I imagine LRM damage nerf isn't just Artemis LRMs, but all.
While I say that pre-patch LRM balance wasn't bad, these changes will be welcome because right now it IS LRMwarrior Online. Sorry for anyone who believes otherwise, but I played LRMpult and Brawlerpult and I saw what's going on.
My Artemis C1 with LRM10's
brutally murdered everyone when I was commanding a lance with a pair of scouts with TAG. The missiles I was firing were going down with such a tight grouping they had to be touching each other. And that reflected on the targets, of course...
And my K2 Laserpult? Well.... ... despite being real good at dodging (I don't even need AMS unless I'm brawling, usually, and I rarely died to LRM fire), I couldn't help but notice just how brutal LRMs are. From the one time where I took a barrage for like 5 seconds and died, behind a hill that would've stopped missiles normally, to the lack of cockpit jarring (there's little warning other than the incoming missile flash) ... well. LRMs tomorrow will be better. Right now, they're the "I Win" button. Just grab 4 Atlas/Awesomes, slap in Artemis LRM launchers, walk to enemy base, brutally murder anyone that stands in your way. That just isn't fun for anyone involved.
I'll be waiting to see what happens tomorrow.