Pht, on 19 April 2012 - 05:07 PM, said:
Which is it? Weapons hard points are based off of the number of weapons in a mech in the parent system or off of the space any weapon takes up in the parent system?
Something is being left out...
Can we ditch the lingo and make this clear? IE, use "size," or something like that, not hardpoint, critical, etc... ?
The answer part of this question and answer on this topic is [b]confusing!
I have no idea why people keep getting confused on the hardpoint/critical issue. It's really not that hard, guys.
You have a location on a 'Mech. That location has critical spaces. This tells you how much physical room you have to put something. This can be weapons, part of your engine, ammo, whatever. The critical spaces don't care what you put in them, only that whatever you're trying to put in will fit.
The location also has hardpoints. These are basically sockets you can plug weapons into (call them power hookups, ammo feeds, whatever makes it easier to picture). Hardpoints can only have specific types of weapons plugged into them. The hardpoints don't care how big the weapon is, only that it's got a matching plug, and you can only plug in one weapon per hardpoint.
So you need two things in order to be able to mount a weapon in a location: the physical space for it to sit in(crits), and a socket of the appropriate type to plug it into(hardpoint).
Say you have a location with 4 free criticals, 2 ballistic hardpoints, and an energy hardpoint. In this location, you can plug in a PPC, because it has both the room (4 crits, 3 needed by PPC) and a free socket (PPC needs an energy hardpoint). You could also fit two machineguns (2 crits, 2 ballistic hardpoints). You could not, however, fit two medium lasers, because while they'd fit physically (2 crits) there aren't enough sockets for them (needs 2 energy hardpoints, location only has one). You could, however, fit a large laser (2 crits, 1 energy hardpoint) and two machineguns (2 crits, 2 ballistic hardpoints).
It sounds like people keep trying to link hardpoints and crits together, as in "this energy hardpoint has two crit slots available," but that's not the case. They're completely separate things. The only thing that links them together is that they both apply to a particular location on a 'Mech.
As for this:
Quote
So an awesome can only mount ONE energy weapon of any type where a PPC was? ... even a small laser?
If it only had one energy weapon hardpoint in that location, yes. If you pull the PPC, it frees up one energy hardpoint, into which you could plug only one other weapon.
However, as the devs posted in this thread earlier, the base 'Mech config may actually have extra hardpoints above what its base loadout requires, it's just that they're not being used because the 'Mech is already at its weight limit. So, for the Awesome, while it only has one PPC mounted in its arms, there may actually be two or three total energy hardpoints there, it's just that there's only one in use by the base loadout.