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The Problem With Lrms Is Not Damage


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#1 Scryed

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Posted 07 November 2012 - 09:40 AM

It is the way they arc, right now they somehow for some magical and fantastical reason reverted back to the way LRM's used to be, the previous patch had LRM's done right, the only thing Artemis should be doing is reducing lock time and tightening up the group pattern of the missiles, that is what needs to be fixed.

Edited by Scryed, 07 November 2012 - 09:40 AM.


#2 Squid von Torgar

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Posted 07 November 2012 - 09:43 AM

Exactly. Pre the latest patch they were effective but not OP. Now with the new flightpath they are just totally wrong (This coming from someone who uses them).

See below as originally posted by Grraarrgghh

Posted Image

Edited by Squid von Torgar, 07 November 2012 - 09:45 AM.


#3 QuantumButler

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Posted 07 November 2012 - 09:46 AM

This isn't a new flightpath, it's an old one from several patches ago, nono-artemis lrms have a steady trajectory and then a steep drop as they near their target, bypassing most cover, while artemis lrms just drop down ontop of their target at a 90 degree angle, bypassing any and all cover, with tight grouping so you melt things insanely fast to boot.

IF they keep this trajectory [which they shouldn't] they should be reverted to tabletop damage [1] per missile, but really they should just restore the good trajectory paths from l;ast patch where you could, you know, duck behind cover and not die to missiles.

Edited by QuantumButler, 07 November 2012 - 09:46 AM.


#4 Tickdoff Tank

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Posted 07 November 2012 - 09:47 AM

I agree. LRMs should be punishing to a mech in the open, but mitigated by taking cover. I have never felt that LRMs were OP before, but with the flight path granted by Artemis I think that there needs to be a change.

You can still take cover from an Artemis launch, but it is much harder than it should be. I think they could flatten the trajectory of the LRMs and see how it works.

#5 Scryed

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Posted 07 November 2012 - 09:48 AM

View PostQuantumButler, on 07 November 2012 - 09:46 AM, said:

This isn't a new flightpath, it's an old one from several patches ago, nono-artemis lrms have a steady trajectory and then a steep drop as they near their target, bypassing most cover, while artemis lrms just drop down ontop of their target at a 90 degree angle, bypassing any and all cover, with tight grouping so you melt things insanely fast to boot.

IF they keep this trajectory [which they shouldn't] they should be reverted to tabletop damage [1] per missile, but really they should just restore the good trajectory paths from l;ast patch where you could, you know, duck behind cover and not die to missiles.


^ Exactly because LRM's were effective but but cover was effective too, but right now this 90 degree arc stuff, as well as no screen shake for the missile damage cause people cried about it is ********, BRING BACK THE SCREEN SHAKE TOO, it lets me know im doing something wrong.

#6 Squid von Torgar

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Posted 07 November 2012 - 09:49 AM

Actually the TT version of Artemis requires LOS to work. Currently you just need info from another spotter for it to behave like a Javelin ATM.

They should return to the old flight path model (the one in the game pre this patch). They should make Artemis work only with LOS, and even then it should only use the current non Artemis LRM flight path.

Thats called balance.

#7 Joseph Mallan

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Posted 07 November 2012 - 09:49 AM

I'm a Missile Boat Captain and I agree with this statement.

#8 Crockdaddy

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Posted 07 November 2012 - 09:55 AM

I concur. As both a LRM boat and Jenner pilot watching the craziness from afar. You can't hide and the problem with balance seems obvious right now.

#9 nimrodusmaximus

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Posted 07 November 2012 - 10:03 AM

LRMs before patch were FINE. I can't say why they're now insanely stupid - whether it's Artemis or flight path or lack of full 8 man coordination or what. I don't use LRMs and before would just take cover or absorb a volley or two while closing the distance, but that doesn't seem to be working for me now.

#10 Scryed

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Posted 07 November 2012 - 10:03 AM

I bet if they hotpatched fixed the arc, a lot of this LRM is OP BS will go away

#11 QuantumButler

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Posted 07 November 2012 - 10:05 AM

View PostScryed, on 07 November 2012 - 10:03 AM, said:

I bet if they hotpatched fixed the arc, a lot of this LRM is OP BS will go away


It would, the only thing that really makes them OP is the flightpath.

