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Hotfix Nov. 8Th - COMPLETE


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#121 Buttski

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Posted 07 November 2012 - 10:46 PM

poor lil lrm-spammer-boys ^_^
are your 'skills' fading with this patch?

Edited by Buttski, 07 November 2012 - 10:47 PM.


#122 Redmond Spiderhammer

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Posted 07 November 2012 - 10:47 PM

I like this fix. It should not cripple LRMs but they should still be an important part of the team. Ideally after the fix you will see people piloting LRM boats not because they are super easy or OPd or rack up the most damage or the most kills, but because that is the style of play or type of mech they like the most, I dont think that has been the case over the last little while, even before the Artemis patch.

#123 impaledface

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Posted 07 November 2012 - 10:48 PM

Digging the hotfix notes, only thing is I preferred the lrms to rock your cockpit more than the incoming missle flashing on my screen. I usually end up not noticing the lrms hitting me becuase I am used to the rocking, but either way thank you for the fix of the lrms. It was slowly turning into lrmonline. Also still would appreciate the cover fix, because sometimes the lrms go through cover like on river city and forest colony.

#124 Sephlock

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Posted 07 November 2012 - 10:54 PM

View PostDak Darklighter, on 07 November 2012 - 05:39 PM, said:

Would you kindly extrapolate and explain in numerical figures?


Are all 3 needs really necessary? One should suffice, maybe two...

#125 Fooooo

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Posted 07 November 2012 - 11:02 PM

View PostTickdoff Tank, on 07 November 2012 - 05:18 PM, said:


You do understand what he is talking about right?

Have you seen the Jenner's running around with part of their mech sticking out at a weird angle? That is viewing the Jenner from a 3rd person view, and we are seeing a graphics bug. That is what is being addressed.





Some more info...........

The cockpits are a seperate model basically "placed ontop / inside" the main model afaik. (there is models of cockpits that are at the height of the respective mech models cockpit location, so if you look at them in any 3d proggy or something they would look to be afloat in the air etc) Sometimes these are getting "detached" from the main model somehow.....I've had it happen when I was running against some terrain..then dieing and seeing my cockpit WAY back. ^_^

TBH I'm not sure if other people can see this or just you........if others can see it then it probably shouldn't draw them for others etc.....


Also nice work on the quick hotfix.....I didn't think you guys would let that stay for long.

Edited by Fooooo, 07 November 2012 - 11:20 PM.


#126 twibs

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Posted 07 November 2012 - 11:12 PM

View PostNikol Grall, on 07 November 2012 - 10:46 PM, said:

PS: Ok i understand both the artemis spread and arc fixes. However nerfing LRM damage is a pure knee-jerk reaction to whining about LRMs from people who do not know how to play against them.


He said *slight* damage reduction. LRM was already very powerfull pre-patch, ARTEMIS made it even stronger even without the arc-bug. I suspect that going down from the current 2 per missile to something 1,7-1,8 per missile would be great and totally justified.

#127 Itka

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Posted 07 November 2012 - 11:13 PM

Great! I tried loading up my founders atlas with 2 LRM20 and Artemis and 9 tons of ammo. Became easy mode :-/

#128 Varil Rau

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Posted 07 November 2012 - 11:13 PM

Thank you!

My jenner hugely thanks you!

It was not impossible to counter those lrm boats, only thing you needed to do was to break lock on every single enemy team member - meaning to effectively work as a spotter you had to be far and with another scout to maintain locks for your team while your own firesupport is raining death from above.

Especially those artemis systems are a sudden death for lights - just be on the reciving end of the salvo and your done. Keep artemis as a direct line of sight as it should be, and ill love it. Then it would give me hard times if im not paying attention - but still i should be able to sneak close to the enemy fire support without being blasted to pieces becouse someone on the other side of the map can see me..

Keep the nerf for ssrm's - it actually makes srm's a viable option now. If you want to oneshot lights then your streakcat has to have srm's - but be advised, you might need to wait and aim instead of just clicking the button to kill me. Prepatch i noticed huge increase of streakcat's just oneshotting scouts.. (with the new system you might actually need two shots with streaks - or one volley from two srm6)

#129 sts47

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Posted 07 November 2012 - 11:15 PM

View PostDak Darklighter, on 07 November 2012 - 05:39 PM, said:

Would you kindly extrapolate and explain in numerical figures?


I remember Garth telling on reddit that we don't want numbers. I HATE that. WE WANT NUMBERS!

#130 Fooooo

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Posted 07 November 2012 - 11:24 PM

View Poststs47, on 07 November 2012 - 11:15 PM, said:


I remember Garth telling on reddit that we don't want numbers. I HATE that. WE WANT NUMBERS!


Well, he is right in a way. There is probably more people who would either not care about the numbers, or just flat out not read the patch notes, than there are people who would like this info.

Still, it would be nice, and to be fair they HAVE started adding more actual numbers instead of just stating the change without them.

Edited by Fooooo, 07 November 2012 - 11:24 PM.


#131 Onyx Rain

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Posted 07 November 2012 - 11:25 PM

View PostHelvyk, on 07 November 2012 - 10:39 PM, said:


Artemis should not work with TAG or NARC at all.


Why not?...

With the dmg on LRMs being lowered, and artemis spread being increased, and LRM arc being fixed, even with Tag/narc and Artemis, you'll just essentially end up with something that at worst is about where LRMs were before the patch.

