Jump to content

Lrm Opinion Thread [Merged]

v1.0.142

769 replies to this topic

Poll: Missile Lock Issue (31 member(s) have cast votes)

Have you had this issue?

  1. Yes (19 votes [61.29%])

    Percentage of vote: 61.29%

  2. No (12 votes [38.71%])

    Percentage of vote: 38.71%

Vote Guests cannot vote

#621 TigrisMorte

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 125 posts

Posted 13 November 2012 - 05:16 PM

View PostDibster, on 13 November 2012 - 03:36 AM, said:

Ridiculously deflated numbers only serve to inflate your argument.


problem is the LRM reality ATM is ridiculously deflated numbers.

#622 Pando

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,456 posts
  • LocationDeep, deep inside _____.

Posted 13 November 2012 - 05:29 PM

So, i'm curious. Please anyone who reads this post quote me and reply with how often you see dedicated LRM boats or any custom built mech running LRM's.

I've not seen a single LRM build in over 200+ drops. Hence the curiosity. Just wanting to know if anyone else is finding them on a frequent or infrequent basis.

Thanks in advance, Pando

#623 Melcyna

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 674 posts
  • LocationYuri Paradise

Posted 13 November 2012 - 05:30 PM

View PostTigridMorte, on 13 November 2012 - 05:16 PM, said:


problem is the LRM reality ATM is ridiculously deflated numbers.


Then the next question becomes... why?

is it detonating before impact? is it spreading too far apart and missing too much?

is the hitbox change and/or the tracking path causing them to not hit properly? (because normally they home without fail to the real hitbox of the mech, as opposed to non guided weapon where you have to figure out where the hitbox is by estimation from your latency and the interpolation).

or is the LRM damage value actually much less than it's data file showing?

The thing is that unless we can make a controlled test, it's difficult to tell what exactly is causing the lower than expected number...

The other part that would need to be ascertained is how many missiles actually hit the target from any given salvo because similar to SRM4 vs SRM6, the larger salvos of LRM tend to produce cloud of missiles with even bigger spread shifting the number of missiles that actually hit the target further off, in the case of LRM they do have a max cloud size and they fire the excess in subsequent volley like on LRM20.

Edited by Melcyna, 13 November 2012 - 05:30 PM.


#624 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 13 November 2012 - 05:30 PM

I regularly play one, and I see them regularly too.

It's rare I don't see one on the enemy side. Though just as rare that I see more than two, as well.

#625 Ashnod

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,636 posts
  • LocationAustin, TX

Posted 13 November 2012 - 05:52 PM

View PostPando, on 13 November 2012 - 05:29 PM, said:

So, i'm curious. Please anyone who reads this post quote me and reply with how often you see dedicated LRM boats or any custom built mech running LRM's.

I've not seen a single LRM build in over 200+ drops. Hence the curiosity. Just wanting to know if anyone else is finding them on a frequent or infrequent basis.

Thanks in advance, Pando


Havent seen any dedicated lrm boats since a few days after the nerf, only stock mechs or trial mechs fielding LRM's

#626 AntharPrime

    Member

  • PipPipPipPipPipPipPipPip
  • 1,144 posts
  • LocationCanada

Posted 13 November 2012 - 05:52 PM

I also been seeing AC and Gauss shots starting about 40m behind the mech when firing instead of generating from the weapon.

#627 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 13 November 2012 - 06:11 PM

View PostAntharPrime, on 13 November 2012 - 05:52 PM, said:

I also been seeing AC and Gauss shots starting about 40m behind the mech when firing instead of generating from the weapon.

Posted Image

#628 LtPoncho

    Member

  • PipPipPipPipPip
  • Staff Sergeant
  • Staff Sergeant
  • 198 posts
  • LocationCanada

Posted 13 November 2012 - 08:10 PM

The game is starting to play like a fad. One month it's LRM's. Now everyone is back to laserboating.

The game's weapons would be better managed if one could choose what planet they were dropping on. There's not much to strategy for this game.

#629 BlackAce

    Member

  • PipPipPipPipPipPip
  • 246 posts

Posted 13 November 2012 - 10:00 PM

I have for the last 6 weeks or so almost exclusively driven a Whoosh Cat; CPLT A1 2 x lrm 15 4 x SSRM 2 and 255SFE + Jump Jets.

