buckX, on 08 November 2012 - 07:29 AM, said:
The "problem" with DHS is really obvious, and it's directly related to PGI's decision to lower RoF without changing the dissipation on heat sinks. In MWO, more heat sinks = more dps. There's essentially never a time when that isn't the case. Removing weapons to add more heat sinks is almost always the dps maximizing strategy with any normal build.
In the TT, you can have as many heatsinks as your mech needs, essentially. You might not quite make it heat neutral, because you know you won't be firing constantly, but you get pretty close. When DHS hits the scene, Awesome heat dissipation goes from the standard 28 all the way up to 40. That's great. Does it make their damage skyrocket? Not really. They still don't have the weight to carry a ton of extra weaponry. What it does is allow them to add a bit of damage (2 SSRM2s and a MPL), and upgrade the SL to a SPL, and the PPCs to ERPPCs. So some gain in weaponry from the weight savings, but in terms of how it uses all that extra heat, it's mostly to purchase additional range. For lights, the response is to simply stop buying heatsinks. The Jenner with 4 ML and an SRM4 would need 15 heatsinks to be heat neutral, so it would be spending several tons of them. With DHS, the engine heatsinks totally cover it, so it's merely an upgrade to the tune of a few tons freed up.
The entire problem with DHS balance for different weight classes (and SHS vs. weapon tonnage) is tied to the fact that mechs run so hot that heatsinks are no longer something you choose based on loadout, they're something that are a rough measure of your mech's damage.
right, because heat is a balancing mechanic to the game.
trying to balance MWO to TT systems is a baaad idea because it's a video game, not a dice roller. essentially your whole post is why DHS got reduced in power, to still apply heat as a mechanic to the game. heat neurtrality is something they don't want to occur unless the pilot forsakes firepower to do so. (IE. taking off heavy heat, higher damage weapons).
DHS's are great now, theyre still advantageous, at the cost of being able to add ANYTHING ELSE to your mech (especially if you use FF or ES, you're looking at 3-4 weapons at best unless you run all small and medium lasers, and even then...) theyre less useful in assault mechs, but depending on your build, you'd probably want standards anyway so you can max out armor with FF, or reduce weight with ES to fit more gauss ammo, if you're the Awesome, the DHS are good because you're usually boating lasers, and don't need these shifts in mech tonnage.
I personally like and welcome our new double heat overlords.