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If You Are Getting Killed By Lrms, You Are Doing It Wrong.


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#181 Hardplace

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Posted 07 November 2012 - 07:18 PM

If you are getting killed by LRMs, you are doing it wrong? Perhaps maybe I am doing everything right and my opponent is simply doing it right as well. While you might be able to hide from a LRM Boat, you will not hide from a good scout, together they will kill you, you will die and it will be over quickly and the only cool thing about it will be the explosion...

That being said LRMs do not need to be NERFED. They are far from OP. The only thing that is OP is a team of people working together better then a bunch of people who are not. Missles do not work inside 180 meters, at least 3 or 4 times a day my Cicada kills an Assault LRM boat or a Catapult silly enough to only bring 2 Small alsers to the show and who also has a team of dummies who are not protecting him, often times because they are distracted because me and my team used tactics and attention to detail, launched our assaults at the same time... The minimap is the best thing ever, I only pug.

In conclusion if you are getting killed by LRMs it could be for many reasons and some of them are situations were you did everything right or to the best of your ability but your opponent did it better. However it is not because LRMs are broken, this game is not all of a sudden LRM Warrior Online as some people would have you think, I just left a match and only saw one guy with LRMs. One out of sixteen is not LRM Warrior Online. I remember near the close of closed beta, all of the rage against Gauss Rifles and I said, In a few weeks you will be crying about LRMs, you need to get over it, its not the game it is you and this game is being developed, it is not finished enough to cry about yet.

Lets focus on what we can do better, suggestions to make the game better, and give the people in charge time to make this game as great as most of us understand that it will be. Instead of Hate/Love for the LRM/Gauss threads how about some focused on the MG and PPC, I would like to see them not suck...

#182 Crockdaddy

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Posted 07 November 2012 - 07:34 PM

View PostRedshift2k5, on 07 November 2012 - 04:52 AM, said:


You can take cover from the LRM spotters as well. Break the spotter's LOS and you break the LRM's ability to lock on. A dedicated anit-light mech in your unit should have little trouble removing the other team's forward spotters.

I played for a few hours last night and, like the OP, never once died from an LRM barrage.



This is a true story, I play a Jenner often. Mostly to nail other lights or spot for my boats and when I can to cap. However, as a Jenner ... one has to tread VERY carefully. Even more so than before (especially considering how easily my legs now get damaged by simply moving)

#183 Valore

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Posted 07 November 2012 - 07:38 PM

It depends.

If you think me in my spotter doing my TAG LRM rain dance around an Atlas, then watching him get obliterated in all of 10 seconds is right, then yeah. I guess. :lol:

#184 Ljeto

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Posted 07 November 2012 - 08:05 PM

View PostZ0MBIE Y0SHI, on 07 November 2012 - 06:38 AM, said:

I bet the people defending LRMs' current implementation would love a trench warfare simulator.

And I bet the people piloting those LRM boats are wishing for NUKE type weapon.
1 button press all enemy is dead and still be saying how game is so much fun.:lol:

#185 Hakkukakt

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Posted 07 November 2012 - 08:30 PM

hum ... well .. it's right that the LRM are now is a little too powered ... but it's just because the ECM has not be put on place ...


so ... i see many people crying "LRM is OP, f..ck LRM, etc" ... bu i see too many people that's just go on front of her like a rambo or chuck norris ... hum ... well .. a mech is a big mecanic but still a mecanic that can be destruct ... huh


on the same time ... no one here complaint that the light before the last patch was OP too .... that's normal they says ... yeah no prob to go throug a group of 5 mech with easy move and no damage or so little .... hum is not so OP too ? but no many people on light mech cry for this ....and the team that play with 6 light and win to a normal group .. that's normal too ?


so ... the think i see with the last patch ... that' s a good thing because that's learn on light and other that's go front hand with no brain dont be well on MWO ... that's all.... so now after the hot fix ... scout ... work on the way has a scout and not just has a bronxsosaure ...

Edited by Hakkukakt, 07 November 2012 - 08:31 PM.


#186 Cpt Grunge

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Posted 07 November 2012 - 08:40 PM

Alright guys I guess it's a world phenomenon, here are your steps to surviving LRM's
1.) Kill the scouts
2.) Run for cover

But here is how you deal with Artemis

1.) Reduce speed to 0
2.) Shut down
3.) Put your head between your legs and kiss your butt goodbye...

