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The Problem With Lrms Is Not Damage


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#21 QuantumButler

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Posted 07 November 2012 - 10:15 AM

View PostCel, on 07 November 2012 - 10:12 AM, said:

I can pull up 4 threads right now with more people that agree on this matter. You can also join a game and do a vote and see what the majority think, because only an average of 2% of all players ever visit the forums for the game they play and an even smaller number actually post, the rest lurk.


Wait what even is your position.

Mine is that LRMs are vastly OP now, but were not OP prepatch, simply because you can hardly take cover from them now when you used to be able to do so.

#22 Scryed

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Posted 07 November 2012 - 10:21 AM

View PostCel, on 07 November 2012 - 10:12 AM, said:

I can pull up 4 threads right now with more people that agree on this matter. You can also join a game and do a vote and see what the majority think, because only an average of 2% of all players ever visit the forums for the game they play and an even smaller number actually post, the rest lurk.

It should also be mentioned that you are all extremely ******* biased to the point that you're blind to game balance. I have played all over the fence and jumped it back and forth, I don't want LRM to be worthless, but the previous patch and THIS patch are what's killing the game regardless what your opinion is, look outside the thread and you'll see the discontent, you think there's too much whining? you ever heard the saying "no news is good news" ? yeah that goes for all the people that enjoy the game.

If there wasn't as many problems with this game, the forum would be a much quieter place because they would be spending their time playing instead of talking about it.


Lrms were fine previous patch, you could take cover from them, now cover does not stop lrms from hitting, Gee not hard to figure out they messed with the flight paths there.

Fix the flight path crap and most of the whine will go away, or post an alternative or just don't post at all mr. I-am-negative-all-the-time-yet-I-am-always-right-because-i-have-more-posts-than-you-and-I-hate-LRMs.

#23 Cel

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Posted 07 November 2012 - 10:25 AM

View PostQuantumButler, on 07 November 2012 - 10:15 AM, said:

Wait what even is your position.

Mine is that LRMs are vastly OP now, but were not OP prepatch, simply because you can hardly take cover from them now when you used to be able to do so.

1)LRMs do slightly too much damage to the point where they are the most popular weapon of choice.
2)It has stopped being a support/suppress weapon.
3)It can kill mechs (of any weight) anywhere from 6 to 10 seconds flat (before prior patch) by one LRM boat. (thus the popularity)
4)LRMs have a slightly tighter cluster than SRMs do. (SRMs shoot like shotguns, but even more innacurate, LB10X is the closest thing to a real shotgun).
5)This patch.
6)Cover wasn't working for the most part since most missiles were going through geometry.
7)There used to be a difference between skilled LRM players and bad ones, now there is none.
(aka skilled players shooting into the sky, then acquiring a target when the missiles were above the enemy so they could target their cockpit)

View PostScryed, on 07 November 2012 - 10:21 AM, said:


Lrms were fine previous patch, you could take cover from them, now cover does not stop lrms from hitting, Gee not hard to figure out they messed with the flight paths there.

Fix the flight path crap and most of the whine will go away, or post an alternative or just don't post at all mr. I-am-negative-all-the-time-yet-I-am-always-right-because-i-have-more-posts-than-you-and-I-hate-LRMs.

I'm not going to continue arguing on a completely biased thread, look up the other threads or stop being so stubborn when pictures, diagrams and anecdotes of personal experiences from both shipping and receiving have already been discussed to a great deal.

#24 QuantumButler

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Posted 07 November 2012 - 10:26 AM

View PostCel, on 07 November 2012 - 10:23 AM, said:

1)LRMs do slightly too much damage to the point where they are the most popular weapon of choice.
2)It has stopped being a support/suppress weapon.
3)It can kill mechs (of any weight) anywhere from 6 to 10 seconds flat (before prior patch) by one LRM boat. (thus the popularity)
4)LRMs have a slightly tighter cluster than SRMs do. (SRMs shoot like shotguns, but even more innacurate, LB10X is the closest thing to a real shotgun).
5)This patch.
6)Cover wasn't working for the most part since most missiles were going through geometry.
7)There used to be a difference between skilled LRM players and bad ones, now there is none.
(aka skilled players shooting into the sky, then acquiring a target when the missiles were above the enemy so they could target their cockpit)


I think they do abit too much damage too, but if they fixed trajectories they would go back to being managable.

The point is what the **** are you even arguing about we all agree lrms are OP.

