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If You Are Getting Killed By Lrms, You Are Doing It Wrong.


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#101 Bawbo

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Posted 07 November 2012 - 07:57 AM

Heres a professionally drawned picture on why LRMs is overpowered now by the people of vgthe internet
Posted Image

#102 Cel

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Posted 07 November 2012 - 07:58 AM

View PostBackstabbing ****, on 07 November 2012 - 07:52 AM, said:

I prefer my LRMS to hit thank you, it took me a while to get my own mech with alot of ammo, and install artemis, and now you guys want to hit it with the nerf bat.. Why can't you just play the game and enjoy it like I do instead of trying to make changes to suit your playstyle?

lol, yes we should all use LRM now because this guy spent "a while" to buy a scrubby weapon with scrubby ammo.

#103 Wired

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Posted 07 November 2012 - 07:58 AM

Actually the OP makes a bit of since with regards to my experience last night.

During our 4-man team extravaganza we lost only...twice I think? Once was not something related to LRMS, the other time was. Several of the games we won involved large groups of LRMS, however there was enough cover in the map and we took down scouts fast enough where we were not rained down on.

The one time we lost due to LRM spam was on Caustic Valley. We were city-side, and went around the volcano moving as a team. We came out on the far side near the lake... and we were wide in the open. We got hammered.

Now, did we lose due to LRMS? yes. Did we have zero chance of winning? No. Had we gotten more information from our scouts(they died fast, didn't say a thing) we could of walked the 3 line and flanked them.

LRMs are not unstoppable. You have to utilize terrain - heck even the bases have a HUGE missile-stopping structure in them now. AMS just became more important as well.

Point is, Teamwork and tapics > LRMs and teamwork. Teh End

#104 Keisuke Nagisa

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Posted 07 November 2012 - 08:12 AM

Yeh killing the spotters would work. But now a team with 3 or so good lrm boats only needs to get off one good shot to kill you. Artemis clusters the missiles like crazy and flies over any cover or obstructions so boats dont have to worry about firing from behind something as their missiles fly strait up. So basically what this means is every time your team pops out to kill a jenner 2 or 3 or them will take about 100 or so damage to the ct/head.

We were stomping people for hours last night never losing. At some point we even stopped worrying about our movements and just marched towards them in a firing line and still we didnt lose. Only close matches were when we came on other competent teams boating lrms.

The fact is that artemis is not working as intended. Even missiles before were slightly op in the right hands. usually before like 90% of missiles hit larger targets, now with artemis not only is it 100% but its all to one location and they avoid cover completely. Artemis is only supposed to affect direct LOS fire and doesn't work with tag and only is supposed to increase efficiency by around 35%.

#105 Orzorn

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Posted 07 November 2012 - 08:15 AM

View PostBleary, on 07 November 2012 - 06:54 AM, said:

Make a single AMS meaningful against a single LRM volley. This was true once upon a time. It's not true now. Make the flight arc shallow enough that being in the deadzone of a terrain feature protects you. This was true from the time they changed the arc in early beta, until now. Make LRM course correction slow enough that fast lights can dodge an appreciable percentage of the missiles. Again, this is no longer the case.

This.

But don't forget to include the fact that Artemis should not work with indirect fire, so indirectly fired Artemis LRMs should work exactly like normal LRMs.

#106 Wugrut

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Posted 07 November 2012 - 08:19 AM

I am thinking AMS should be more effective if the missles are going to come in a tighter formation... Arguing tactics is not valid when clearly the large majority agree the balance is shifted too far to one style of play regardless of map.

Sample size clearly shows that missleboats are OP. To say, "The counter is to hide and use cover" is not enough... not when they can lock and kill at 1000 meters while you are tucked behind cover.

"Protip" guys need to dial back the hate and realize this is a legitimate balance issue and not just bad players.

Quit being such drama queens.

#107 Alois Hammer

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Posted 07 November 2012 - 08:20 AM

View PostBelorion, on 07 November 2012 - 04:48 AM, said:

Played for about 5 hours last night. If they dont have lock just step to the side. Then they wont hit you.


And if they do have lock, put your head between your legs and kiss your [REDACTED] goodbye.

#108 Purlana

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Posted 07 November 2012 - 08:23 AM

I like how they made LRMs like this...

Yet they said 2.0 double heat sinks would make lasers OP? I think we just got trolled by PGI...

Edited by Purlana, 07 November 2012 - 08:24 AM.


#109 Orzorn

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Posted 07 November 2012 - 08:23 AM

View PostEgoInstigator, on 07 November 2012 - 08:19 AM, said:

Sample size clearly shows that missleboats are OP. To say, "The counter is to hide and use cover" is not enough... not when they can lock and kill at 1000 meters while you are tucked behind cover.

It doesn't help that "hide and use cover" could be an arguement against any and all weapon systems.

It also doesn't help that the new flight path, as you mentioned, completely negates this "counter".

ECM should not be required to be in every game to prevent artemis LRM systems from wrecking in every match.

#110 Scratx

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Posted 07 November 2012 - 08:33 AM

The LRM flight path on departure is fine (I can actually use most cover now without worrying about missiles hitting obstacles). The flight path where it goes right over the target and then strikes straight down is not. Artemis is not the culprit here, all LRMs are changed.

Simply put, the role of cover was one of the main things holding LRMs back from potentially dominating a battlefield. Remove cover, add LRM-boats to trial mech rotation, add Artemis... perfect storm there.

The only silver lining here is that with the Lance system in place, there's slightly less potential for abuse. However, LRM strike path needs to be revised to give cover a good shot again. I don't need DFA missiles to own people... especially because it means I'll be DFA'ed back, too, and I like my cover very much.