Yep that should do it... But its ok...
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#187 8CH Trooper

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Posted 07 November 2012 - 08:59 PM

Since this is Beta I've tried not to get to excited about some of the inequalities of the game comforting myself with the idea that the devs will get it sorted out eventually, I'm an assault jockey and I've been getting hammered since the latest patch and decided to conduct an experiment, I jumped in the jenner and quietly made my way around the opposing team came up behind them and started locking targets and the LRM's from my team rained down destroying them one after another no matter how they tried to duck and cover, I fired one shot at each target so I could get an assist(7 in total) and they never knew I was there. I really hope that the devs get this sorted out sooner then later.

Edited by 8CH Trooper, 07 November 2012 - 08:59 PM.


#188 Insidious Johnson

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Posted 07 November 2012 - 09:41 PM

Ok, didn't want to do it but here is the easiest way to defeat Artemis. Be out of line of sight of all the enemy. Shut down while moving. The lock is lost immediately and inertia side steps you 2-3 meters away from the worst if not all of it. Been working for me for 2 days. What doesn't work for me is team mates doing the march of death in open country until I'm the last guy left vs 8. Enter hobo stabbin mode at that point.

#189 Tempests Wrath

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Posted 07 November 2012 - 09:43 PM

View PostBelorion, on 07 November 2012 - 04:43 AM, said:

I have not died from a long range lrm barrage since the patch came out. Just stay behind cover, and draw the lrms in, then rush their position.

Didnt read the rest of the thread..

This.

There are just more LRM's these days because people want to try the new shiny thing.

#190 Donnie Silveray

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Posted 07 November 2012 - 10:31 PM

Having played CB and the recent patches I will say the nature of these modified LRMs do worry me. In all maps, even while dropped into a bunch of randoms, I always use cover and LOS to screw with LRM boats, especially in River City. I snipe at an LRM boat, he locks and shoots, I scoot behind a building, he wasted a salvo. Rinse, repeat, laugh *** off. This even applies to Caustic despite how horrifying open it is. I often peak above the crater to spot the enemy and fire some, then backtrack out of LOS and the impending LRMs. If we have a spotter I let loose with LRMs as well. What truly worries me here is the sheer utter negation of cover and the accuracy of LRMs. With the change, cover is virtually useless and the time it takes to kill or dodge a light is such so that chances are you're already dead.

This is a dodgy problem, even if it is somewhat realistic. Remember, Javelin missile launchers ALSO have a 90 degree approach on the top of enemies. It's a horrifying weapon that would scare the pants off of any armor combatant. But this being a competitive, fun game this probably can't stand as it is. Again this is a dodgy issue and I can't give a good, simple, elegant solution to fix it. Sure peeps can just adapt, but then what exactly will they adapt into? Pure LRM/Scout teams to trade attacks? A game like this should strike to keep as many options open as possible.

#191 Stoicblitzer

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Posted 07 November 2012 - 10:32 PM

Discussion over.

http://mwomercs.com/...92#entry1376792

#192 Taemien

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Posted 07 November 2012 - 10:54 PM

The LRMs shouldn't track after a lock is broken, but rather come in where the lock broke. This happened before the patch, I haven't tried it since the patch but if it still works like that, then things should be fine. If not, then there is a bug. LRMs shouldn't continue to track after lock is broke.

Remember if you're being spotted and the spotter is negating your cover, you're effectively engaged in a 2v1. Meaning someone on their team is getting double teamed too (if your team is pressing like they should when one of their own is being pinned down).

Break LOS to the spotter or kill them is the best solution.

Personally I think LRMs shouldn't have as tight of a spread unless the firer has LOS to the target themselves (spread tightens when LOS is achieved and then they veer again when its broken, but lock is mantained (from spotter). This is fixed by Narc, Tag, and C3 Computer/Slave networks. Artemis can work as it does now as well.

This would simulate the indirect fire +1 mechanic in TT I believe.

Though admittedly I'm unsure how to make C3 networks more effective with direct fire weapons, perhaps a convergence bonus depending on how close teammates are. Of course C3 networks wouldn't work for PUG'ers.

#193 Talon Thorn

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Posted 07 November 2012 - 11:36 PM

Actually, I see what the OP is saying, in several games tonight, when warned of incoming missiles, I simply walked backward, and watched the missiles impact harmlessly on the ground in front of me... I'm in a hunchback, moving 64 kph, so It's not like I'm outrunning them... it can be done, and fairly consistently... just keep moving , and keep a cool head, and even the steel rain of death can be overcome.