#25 Scryed

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Posted 07 November 2012 - 10:29 AM

View PostCel, on 07 November 2012 - 10:25 AM, said:

1)LRMs do slightly too much damage to the point where they are the most popular weapon of choice.
2)It has stopped being a support/suppress weapon.
3)It can kill mechs (of any weight) anywhere from 6 to 10 seconds flat (before prior patch) by one LRM boat. (thus the popularity)
4)LRMs have a slightly tighter cluster than SRMs do. (SRMs shoot like shotguns, but even more innacurate, LB10X is the closest thing to a real shotgun).
5)This patch.
6)Cover wasn't working for the most part since most missiles were going through geometry.
7)There used to be a difference between skilled LRM players and bad ones, now there is none.
(aka skilled players shooting into the sky, then acquiring a target when the missiles were above the enemy so they could target their cockpit)


I'm not going to continue arguing on a completely biased thread, look up the other threads or stop being so stubborn when pictures, diagrams and anecdotes of personal experiences from both shipping and receiving have already been discussed to a great deal.


You are biased to hate LRM's, yet everyone else in this thread is looking to fix the ARC, one thing at a time because I don't know if you have seen the track record of PGI at the moment, fix a couple of things several other things break, but generally if they fix one thing they usually only fix one thing, and if you are gonna stop arguing then stop arguing. Simple as that.

And you still hate LRMS, but look at all the trial mechs with LRMs on them ;)

#26 Toolan

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Posted 07 November 2012 - 10:36 AM

i totally agree. Its not the damage or artemis, its the new flying path

#27 Skyfaller

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Posted 07 November 2012 - 10:38 AM

View PostQuantumButler, on 07 November 2012 - 09:46 AM, said:

IF they keep this trajectory [which they shouldn't] they should be reverted to tabletop damage [1] per missile, but really they should just restore the good trajectory paths from l;ast patch where you could, you know, duck behind cover and not die to missiles.


I am an LRM player and I approve of this.

Lower the LRM damage down to 1 and give more LRM ammo per ton to compensate.

Change ARTEMIS guidance to simply tighten the missile spread VERY tightly on the down-arc of the missiles. This increases chance of a single area receiving the most damage as opposed to spread all over.

The flight path does need to be changed too. The current artemis flight path makes any and all cover irrelevant. It needs to be returned to a 70 degree flight angle rather than the current 85 degree.

#28 Sephlock

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Posted 07 November 2012 - 10:40 AM

Obviously the solution to all this is to un nerf srms and ssrms, and engine speed. And put ramming back in, along with the dragon dozer. Oh, and buff the close range specialist weapons like machine guns, LBX, and flamers.

And make the heavier ACs stronger/fire much faster.

And buff ppcs. And narc.

#29 Scryed

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Posted 07 November 2012 - 10:41 AM

View PostSephlock, on 07 November 2012 - 10:40 AM, said:

Obviously the solution to all this is to un nerf srms and ssrms, and engine speed. And put ramming back in, along with the dragon dozer. Oh, and buff the close range specialist weapons like machine guns, LBX, and flamers.

And make the heavier ACs stronger/fire much faster.

And buff ppcs. And narc.

Yeah but remember when PGI fixes multiple things, they also break multiple things, so let do one thing at a time....LOL

#30 QuantumButler

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Posted 07 November 2012 - 10:42 AM

View PostSephlock, on 07 November 2012 - 10:40 AM, said:

Obviously the solution to all this is to un nerf srms and ssrms, and engine speed. And put ramming back in, along with the dragon dozer. Oh, and buff the close range specialist weapons like machine guns, LBX, and flamers.

And make the heavier ACs stronger/fire much faster.

And buff ppcs. And narc.


You're making me sad man, those are all things I want desperately.

#31 Cel

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Posted 07 November 2012 - 10:44 AM

View PostScryed, on 07 November 2012 - 10:29 AM, said:


You are biased to hate LRM's, yet everyone else in this thread is looking to fix the ARC, one thing at a time because I don't know if you have seen the track record of PGI at the moment, fix a couple of things several other things break, but generally if they fix one thing they usually only fix one thing, and if you are gonna stop arguing then stop arguing. Simple as that.

And you still hate LRMS, but look at all the trial mechs with LRMs on them :(

*shrug* They don't want to listen to anyone when it comes to trial mechs. It may be a good idea to not listen too much, but this company is so green that I'm starting to have doubts in that regard.

I started playing with an LRM boat, I played with premades and pugs, I got bored real quick. I did decent damage, but it was never above 600 to the point where I was out-doing everyone in the front lines that were taking damage. I switched to assault and I've been playing ever since while switching armaments all the time. I've noticed first hand from there the damage increase on LRM and the team builds. It went from being 2 LRM boats to 4 which is already a lot, and now no less than 6 unless you're in a really rare match where everyone decided they weren't going to LRM since everyone was already doing it.