Up until the Nov 6 patch that thing was a beast. I routinely did 500-800 damage per match and usually got one or two kills even though I often broke off after crippling a target rather than going for the kill, 5-8 assists was the norm. It was also, after collisions were removed, one of the only ways to effectively counter a Jenner swarm. That same mech, driven the same way, now rarely breaks 200 damage per match and is lucky to get 2 or 3 assists, It's so under-performs for its weight and cost, I stopped using it altogether this weekend.

In the space of a week, LRMs have gone from being spot on, to being ridiculously overpowered, to moderately underpowered.

In fact between HUD warnings, flight times, LOS limitations and AMS, LRMs are now almost worthless beyond 650 meters. It's gone from being a good 800M + weapon to an OK 650M weapon... and given how fast opposing mechs can cover 420 meters, you're better off with the LB10X.

They really need the 2 pts per missile damage back.

Edited by BlackAce, 13 November 2012 - 10:03 PM.


#630 Firesteel

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 100 posts
  • LocationSomewhere Deep Underground Near a Volcano

Posted 13 November 2012 - 10:05 PM

Either increase damage, increase tracking, adjust flight path to be more vertical, or increase speed of missiles. I've seen whole missile clouds be decimated by a single AMS now. While a group of AMSs should render missiles harmless, a single AMS should not be able to destroy an LRM 10 over the course of its flight path inside the AMS range.

#631 Violette

    Member

  • PipPipPipPipPip
  • 103 posts
  • Locationhere and there

Posted 13 November 2012 - 10:16 PM

Eh, I've run with a lot of people using LRMs recently and seen them in action on other teams. They're just as they should be. I'm very happy with the nerf. Pugs can actually play, and I see more variety and more interesting stuff happening on the field.

#632 Maleki

    Member

  • PipPipPip
  • 74 posts

Posted 13 November 2012 - 10:24 PM

As someone who runs LRM boats often, gotta say since this nerf I started training with PPC's harder. My damage had gone down to a third of what it was and kills are rarer by far. I can't figure out why the hell I got Arty as it costs me 100k a match to fire missles that aren't doing the job anymore.

Put the damage where you said it was, cause it aint there even slightly. I've seen one match this week with dedicated LRM boats even showed up outside trials. One. Till they don't suck guess I'll focus on my lovely and pretty PPC's...

Amazing though... People cry about gauss for MONTHS AND MONTHS AND MONTHS... Nothing happens. LRMS get the bat so fast its like a gauss round going by.

Edited by Maleki, 13 November 2012 - 10:25 PM.


#633 BlackAce

    Member

  • PipPipPipPipPipPip
  • 246 posts

Posted 13 November 2012 - 10:30 PM

View PostViolette, on 13 November 2012 - 10:16 PM, said:

Eh, I've run with a lot of people using LRMs recently and seen them in action on other teams. They're just as they should be. I'm very happy with the nerf. Pugs can actually play, and I see more variety and more interesting stuff happening on the field.


Hmmm. If 'as they should be' means easy for a brawler to close on and kill now, I'd agree. I'm also seeing fewer and fewer Missile Cats (almost none other than Trial C1s) and more and more Jenners and Swaybacks, so I'm not sure I'd call loads of fast, small and bristling with medium lasers mechs 'more variety' either.

#634 Zsemle

    Rookie

  • 6 posts

Posted 13 November 2012 - 11:10 PM

I've built a catapult A1 recently, and that thing is a joke. LRMs were fine before, their damage could have been lowered to about 2/3 of what it was, but thats it. They are useless now, i have to fire 2 tons of ammo on a medium mech for it to start taking cover. The worst part isn't even this, i could live with the low damage and spread it has now. But for 40k cbill per round only for ammo, i'll just unlock the pilot skills with it and move on to another mech. Oh, while we are at it, SSRMs suck now too.

