing options!)

Hero Upgrade Tier 1: +10% more C-bills earned for 1250 MC
Hero Upgrade Tier 2: +20% more C-bills earned (upgraded from 10% this doesn't count as 30%) for another 1250 MC

That way you spend 2500 MC to upgrade a normal mech. If we go by weight classes as PGI/IGP does with their 75 MC/Ton formula, we can do this as well to some degree!

I don't have time to do the hard math, but let's just assume for now that a Hero mech costs 2.3x a normal mech in MC (barring some outliers like those with XL engines built in). To 'Hero up' a mech slowly we can use the value of 1.3 (removing the cost of the mech so that this is the pure Hero vaue).

75 MC per ton
75 / 2.3 = 32.60 (base value)
32.6 x 1.3 = 42.40 (Hero per ton value in MC)

So let's say we round it off to 43 MC (or maybe even 45 MC) per ton.

Custom Hero Commando:

Hero Tier 1: +10% C-bills gained for 563 MC
Hero Tier 2: +20% C-bills gained for an additional 1125 MC (If you buy tier 1 first, you just add the difference in cost from tier 1 to tier 2)

Custom Hero Raven:

Hero Tier 1: +10% C-bills gained for 788
Hero Tier 2: +20% C-bills gained for 1575 (If you buy tier 1 first, you just add the difference in cost from tier 1 to tier 2)

Custom Hero Hunchback:

Hero Tier 1: +10% C-bills gained for 1125
Hero Tier 2: +20% C-bills gained for 2250 (If you buy tier 1 first, you just add the difference in cost from tier 1 to tier 2)

Custom Hero Catapult:

Hero Tier 1: +10% C-bills gained for 1463
Hero Tier 2: +20% C-bills gained for 2925 (If you buy tier 1 first, you just add the difference in cost from tier 1 to tier 2)

Custom Hero Awesome:

Hero Tier 1: +10% C-bills gained 1800 MC
Hero Tier 2: +20% C-bills gained 3600 MC

Custom Hero Atlas:

Hero Tier 1: +10% C-bills gained 2250 MC
Hero Tier 2: +20% C-bills gained 4500 MC

Now with this system you pay for the pure cost of the Hero bonus (of course just estimates on my part, but you get the idea) minus the cost of the actual mech. With the ability to tier upgrade, those who can only afford the $6.95 package every now and then can slowly upgrade 50 ton mechs or below until they reach the 20% bonus and the $14.95 package will allow people to slowly upgrade even an Atlas to 'Hero' status without having to shell out a large amount of money in one go.

Installment tiers allow people to upgrade slowly and gives more value and purpose to the $6.95 and $14.95 MC packages.

You can probably add more tiers to make the Atlas available for very slow upgrading for $6.95 but that would require up to 4 tiers for the Atlas and it would look something like this:


Custom Hero Atlas V2.0:

Hero Tier 1: +5% C-bills gained 1125 MC
Hero Tier 2: +10% C-bills gained 2250 MC
Hero Tier 3: +15% C-bills gained 3375 MC
Hero Tier 4: +20% C-bills gained 4500 MC

Now with this system, there are more tiers, but now the difference is you can slowly upgrade your Atlas to Hero status with just the $6.95 package in 4 installments!

We pay the 'proper' value for the Hero bonus but now people who can only afford the $6.95 MC package once in awhile can slowly build up their favorite mech to hero status~ everyone happy? :(

#33 Xandralkus

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Posted 19 February 2013 - 09:45 PM

I think we should extend this a step further. Give us a system for re-welding and reconfiguring our mechs' chassis and hardpoints in a balanced way. Characters in the Battletech universe make one-off, super-custom battlemechs. Why should we settle for anything less? Give us the capability to make our own hero mechs, and choose between interchangable arm, leg, and torso section styles.

I want to stomp around in a Dragon with a PPC on each arm, an AC-20 in the shoulder, and paper-thin armor. Physically, it should look like a disassembled and reassembled Dragon chassis, with two large guns instead of arms, one gigantic gun where a side torso should be, and some paper-thin armor wrapped around exposed heat sinks and internal structure.

The devs could even select a few lucky user-generated hero mechs and make them purchasable. How awesome would it be if YOUR mech got selected to be made a hero mech? This sort of thing would be great as a contest reward. The YLW was supposedly a Solaris champion mech.

#34 Elizander

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Posted 19 February 2013 - 10:15 PM

View PostXandralkus, on 19 February 2013 - 09:45 PM, said:

I think we should extend this a step further. Give us a system for re-welding and reconfiguring our mechs' chassis and hardpoints in a balanced way. Characters in the Battletech universe make one-off, super-custom battlemechs. Why should we settle for anything less? Give us the capability to make our own hero mechs, and choose between interchangable arm, leg, and torso section styles.



I believe that the devs have stated that hardpoints per variant is there for balance purposes so I do not think that this will happen. You can probably start your own suggestion thread on it though since it is a different topic from this. Also take into consideration that they design each mech with the hard points in mind so if you move a hardpoint somewhere, the mech's graphics will not match it which will make it even more difficult to implement. :)

#35 Corvus Antaka

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Posted 20 February 2013 - 02:05 AM

I would way rather see this and allowing hero mechs to be bought with cbills but without giving the cbill bonus. Still completely against having cash only items in the game.

#36 Lmxar

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Posted 20 February 2013 - 02:17 AM

I like the idea. I probably will only be getting another 1250MC for camo/colors before the clans unless they do something like this that I can put on my favorite trench bucket. Gives PGI a source of $$$ and it allows players to have a toned down version of one of the most appealing aspects of a hero mech on their favorite mech. It also still encourages people to purchase hero mechs as they get a further cbill boost for cbill grinding.

#37 wickwire

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Posted 20 February 2013 - 03:15 AM

now that'd be 1250 MC well spent





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