Coran, on 07 November 2012 - 07:06 PM, said:
There's two popular methods for setting up triggers for triple AC2's, one uses two triggers and one uses three:
First is the two trigger method. It still doesn't fire at %100 speed, but it's a lot closer than chain fire. You set the first trigger to 2 of the AC2's and put it in chainfire. You put the third AC2 on the second trigger. Then you just hold down both triggers when you want to shoot. If your heat gets too high you can hold down only one trigger, depending on if you want to fire 1 or 2.
Okay, now the 3 trigger method. You set your primary trigger to all 3 AC2's in group fire. Trigger 2 is one of the single AC2's, and trigger 3 is another single AC2. You hit trigger two and then trigger three quickly, and then you hold down trigger 1. I call it 'kickstarting' the AC2's into their superfast chainfire mode. Notice you're using group fire to do this, but when you stagger the recycle times it works like chainfire. If your heat gets too high, you can hold down trigger 2 and/or trigger 3 instead of firing all 3 at once.
BlackSquirrel, on 07 November 2012 - 07:10 PM, said:
Don't take this for hating or nit picking, it's still impressive.
Yeah, I go back and forth on the UAC5, sometimes I love it and sometimes I hate it. My favorite is actually 2x UAC5's, but it wont fit on the Dragon. When I play it for a few rounds I don't mind playing it more. But when I've been playing something else, I never want to go back to it lol. Hopefully they'll fix the jam mechanic someday and make it simply time-based. I don't use scripts, so it takes me 2-3 seconds to clear a jam using both hands.
Believe it or not, 3 AC2's and a UAC5+AC5 do almost the exact same amount of damage per second when firing full speed. But if you take jams into account, it drops the AC5 combo below the AC2 combo.
Edited by Valder, 07 November 2012 - 07:24 PM.