

If You Are Getting Killed By Lrms, You Are Doing It Wrong.
#181
Posted 07 November 2012 - 07:18 PM
That being said LRMs do not need to be NERFED. They are far from OP. The only thing that is OP is a team of people working together better then a bunch of people who are not. Missles do not work inside 180 meters, at least 3 or 4 times a day my Cicada kills an Assault LRM boat or a Catapult silly enough to only bring 2 Small alsers to the show and who also has a team of dummies who are not protecting him, often times because they are distracted because me and my team used tactics and attention to detail, launched our assaults at the same time... The minimap is the best thing ever, I only pug.
In conclusion if you are getting killed by LRMs it could be for many reasons and some of them are situations were you did everything right or to the best of your ability but your opponent did it better. However it is not because LRMs are broken, this game is not all of a sudden LRM Warrior Online as some people would have you think, I just left a match and only saw one guy with LRMs. One out of sixteen is not LRM Warrior Online. I remember near the close of closed beta, all of the rage against Gauss Rifles and I said, In a few weeks you will be crying about LRMs, you need to get over it, its not the game it is you and this game is being developed, it is not finished enough to cry about yet.
Lets focus on what we can do better, suggestions to make the game better, and give the people in charge time to make this game as great as most of us understand that it will be. Instead of Hate/Love for the LRM/Gauss threads how about some focused on the MG and PPC, I would like to see them not suck...
#182
Posted 07 November 2012 - 07:34 PM
Redshift2k5, on 07 November 2012 - 04:52 AM, said:
You can take cover from the LRM spotters as well. Break the spotter's LOS and you break the LRM's ability to lock on. A dedicated anit-light mech in your unit should have little trouble removing the other team's forward spotters.
I played for a few hours last night and, like the OP, never once died from an LRM barrage.
This is a true story, I play a Jenner often. Mostly to nail other lights or spot for my boats and when I can to cap. However, as a Jenner ... one has to tread VERY carefully. Even more so than before (especially considering how easily my legs now get damaged by simply moving)
#183
Posted 07 November 2012 - 07:38 PM
If you think me in my spotter doing my TAG LRM rain dance around an Atlas, then watching him get obliterated in all of 10 seconds is right, then yeah. I guess.

#184
Posted 07 November 2012 - 08:05 PM
Z0MBIE Y0SHI, on 07 November 2012 - 06:38 AM, said:
And I bet the people piloting those LRM boats are wishing for NUKE type weapon.
1 button press all enemy is dead and still be saying how game is so much fun.

#185
Posted 07 November 2012 - 08:30 PM
so ... i see many people crying "LRM is OP, f..ck LRM, etc" ... bu i see too many people that's just go on front of her like a rambo or chuck norris ... hum ... well .. a mech is a big mecanic but still a mecanic that can be destruct ... huh
on the same time ... no one here complaint that the light before the last patch was OP too .... that's normal they says ... yeah no prob to go throug a group of 5 mech with easy move and no damage or so little .... hum is not so OP too ? but no many people on light mech cry for this ....and the team that play with 6 light and win to a normal group .. that's normal too ?
so ... the think i see with the last patch ... that' s a good thing because that's learn on light and other that's go front hand with no brain dont be well on MWO ... that's all.... so now after the hot fix ... scout ... work on the way has a scout and not just has a bronxsosaure ...
Edited by Hakkukakt, 07 November 2012 - 08:31 PM.
#186
Posted 07 November 2012 - 08:40 PM
1.) Kill the scouts
2.) Run for cover
But here is how you deal with Artemis
1.) Reduce speed to 0
2.) Shut down
3.) Put your head between your legs and kiss your butt goodbye...
Yep that should do it... But its ok...

