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Hotfix Nov. 8Th - COMPLETE


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#261 WitchZero

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Posted 08 November 2012 - 10:26 AM

Thanks for the update. Good luck on future balancing.

One day the villagers may realize that this isn't the release version of the game.

#262 StainlessSR

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Posted 08 November 2012 - 10:26 AM

View PostAntony Weiner, on 08 November 2012 - 10:20 AM, said:


Exactly. There is ABSOLUTELY NO NEED to start deleting flame-threads, besides artificially improving perception of the product (i.e. not letting players point out flaws in the product), so that newbies spend $$ on MC. Flame-threads die by themselves pretty quick. This move just shows that the devs are not capable to deal with their own big f*$ck-ups and publisher, in all its clairvoyance, is pushing them to play stupid TV-store-level marketing.


They are enforcing common decency, unfortunately it seems as tho you have none. There is an enormous difference between saying "I don't agree with this" to your "own big f*$ck-ups and". Grow up the internet does not belong to you and if they wish to enforce rules upon their forum they will. Don't like it? It is a free internet, leave!

#263 Dagger6T6

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Posted 08 November 2012 - 10:26 AM

status was offline... now it's online

does that mean the hotfix is in now? as of 1:26pm EDT

#264 Corvus Antaka

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Posted 08 November 2012 - 10:26 AM

View PostQuantumButler, on 08 November 2012 - 10:15 AM, said:


I too support turning the forums into Communist China.


lol!

#265 Elizander

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Posted 08 November 2012 - 10:27 AM

View PostBrilig, on 07 November 2012 - 09:20 PM, said:

Appreciate Devs getting back to us on the LRM issue. Had a feeling it would get fixed pretty quick. Thanks again for the update and the speedy responce.


The issue is mostly with their process on implementing patches to live, I think. Once they sort out that stuff then I am sure we'll have smoother and less stressful patch days.

View PostDagger6T6, on 08 November 2012 - 10:26 AM, said:

status was offline... now it's online

does that mean the hotfix is in now? as of 1:26pm EDT


Version mismatch. Time to patch.

EDIT:

Okay, patch not in patch server yet. ;)

Edited by Elizander, 08 November 2012 - 10:29 AM.


#266 Icebound

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Posted 08 November 2012 - 10:27 AM

Getting a version mismatch error but the server appears to be up. Am I jumping the gun?

Ahh you beat me to it ^

Edited by Icebound, 08 November 2012 - 10:28 AM.


#267 QuantumButler

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Posted 08 November 2012 - 10:28 AM

View PostElizander, on 08 November 2012 - 10:26 AM, said:


The issue is mostly with their process on implementing patches to live, I think. Once they sort out that stuff then I am sure we'll have smoother and less stressful patch days.


They have had months and months of patch days, how long does it take to sort their processes out?

#268 Merkury

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Posted 08 November 2012 - 10:28 AM

"" You eliminated tripping because your employees couldn't play well with the common player,
so that results in short stature mechs being able to literally hug the legs of larger mechs
without any risk, allowing them to be virtually impossible to target and hit, since our
mechs can't "bend" at the waste even a little bit to target things at our feet. ""
6 large mechs running around and cant kill 1 jenner?

You nerfed streaks AND dhs, AND buffed lrm ?!

I see no need in building a mech anymore. I will be driving a trial lrm boat for the

foreseeable future.

#269 XtremeLord

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Posted 08 November 2012 - 10:28 AM

same mismatch error here ;)

#270 Mapper724

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Posted 08 November 2012 - 10:29 AM

It's not updating for me

#271 Baertiger

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Posted 08 November 2012 - 10:29 AM

View PostIcebound, on 08 November 2012 - 10:27 AM, said:

Getting a version mismatch error but the server appears to be up. Am I jumping the gun?

Ahh you beat me to it ^


same for me.

#272 Alois Hammer

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Posted 08 November 2012 - 10:30 AM

Yup. I thought I was confused, then realized what I feel is mismatched. ;)

#273 Mantazz

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Posted 08 November 2012 - 10:30 AM

Patcher not engaging resulting in version mismatch...

Good to go.

Edited by Mantazz, 08 November 2012 - 10:35 AM.


#274 Mapper724

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Posted 08 November 2012 - 10:31 AM

It's working now

#275 IanDresarie

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Posted 08 November 2012 - 10:32 AM

we now this, don´t write it hundred times pls

edit: patch is avaible now, please restart your client!

#276 BorgT6

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Posted 08 November 2012 - 10:37 AM

Thank you PGI for this fix being out that fast. I think it will be not enough though because LRM builds are executed too easily compared to other builds. I would suggest an additional AMS buff rather than an second LRM nerf

#277 Rippthrough

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Posted 08 November 2012 - 10:37 AM

OKay, looks like LRM's are now 1.7 per missle.

#278 ARTIEthestrongestmanINTHEWORLD

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Posted 08 November 2012 - 10:44 AM

View PostPaul Inouye, on 07 November 2012 - 06:05 PM, said:

Let me clarify this post for you all:

1) LRM damage is being decreased *slightly*
2) The LRM trajectory has been fixed. It was a bug that cause the 90-degree drops on the top of your Mech.
3) The Artemis isn't LOSING the group tightening, it's just not going to be as tight. How much is it being reduced by? 5%.
4) It's not a 3rd person cockpit. It's the 1st person cockpit that gets drawn around your pilot. It would shift out of destroyed Mech when you spectate them in 3rd person.



So the LRMs are still even stronger than they were before the last major patch, and are therefore still way overpowered, and will therefore still be overwhelmingly spammed to the extent that the outcome of every single match is determined by which team has more LRM boats.

Edited by ARTIEthestrongestmanINTHEWORLD, 08 November 2012 - 10:45 AM.


#279 YourAdHere

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Posted 08 November 2012 - 10:44 AM

do you also have this blur/ not sharp vision when you're dead and watching the others?

#280 Redoxin

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Posted 08 November 2012 - 10:47 AM

View PostARTIEthestrongestmanINTHEWORLD, on 08 November 2012 - 10:44 AM, said:



So the LRMs are still even stronger than they were before the last major patch, and are therefore still way overpowered, and will therefore still be overwhelmingly spammed to the extent that the outcome of every single match is determined by which team has more LRM boats.

Why do you think this? My impression is that they are weaker than before the last patch. Same trajectory but 15% less damage.





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