#111 Relic1701

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Posted 07 November 2012 - 08:39 AM

View PostCodejack, on 07 November 2012 - 05:30 AM, said:


I was in CB and currently have 3 mech pilot trees almost opened, but I only PUG; which group would you put me in?


Experienced...you should know better :(

#112 Noth

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Posted 07 November 2012 - 08:42 AM

View PostRelic1701, on 07 November 2012 - 08:39 AM, said:


Experienced...you should know better :(


Experience in PUGs only goes so far as yourself though. You can't control what the other pugs are going to do. You really can't win by yourself either under most circumstances .

#113 Scratx

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Posted 07 November 2012 - 08:43 AM

View PostNoth, on 07 November 2012 - 08:42 AM, said:


Experience in PUGs only goes so far as yourself though. You can't control what the other pugs are going to do. You really can't win by yourself either under most circumstances .


Working as intended...

(Teamwork!)

#114 Noth

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Posted 07 November 2012 - 08:45 AM

View PostScratx, on 07 November 2012 - 08:43 AM, said:


Working as intended...

(Teamwork!)


Which means that LRMs are naturally stronger against pugs. Thus we have an unbalance. A weapon that is worthless when against decent teamwork, and a weapon that is oddly powerful when faced with a lack of team work. Most games consider this a broken weapon and would change it.

#115 Taiji

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Posted 07 November 2012 - 08:47 AM

View PostBelorion, on 07 November 2012 - 04:43 AM, said:

I have not died from a long range lrm barrage since the patch came out. Just stay behind cover, and draw the lrms in, then rush their position.


You like boring. Good for you. Lap it up.

Awaiting balance....

Edited by Taiji, 07 November 2012 - 08:49 AM.


#116 nimrodusmaximus

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Posted 07 November 2012 - 08:56 AM

It's amazing how people want to say "err, derp, you're idiots b/c all you have to do is [x] to win."

Yes, you're the greatest MW pilot in the known universe and you are untouchable and always win. Lasers are your personal play things and LRMs are just pretty contrails that paint your world's sky.

For the rest of us mere mortals (as evidenced by the VAST number of posts, if you'd actually bother to bring your nose out of the sky and mingle a little with the proletarians), the game has become unplayable. If what you want is your own little Mechwarriorgods Online game, good for you; and that's what you'll get with your elitist, testosterone "I'm so great, you're so crappy, L2P, stupid noobs" attitude. More power to you. Oh wait, you don't need more power because you're a god in your own mind.

#117 Bastiat

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Posted 07 November 2012 - 09:02 AM

It's awesome when I'm scouting in my Jenner and run across the other team's scout. Not because we can briefly skirmish like we could before, but because I know that means that I'll get to see "incoming missile" for a bit, and then spend the rest of the game in critical damage mode, even if I juke, weave, bob, etc...The only "cover" terrain provides now is breaking line of sight.

I'm also thoroughly enjoying it when I get in the face of one Baddie McBadderson LRM boat, but before I can whittle down his armor and get the kill, his buddy (who is obviously a borderline pro-gamer) launches some LRMs from several hundred meters away. In that case I have to either run away and let both LRM boats live, or die before I can finish the kill - even if I was totally undamaged when the other LRMs started coming in. If the second enemy player is anything but a missile boat, it means that I have a chance to take down my first target; I just need to be careful with maneuvering, shot placement, etc...

As it stands right now, missile boats do not need any kind of screening escorts (which they should). All they really need are spotters and decent mech placement, with the missile boats covering each other. Who needs any brawlers when you can get better and safer damage from LRMs?

#118 Belorion

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Posted 07 November 2012 - 09:02 AM

@coolname... that was actually pretty funny and I do get your point. However, there are many who want to eliminate the long game, and anything effective at long range is a target. If you want to play a short range mech. Your best bet is to seek cover untill you can engage.

#119 Imagine Dragons

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Posted 07 November 2012 - 09:04 AM

Heres the problem;

Pre patch:

You were safe from LRMs even when you were being spotted if you had cover between you and the LRM launchers.
LRM launchers had to reposition in order to hit you, or you get flushed out.

Post patch:

You're not safe from LRMs when spotted even if you have cover between you and the LRM launchers like last patch, Theres no need for the LRM launchers to repostion or for the enemy to flush you out. And thats not even with Artemis.

You have to use cover now to break LoS with who ever is spotting you, and thats a lot more difficult than what you had to do before.

It also doesn't help that it seems like Artemis is still enhancing LRMs when the launcher itself doesn't have LoS of the target...

You literally need cover above your head to block LRMs when you cannot break LoS with the spotter.

#120 Inappropriate745

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Posted 07 November 2012 - 09:08 AM

/yawn another Another lrm QQ thread.. here's my 2cents

LRMS are not overpowerd, it's the player skill that determines damage, stop QQing about it for heavens sake it's part of world of mechwarrier. I understand why you guys cry and whine so much because when good players take out the other team, the other team always has to make excuses about why they lost, they never think perhaps they got outplayed?

Example:

Posted Image



Perfect example, for every match some1 makes good damage, some of the other team are always gonna blame it on netcode, lrms, or something or other and come crying to forums, and frankly I'm sick of it :) learn to play or if your gonna keep qqing about weapons go play COD instead, This games probobly a bit too complicated for yu.

Great game PGI.. and frankly if LRMS are making the crybabies leave this game, give them another buff I say, I'll even buy more MC if you do :)

Don't change your game for the crybabies, your game is better than dat :)





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