Hunchie?
#1
Posted 18 November 2012 - 11:55 AM
#2
Posted 18 November 2012 - 11:58 AM
#3
Posted 18 November 2012 - 12:12 PM
H is more balanced, but you can try things like multiple ACs in a G.
#4
Posted 18 November 2012 - 03:05 PM
I must say, I am biased against ballistic weapons and I think the triple slot will largely go to waste, unless you want to dink around with triple MGs... which quickly gets old.
Ballistic stuff weighs a lot, and you'll quickly realize that 3x AC2 has eaten up 20 tons which may have been better spent elsewhere, from my experience, it was better to just go with a single LBX or Gauss, especially on a medium mech which is not that generous with the available tonnage.
#5
Posted 18 November 2012 - 03:35 PM
#6
Posted 18 November 2012 - 06:58 PM
(which makes me sad. I really liked MGs in the TT game.)
#7
Posted 18 November 2012 - 07:12 PM
#8
Posted 19 November 2012 - 10:51 AM
#9
Posted 19 November 2012 - 09:42 PM
#10
Posted 20 November 2012 - 06:44 AM
#11
Posted 20 November 2012 - 07:11 AM
#12
Posted 22 November 2012 - 09:22 AM
Edit: i don't average over 300 or anything. I certainly get popped trying to get behind heavies. I'm just saying it can be an effective build.
Edited by Lord Fiend, 22 November 2012 - 09:26 AM.
#13
Posted 22 November 2012 - 03:52 PM
I learned to enjoy the 4G variant(primarily because I was stuck with it). I tried a variety of loadouts, including the outlandish triple AC 2 option but as an earlier user stated, that's a lot of tonnage you're probably not going to use well. The most viable build for me would have to be AC 20 with 3 medium lasers and as much rounds as you can cram in. I regularly get kills with it averaging 1 or 2 a match with varying damage.
It works best as an escort/ striker for your assaults and heavies. A single hunchback is not an attack force and you'll die very quickly if you try rambo.
4H probably is the better model however as 50 tons isn't much to work with in terms of 3 ballistics slots.
#14
Posted 22 November 2012 - 05:09 PM
At the moment I'm using a 4H with Endo-Steel, Double Heat Sinks, an AC/20 w/ 3 tons ammo and 5 Medium Lasers. Any extra space is for heat sinks. It's pretty effective.
Darius Otsdarva, on 22 November 2012 - 03:52 PM, said:
I learned to enjoy the 4G variant(primarily because I was stuck with it). I tried a variety of loadouts, including the outlandish triple AC 2 option but as an earlier user stated, that's a lot of tonnage you're probably not going to use well. The most viable build for me would have to be AC 20 with 3 medium lasers and as much rounds as you can cram in. I regularly get kills with it averaging 1 or 2 a match with varying damage.
It works best as an escort/ striker for your assaults and heavies. A single hunchback is not an attack force and you'll die very quickly if you try rambo.
^^ This is good advice.
I find that you do need to play the Hunchback quite passively initially until you can get within brawling range, hopefully when people are already damaged and you have backup. Then you unload your AC/20 rounds into their weak point and take them down.
Edited by LethalMezzle, 22 November 2012 - 05:09 PM.
#15
Posted 23 November 2012 - 05:07 AM
#16
Posted 23 November 2012 - 05:12 AM
#17
Posted 23 November 2012 - 09:28 AM
#18
Posted 23 November 2012 - 01:58 PM
#19
Posted 23 November 2012 - 11:29 PM
Does it lack the sheer wow power of the -G's 20? Yes, it does. I personally find the extra energy hardpoints gives me more options in close, or if I should run out of ammo in a prolonged fight. If you've got a steady hand, and pick your cover well, the -H is, pound for pound, the better choice. Not by much, mind, but enough to make a difference.
#20
Posted 24 November 2012 - 08:12 AM
I piloted a Jenner before the open beta reset, and made the switch to hunchback afterwards. Having decided to master the hunchback, I can say that it's a very versatile series, with something for everyone. Additionally, you can make mistakes more easily on a hunchback, and it isn't costing you the same as with a more expensive chassis. It's a great mech for figuring out the different weapons, and figuring out your play style.
1) it can go pretty fast if you want a fast mech... you can push it to be the speed of a slower light mech at the cost of some weapon load outs.
2) it can brawl up close, with either a double pack of SRM6s, or an AC20, or a hunch-ful of little pewpewpew lasers.
3) it can stand back and be an LRM boat if you get the J variant.
4) it can be a sniper with a gauss, some AC2s, or PPCs.
Basically, there's a version for anything you might want to experiment with, and mastering the chassis gives you a wide variety of experience at only ~3.5 million cbills per mech. At that point, you figure out which model you had the most fun with, or were the best at piloting, and get something a touch more specialized.
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