Charger Fan Concept
#321
Posted 03 September 2012 - 07:39 AM
If all Mechs looks more like these, MWO could be the best MW EVER!
#322
Posted 05 September 2012 - 06:34 AM
#323
Posted 10 September 2012 - 02:34 PM
#324
Posted 12 September 2012 - 08:12 PM
Chian Chey Rychatlan, on 10 September 2012 - 02:34 PM, said:
Please do. They for the community, just give credit. Thanks
#325
Posted 13 September 2012 - 01:01 PM
The feeling I really get for these is battletech meets star wars. Your cockpits, clamshell exteriors, and severe cockpits and lines remind me so much of the ships and walkers from Star Wars.
#326
Posted 14 September 2012 - 11:59 AM
Scodo, on 13 September 2012 - 01:01 PM, said:
The feeling I really get for these is battletech meets star wars. Your cockpits, clamshell exteriors, and severe cockpits and lines remind me so much of the ships and walkers from Star Wars.
Hmm...
I don`t think so...
Different minds eh xD
#328
Posted 14 September 2012 - 02:55 PM
Also, since the names themselves are not in Macross or *shudder* Robotech (now I want to go take a shower to clean after saying that name), with these re-designs, it should be perfectly legal to include them in the game.... *hint, hint, Piranha Games*
#329
Posted 16 September 2012 - 10:38 AM
I find FD's Raven and Stalker more to my tastes, but you've done an excellent job with pretty much all of them, especially the unseen. The unseen often get a bye on being shoddily designed because of their nostalgia and "forbidden fruit" factor, but I believe they're in dire need of mech-anization all the same, to add "realism" and consistency (besides Warhammer, which is the mech that pretty much represents the humanoid heavy+ mech design, later expanded into Devastator and Loki. I digress, though).
Your redesigns left me speechless - never thought I'd see a Locust I'd like to pilot, but you've made it into a sleek beauty of a mech. Awesome job on straightening up the Marauder - your picture makes it look like a proud metal beast, rather than a tentacle-armed monkey with chronic back pain.
You sir, and FD share the same magic touch, capturing the spirit while dragging those tired drawings out of the uncanny valley and into something that one could imagine walking around. Hat's off to you.
Edited by Alex Wolfe, 16 September 2012 - 10:43 AM.
#330
Posted 17 September 2012 - 12:59 PM
#331
Posted 24 September 2012 - 01:58 PM
Great stuff!
What i miss right now is the cleaqned up Vindicator.
Can you show it to me?
I like you choosing some of the great forgotten designs.
Just think about great mechs like Javelin, Griffin, Shadowhawk, Victor, Cyclops, Zeus or Battlemaster...
#332
Posted 24 September 2012 - 03:08 PM
#333
Posted 24 September 2012 - 03:28 PM
shortpainter, on 19 April 2012 - 11:47 PM, said:
Ostroc
Ostall
these are VERY nice. I also like how they look nothing like the originals but, they still have that kinda feel of the originals so no problems from (dis)harmony gold and they look great
keep up the great work
#334
Posted 24 September 2012 - 03:56 PM
That dinky little gun you have on there doesn't look like it could house even an AC2.
The rest of the design is awesome, it's just that dorsal gun..
Also I LOVE that Champion design!
Edited by armyunit, 24 September 2012 - 03:57 PM.
#335
Posted 24 September 2012 - 04:26 PM
armyunit, on 24 September 2012 - 03:56 PM, said:
That dinky little gun you have on there doesn't look like it could house even an AC2.
The rest of the design is awesome, it's just that dorsal gun..
On the other hand though, the "original" Marauder's dorsal gun looks like it could house a whole other mech. Hollander is built around a gauss rifle smaller than that.
Looks perfect for a puny AC that has as much firepower as a medium laser to me, but hey, a matter of taste. Redesigns here are pure solid gold though.
Edited by Alex Wolfe, 24 September 2012 - 04:28 PM.
#336
Posted 10 October 2012 - 03:14 PM
L-L-L-LOVE your stuff shortpainter!
I would stab someone in the pinky (right through the fingernail) to see your Marauder in MWO! ;-)
I personally prefer the version with the arms placed forward, but I understand the logic of moving them up & back, both for functionality and to differentiate them from the original.
Edited by Magik0012, 10 October 2012 - 03:14 PM.
#337
Posted 13 October 2012 - 05:44 AM
Like your stile, keep going on!!
#338
Posted 13 October 2012 - 06:23 AM
shortpainter, on 21 April 2012 - 01:57 AM, said:
Marauder
Archer
Locust
INCREDIBLE!! PGI should hire you immediately.
#339
Posted 14 October 2012 - 01:05 AM
#340
Posted 29 October 2012 - 04:47 PM
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users