#194 Crosell

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Posted 08 November 2012 - 12:02 AM

View PostHardplace, on 07 November 2012 - 07:18 PM, said:

If you are getting killed by LRMs, you are doing it wrong? Perhaps maybe I am doing everything right and my opponent is simply doing it right as well. While you might be able to hide from a LRM Boat, you will not hide from a good scout, together they will kill you, you will die and it will be over quickly and the only cool thing about it will be the explosion...

That being said LRMs do not need to be NERFED. They are far from OP. The only thing that is OP is a team of people working together better then a bunch of people who are not. Missles do not work inside 180 meters, at least 3 or 4 times a day my Cicada kills an Assault LRM boat or a Catapult silly enough to only bring 2 Small alsers to the show and who also has a team of dummies who are not protecting him, often times because they are distracted because me and my team used tactics and attention to detail, launched our assaults at the same time... The minimap is the best thing ever, I only pug.

In conclusion if you are getting killed by LRMs it could be for many reasons and some of them are situations were you did everything right or to the best of your ability but your opponent did it better. However it is not because LRMs are broken, this game is not all of a sudden LRM Warrior Online as some people would have you think, I just left a match and only saw one guy with LRMs. One out of sixteen is not LRM Warrior Online. I remember near the close of closed beta, all of the rage against Gauss Rifles and I said, In a few weeks you will be crying about LRMs, you need to get over it, its not the game it is you and this game is being developed, it is not finished enough to cry about yet.

Lets focus on what we can do better, suggestions to make the game better, and give the people in charge time to make this game as great as most of us understand that it will be. Instead of Hate/Love for the LRM/Gauss threads how about some focused on the MG and PPC, I would like to see them not suck...

Ok well, based on this thread, Im going to put you in the 2% hard core tournament level competition, because you think this fine. The rest of the 98% do not. Who do you balance for. The 2% or the 98% you balance for both actually. This is what has made successful free to play games. Im going to use LoL hear as an example and what has made it thrive is that it doesn't catter its balance around the tournament scene, it balances it around casual pugs too. Best example being evelynn was nerfed into the ground because her implementation made her weak on the tournament scene but too strong in uncordianted pugs. Yes she had easy counters at the high levels of play but hte lower people struggled with it. You can't just balance free to play game based off of team play, Since the majoirty will be puggers, or have a few friends. You must include everyone in the balance.

#195 Pandathaway

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Posted 08 November 2012 - 12:09 AM

I think ppl haven't been watching the new LRMs and seeing WHY they need to QQ the new system works well and isn't OP for all but ONE thing with the new system the LRM drops right down and hits the head of the mech i have seen a single 2XLRM 15 shot take out an atlas ONLY becuse his head was gone....alright that is kind of true to life but i get how that makes the game less fun over all.....i think keep the system as is use skill to break LOS not QQing and remove the LRMs ability to get a kill off cockpit shots like that....as to the QQing light mech out there....i'm an Atlas LRM boat and i can tell you now that even with my friend on TS a GOOD light pilot can still kill me... and you think its hell now? wait till you can be stepped on again my fav part of the game b4 they took it out was tripping a jenny then cutting them up with large lasers

#196 Tigerhawk71

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Posted 08 November 2012 - 12:18 AM

The title of this thread needs to be edited to read as follows: "
"If You Are Getting Killed By Lrms, You Are Playing Mechwarrior Online."

#197 Imagine Dragons

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Posted 08 November 2012 - 05:53 AM

Hotfix in 4 hours, LRM trajectories getting rolled back.

#198 Palmtree

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Posted 08 November 2012 - 06:11 AM

After playing for an hour or so last night after the patch, I do think there are some chicken littles running around screaming that the sky is falling. Trajectories don't make a ton of sense right now, as missiles seem to go way too high, thus enabling easy head shots and negating cover, but I don't expect this to last. After that is fixed, it's going to be back to usual regarding LRM's - use your cover and you'll be fine.

#199 Wolf Ender

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Posted 08 November 2012 - 06:22 AM

View PostXenomorphZZ, on 08 November 2012 - 05:53 AM, said:

Hotfix in 4 hours, LRM trajectories getting rolled back.


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#200 Belorion

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Posted 08 November 2012 - 06:27 AM

After the hot fix I plan on making a video showing some of the ways to avoid lrm fire.





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