I've even fought with and against teams where everyone including the lights had LRM. I've played all weights extensively, shot LRM on premades and pugs, gotten shot by LRMs through tons of patches and seen it evolve, so I can definitely tell you that I'm not biased when it comes to LRM. I hate the ******* things, but I don't want them to be useless because I want some protecting my back as well. I don't know if I can make it any clearer than what I wrote. ;)

This is what I want:
Posted Image

#32 Scryed

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Posted 07 November 2012 - 10:56 AM

View PostCel, on 07 November 2012 - 10:44 AM, said:

*shrug* They don't want to listen to anyone when it comes to trial mechs. It may be a good idea to not listen too much, but this company is so green that I'm starting to have doubts in that regard.

I started playing with an LRM boat, I played with premades and pugs, I got bored real quick. I did decent damage, but it was never above 600 to the point where I was out-doing everyone in the front lines that were taking damage. I switched to assault and I've been playing ever since while switching armaments all the time. I've noticed first hand from there the damage increase on LRM and the team builds. It went from being 2 LRM boats to 4 which is already a lot, and now no less than 6 unless you're in a really rare match where everyone decided they weren't going to LRM since everyone was already doing it.

I've even fought with and against teams where everyone including the lights had LRM. I've played all weights extensively, shot LRM on premades and pugs, gotten shot by LRMs through tons of patches and seen it evolve, so I can definitely tell you that I'm not biased when it comes to LRM. I hate the ******* things, but I don't want them to be useless because I want some protecting my back as well. I don't know if I can make it any clearer than what I wrote. ;)

This is what I want:
Posted Image


See this is what I wanted to see from you, a real post, not a post that just argues to argue.

I was like you started out as a missle support man, but lrms sucked then, then i created my brawler atlas nick named Gatlas, but my Clan likes me in a missile boat as well, but right now they need to bring back the old flightpaths first, then tweak the damage then fix the environment bugs, but knowing their track record, it will be a while.

#33 mike29tw

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Posted 07 November 2012 - 11:08 AM

My guess is the roll back of hit detection code accidentally brought back the ridiculous LRM flight path in close beta. Sometimes my LRM launches the way it is before this patch with normal arc, so the new flght path is most likely not intended.

#34 Scryed

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Posted 07 November 2012 - 11:12 AM

View Postmike29tw, on 07 November 2012 - 11:08 AM, said:

My guess is the roll back of hit detection code accidentally brought back the ridiculous LRM flight path in close beta. Sometimes my LRM launches the way it is before this patch with normal arc, so the new flght path is most likely not intended.


I think someone forgot a decimal point and just messed it up for everything.

#35 Calmon

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Posted 07 November 2012 - 11:14 AM

View PostScryed, on 07 November 2012 - 09:40 AM, said:

It is the way they arc, right now they somehow for some magical and fantastical reason reverted back to the way LRM's used to be, the previous patch had LRM's done right, the only thing Artemis should be doing is reducing lock time and tightening up the group pattern of the missiles, that is what needs to be fixed.


Artemis has nothing to do with it. I play without and they fly over biggest building/rocks now.

#36 Myzon

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Posted 07 November 2012 - 11:21 AM

I agree with most of the statements here. I'm running a cent. now and as soon as I see that incoming missile sign I know i'm about 20 secs from dead no matter where I am. It seems to me that the ams should mitigate some of that damage. Today (haven't played since last patch) it seems like every match i'm dealing with 3 or more missile boats. In one match 2 of the enemy cats were running nothing but lrm's (nice if you can get in close). I agree something should be done about them. Unfortunately, to be honest, I'm not experienced enough yet to have a good solution. (just got frustrated enough to voice an opinion)

#37 Scryed

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Posted 07 November 2012 - 11:22 AM

View PostCalmon, on 07 November 2012 - 11:14 AM, said:


Artemis has nothing to do with it. I play without and they fly over biggest building/rocks now.


Apparently you didn't read the post.

#38 Khobai

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Posted 07 November 2012 - 11:23 AM

LRMs SHOULD fly over buildings and rocks. Theyre indirect fire weapons. The problem is they do way too much damage.

#39 Cel

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Posted 07 November 2012 - 11:23 AM

View PostCalmon, on 07 November 2012 - 11:14 AM, said:


Artemis has nothing to do with it. I play without and they fly over biggest building/rocks now.


Posted Image

#40 Sir Prometheus

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Posted 07 November 2012 - 11:25 AM

Artemis or not, but particularly without, a significant portion of the missiles need to miss. I forget the exact stats, but in TT, out of a LRM 20 shot, only a few of them would hit, and they were all very evenly distributed.





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