John Norad, on 07 November 2012 - 05:20 AM, said:
Personally, I prefer scouts being scouts, not close combat specialists.
So while I agree that LRMs are a bit ridiculous right now, I welcome the reduction in zoom zoom knife fighters.
That's kind of a silly statement. The "zoom zoom knife fighters" are a product of role and weight constraints.
Scouts need to be able to cover a lot of ground to scout. So they are light with big engines.
Since the engine is much of the free weight of the mech they have little tonnage for weapon systems. A Jenner runs ~10% of it's weight in weapons. Can you imagine an Atlas with 10 tons of weapons? Yeah...
So, given 4 tons to spend on weapons you can either afford one larger weapon with more range (large laser) or several smaller weapons with shorter range. Given that we have extremely high speed to fulfill the scout requirement the multiple smaller systems with shorter range makes more sense. 8 damage at medium range or 20 at close. No contest.
So scouts will nearly always being engaging from short to extremely short ranges. Due to the combination of speed and short range weaponry.
To bring this full circle around to the LRM boats... the primary weakness of an LRM boat is someone getting inside their minimum range and forcing them to fall back to their secondary weapons. An Atlas could certainly do this job, if the LRM boat does't move (defending a point or whatever) but the much easier solution is use a mech that can cross that 800 meters quickly and then do something about it when they do.
Just in case you missed that, scouts will always prey on support mechs. That is their role. Find the enemy, avoid the heavies, pick on their support. Once the enemy heavies are engaged with your heavies, go stab them in the back, distract them, try to draw fire away from the easy as crap to hit Atlas and make them spin around flailing to try to catch you. Or if they ignore you, carry enough weapons to make them pay.