Arguably that might be slightly OP but it was managable. And with the hot fix it will only be like that in moments where someone is Tagged, the LRM boat has line of sight, and artemis is equipped...that isn't to bad IMO. Actually might be less OP overall then before the patch.

Worlds better then what we have till they get it hot-fixed, and not really any worse then it was...and all that stuff still gets to remain useful in the game.

Win/win/win

Edited by Onyx Rain, 07 November 2012 - 11:27 PM.


#132 Degrath

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Posted 07 November 2012 - 11:41 PM

What is the damage per missle for SRM?
What was it before the patch?
Is it changing again after next patch?
Or has it not changed in a while?

#133 miscreant

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Posted 07 November 2012 - 11:42 PM

UN-NERF THE GAUSS WHILE YOU'RE AT IT!

#134 Dr Killinger

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Posted 07 November 2012 - 11:43 PM

Three cheers for PGI!

#135 Sephlock

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Posted 07 November 2012 - 11:43 PM

View Posttwibs, on 07 November 2012 - 11:12 PM, said:


He said *slight* damage reduction. LRM was already very powerfull pre-patch, ARTEMIS made it even stronger even without the arc-bug. I suspect that going down from the current 2 per missile to something 1,7-1,8 per missile would be great and totally justified.


And its a sly way to move one step closer to gold ammo. Nice.

(Remember the atrocious costs associated with buying and using Artemis tech...)

Edited by Sephlock, 07 November 2012 - 11:46 PM.


#136 AceTimberwolf

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Posted 07 November 2012 - 11:46 PM

The thing with LRMs Like Heat Sinks is the stacking bonuses become too much. 2.0 was just High when LRMs should do 1.0. Now without ECM they should do 1.5 but probably with ECM 1.7 will suffice. You guys only think about a specific aspect without considering the entire package. My DHS are not 1.4 but 1.61 because of my Elite Skill makes Cool run 15%. Would I like that a bit higher? maybe but realistically I"m happy with that. 1.47/1.48 might be just a bit better in the long run than just at 1.4 but Its fine. If you tighten the spread of LRMs you must balance that by reducing dmg . the other problem was that it was hitting rears when hit from the front coring Hunchis and what not because of that. it'll be fine. I've known Paul for awhile now and met Bryan and Russ Personally and they love this game and they wouldn't want their hard work go to waste. They work really hard in the end they will make the decisions that will make this a better experience for all of us.

View PostDegrath, on 07 November 2012 - 11:41 PM, said:

What is the damage per missle for SRM?
What was it before the patch?
Is it changing again after next patch?
Or has it not changed in a while?

2.0 same

Edited by AceTimberwolf, 07 November 2012 - 11:48 PM.


#137 Onyx Rain

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Posted 07 November 2012 - 11:49 PM

View PostDegrath, on 07 November 2012 - 11:41 PM, said:

What is the damage per missle for SRM?
What was it before the patch?
Is it changing again after next patch?
Or has it not changed in a while?


Oh god please don't even mention the SRM, it has already gotten some nerfs. The artemis upgrade to it is barely worth it...if worth it at all.

it is fine...Please do not even direct PGI's attention towards it...it should not be touched by them ever again ^_^

Edited by Onyx Rain, 07 November 2012 - 11:51 PM.


#138 Sephlock

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Posted 07 November 2012 - 11:50 PM

"If you tighten the spread of LRMs you must balance that by reducing dmg"

Yeah, but all lrms got their damage nerfed, right? But only Artemis missiles have the tighter spread without tag or narc...

#139 verybad

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Posted 07 November 2012 - 11:52 PM

View PostGreyfyl, on 07 November 2012 - 07:55 PM, said:


Paul - I know nothing about you, but I really think you and your forum mods need to get a thicker skin. You can't honestly believe that the kind of amazingly obvious bugs getting through to the live game isn't embarrasing do you? Most of the garbage on these forums you have brought on yourself by releasing a game to open beta that really is nowhere close to being ready for it. When I say you - I don't mean you personally, I mean the company you work for.

You can ban me from the forums for speaking my mind, but watching was has unfolded over the past 2-3 months has me absolutely convinced that PGI as a company is in over their heads and really is just taking wild stabs in the dark. I'm sorry if that doesn't sit well with you, but if you look in the mirror and then look at the track record for this games development lately, you surely shouldn't be shocked.

I don't agree. If people can't give feedback without being jerks, then it's doubtful that they're supplying intelligent feedback in any case.

The game's actually pretty good. People over react and treet people in the Dev position as though they can snap their fingers and get a problem fixed or that problems that are caught in open beta quickly as though they're nearly as easy to catch in internal testing with just a few people.

I'm not going to say "it's just beta".

However I will say, the whole point of there being a beta is for problems that we catch to be fixed.

People can play this game for free and have an enjoyable experience. Many people that havn't paid a cent are whining at patches with problems like they're owed something.

The is a process, not a completed product, there will be more problems. Treating people civilly will result in a more enjoyable forum experience. (Except when I want to insult someone, but that's different)

Edited by verybad, 08 November 2012 - 12:20 AM.


#140 Dirty Old Man

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Posted 07 November 2012 - 11:54 PM

Man ! I can only play this weekend cos on business trips atm.





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