#187
Posted 07 November 2012 - 08:59 PM
Edited by 8CH Trooper, 07 November 2012 - 08:59 PM.
#188
Posted 07 November 2012 - 09:41 PM
#189
Posted 07 November 2012 - 09:43 PM
Belorion, on 07 November 2012 - 04:43 AM, said:
Didnt read the rest of the thread..
This.
There are just more LRM's these days because people want to try the new shiny thing.
#190
Posted 07 November 2012 - 10:31 PM
This is a dodgy problem, even if it is somewhat realistic. Remember, Javelin missile launchers ALSO have a 90 degree approach on the top of enemies. It's a horrifying weapon that would scare the pants off of any armor combatant. But this being a competitive, fun game this probably can't stand as it is. Again this is a dodgy issue and I can't give a good, simple, elegant solution to fix it. Sure peeps can just adapt, but then what exactly will they adapt into? Pure LRM/Scout teams to trade attacks? A game like this should strike to keep as many options open as possible.
#192
Posted 07 November 2012 - 10:54 PM
Remember if you're being spotted and the spotter is negating your cover, you're effectively engaged in a 2v1. Meaning someone on their team is getting double teamed too (if your team is pressing like they should when one of their own is being pinned down).
Break LOS to the spotter or kill them is the best solution.
Personally I think LRMs shouldn't have as tight of a spread unless the firer has LOS to the target themselves (spread tightens when LOS is achieved and then they veer again when its broken, but lock is mantained (from spotter). This is fixed by Narc, Tag, and C3 Computer/Slave networks. Artemis can work as it does now as well.
This would simulate the indirect fire +1 mechanic in TT I believe.
Though admittedly I'm unsure how to make C3 networks more effective with direct fire weapons, perhaps a convergence bonus depending on how close teammates are. Of course C3 networks wouldn't work for PUG'ers.
#193
Posted 07 November 2012 - 11:36 PM
#194
Posted 08 November 2012 - 12:02 AM
Hardplace, on 07 November 2012 - 07:18 PM, said:
That being said LRMs do not need to be NERFED. They are far from OP. The only thing that is OP is a team of people working together better then a bunch of people who are not. Missles do not work inside 180 meters, at least 3 or 4 times a day my Cicada kills an Assault LRM boat or a Catapult silly enough to only bring 2 Small alsers to the show and who also has a team of dummies who are not protecting him, often times because they are distracted because me and my team used tactics and attention to detail, launched our assaults at the same time... The minimap is the best thing ever, I only pug.
In conclusion if you are getting killed by LRMs it could be for many reasons and some of them are situations were you did everything right or to the best of your ability but your opponent did it better. However it is not because LRMs are broken, this game is not all of a sudden LRM Warrior Online as some people would have you think, I just left a match and only saw one guy with LRMs. One out of sixteen is not LRM Warrior Online. I remember near the close of closed beta, all of the rage against Gauss Rifles and I said, In a few weeks you will be crying about LRMs, you need to get over it, its not the game it is you and this game is being developed, it is not finished enough to cry about yet.
Lets focus on what we can do better, suggestions to make the game better, and give the people in charge time to make this game as great as most of us understand that it will be. Instead of Hate/Love for the LRM/Gauss threads how about some focused on the MG and PPC, I would like to see them not suck...
Ok well, based on this thread, Im going to put you in the 2% hard core tournament level competition, because you think this fine. The rest of the 98% do not. Who do you balance for. The 2% or the 98% you balance for both actually. This is what has made successful free to play games. Im going to use LoL hear as an example and what has made it thrive is that it doesn't catter its balance around the tournament scene, it balances it around casual pugs too. Best example being evelynn was nerfed into the ground because her implementation made her weak on the tournament scene but too strong in uncordianted pugs. Yes she had easy counters at the high levels of play but hte lower people struggled with it. You can't just balance free to play game based off of team play, Since the majoirty will be puggers, or have a few friends. You must include everyone in the balance.
#195
Posted 08 November 2012 - 12:09 AM
#196
Posted 08 November 2012 - 12:18 AM
"If You Are Getting Killed By Lrms, You Are Playing Mechwarrior Online."
#197
Posted 08 November 2012 - 05:53 AM
#198
Posted 08 November 2012 - 06:11 AM
#200
Posted 08 November 2012 - 06:27 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users