They were fine last patch sure some called 'em OP, but really they were pretty well balanced imo, real deadly but you could hide behind buildings or rocks to block 'em, now you just can't.

Edited by QuantumButler, 07 November 2012 - 10:06 AM.


#12 Cel

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Posted 07 November 2012 - 10:06 AM

You're all cute.

#13 Squid von Torgar

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Posted 07 November 2012 - 10:06 AM

Quote

I bet if they hotpatched fixed the arc, a lot of this LRM is OP BS will go away


Of course it would, but that would mean that it is not intentional.

My fear is that they will just say "Oh dont worry guys, ECM will fix it". We had to make LRMs OP otherwise people would say ECM is OP.

It seems that they try to rebalance the game according to each new feature (See DHS) and not the other way around.

Edited by Squid von Torgar, 07 November 2012 - 10:08 AM.


#14 Scryed

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Posted 07 November 2012 - 10:06 AM

Wow it is finally good to see people on this forum that can actually read before they go full ****** and post NERF LRMS DEY IS OP!!!ONE!!!11!!

#15 Taryys

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Posted 07 November 2012 - 10:07 AM

I am a missile boat captain too, and I also approve this message.

#16 Cel

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Posted 07 November 2012 - 10:09 AM

View PostScryed, on 07 November 2012 - 10:06 AM, said:

Wow it is finally good to see people on this forum that can actually read before they go full ****** and post NERF LRMS DEY IS OP!!!ONE!!!11!!

Just because you have 6 people that agree with you, it doesn't mean it's correct. It's like if 6 republicans get together in the same room and they automatically think they are correct and everyone else is wrong.

#17 Scryed

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Posted 07 November 2012 - 10:10 AM

View PostCel, on 07 November 2012 - 10:09 AM, said:

Just because you have 6 people that agree with you, it doesn't mean it's correct. It's like if 6 republicans get together in the same room and they automatically think they are correct and everyone else is wrong.


Hey look, it is one of the guys that ran out into a open field and got bombarded.

HI CEL

Ok then some constructive critcism on how to fix LRM's



GO!

Edited by Scryed, 07 November 2012 - 10:13 AM.


#18 QuantumButler

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Posted 07 November 2012 - 10:10 AM

View PostCel, on 07 November 2012 - 10:09 AM, said:

Just because you have 6 people that agree with you, it doesn't mean it's correct. It's like if 6 republicans get together in the same room and they automatically think they are correct and everyone else is wrong.


And that works both ways, just because you think you're correct doesn't make it so.

#19 Cel

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Posted 07 November 2012 - 10:12 AM

View PostQuantumButler, on 07 November 2012 - 10:10 AM, said:

And that works both ways, just because you think you're correct doesn't make it so.

I can pull up 4 threads right now with more people that agree on this matter. You can also join a game and do a vote and see what the majority think, because only an average of 2% of all players ever visit the forums for the game they play and an even smaller number actually post, the rest lurk.

It should also be mentioned that you are all extremely ******* biased to the point that you're blind to game balance. I have played all over the fence and jumped it back and forth, I don't want LRM to be worthless, but the previous patch and THIS patch are what's killing the game regardless what your opinion is, look outside the thread and you'll see the discontent, you think there's too much whining? you ever heard the saying "no news is good news" ? yeah that goes for all the people that enjoy the game.

If there wasn't as many problems with this game, the forum would be a much quieter place because they would be spending their time playing instead of talking about it.

Edited by Cel, 07 November 2012 - 10:17 AM.


#20 Tickdoff Tank

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Posted 07 November 2012 - 10:12 AM

View PostCel, on 07 November 2012 - 10:09 AM, said:

Just because you have 6 people that agree with you, it doesn't mean it's correct. It's like if 6 republicans get together in the same room and they automatically think they are correct and everyone else is wrong.


Would you mind expressing your opinion? I am interested in seeing all sides of the issue. I did not, and do not, think that LRMs were OP prior to this patch. But with the new flight pathing the LRMs seem to be a little more effective than they should be. If they ignore cover, which they are doing much more often now, then the main reason that LRMs were NOT OP last patch is removed.





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