#635 Xerxys

    Member

  • PipPipPipPipPipPip
  • Overlord
  • 206 posts

Posted 13 November 2012 - 11:45 PM

View PostElder Thorn, on 08 November 2012 - 05:04 AM, said:

i mostly agree.
But lowering ammo per ton punishes mechs, that are designed to be LRM Support Mechs more than necesarry, at least in my opinion.
I think you should have the effective damage of LRMs at a level, that it is a support weapon for a team, not it's primary weapon, so that a LRM depending Mech, for example the Catapult, can play it's own role, without killing everyone on it's own.

I am not decided about the heat generation.

for the rest of the post i agree.

It seems hard to find a well balanced way for LRMs, i remember in CB, when you really didn't care if they can see and hit you or not. If you act like that, they SHOULD hurt - HARD.
So far, my opinion on this

Glad to see a reasonable post here, that is free of QQ, anger and trolling.


This would cause those "LRM Support" mechs to have to learn fire control. No more lobbing mass missiles in the air praying for a kill.

#636 Revorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Patron
  • 3,557 posts

Posted 13 November 2012 - 11:46 PM

Just changed my 2 LRM15 to 2 LargePulse Lasers and one SRM6 and doing fine with it.

Now enemys are seeking cover, the foes Amor goes down, and iam not longer totaly helpless to this small ***** Scouts.

Edited by Revorn, 13 November 2012 - 11:48 PM.


#637 Xerxys

    Member

  • PipPipPipPipPipPip
  • Overlord
  • 206 posts

Posted 13 November 2012 - 11:54 PM

View PostKhazadNo, on 13 November 2012 - 11:22 AM, said:

I have done a few test runs now since I am unfortunate enough to have a CPLT-C4 and have to farm XP with it to proceed. I have added Artemis and have 2xLRM 20s. I have run my mech upto an enemy mech in the open and launched one volley or 2 volleys then just never fired again until the round is over. If i launch one volley I get a whopping 15-20 dmg for that volley. If i launch 2 i get 30-35 dmg

So 15/40 = 0.375 dmg
So 35/80 = 0.437 dmg

I have done this against enemy slowass mechs without any AMS.

I have no idea what numbers they put in but they sure are totaly wrong. I don't really like LRM boats much since theya re so boring to play but this is just ********.


View PostKhazadNo, on 13 November 2012 - 11:22 AM, said:

I have done a few test runs now since I am unfortunate enough to have a CPLT-C4 and have to farm XP with it to proceed. I have added Artemis and have 2xLRM 20s. I have run my mech upto an enemy mech in the open and launched one volley or 2 volleys then just never fired again until the round is over. If i launch one volley I get a whopping 15-20 dmg for that volley. If i launch 2 i get 30-35 dmg

So 15/40 = 0.375 dmg
So 35/80 = 0.437 dmg

I have done this against enemy slowass mechs without any AMS.

I have no idea what numbers they put in but they sure are totaly wrong. I don't really like LRM boats much since theya re so boring to play but this is just ********.


I have to wonder about this. When I watch people launching LRMs after I die I notice that they launch them regardless of range or missile lock. I watch 3 out of 5 people put their cross-hairs over the target and launch but they don't have a mech targeted. You have to be actively targeting a mech and have the cross-hairs on target. You also have to keep the missile lock until they land. I'm not saying it's you, but this is what I've seen.

#638 Xerxys

    Member

  • PipPipPipPipPipPip
  • Overlord
  • 206 posts

Posted 13 November 2012 - 11:58 PM

View PostMaleki, on 13 November 2012 - 10:24 PM, said:

As someone who runs LRM boats often, gotta say since this nerf I started training with PPC's harder. My damage had gone down to a third of what it was and kills are rarer by far. I can't figure out why the hell I got Arty as it costs me 100k a match to fire missles that aren't doing the job anymore.

Put the damage where you said it was, cause it aint there even slightly. I've seen one match this week with dedicated LRM boats even showed up outside trials. One. Till they don't suck guess I'll focus on my lovely and pretty PPC's...

Amazing though... People cry about gauss for MONTHS AND MONTHS AND MONTHS... Nothing happens. LRMS get the bat so fast its like a gauss round going by.


Most people can't shoot Gauss and hit the broad side of a barn. You can get cored easily from this, but they also don't carry 1000's of rounds. They can't core a mech hiding behind cover. LRMs were hitting everything and wiping them out in one or two salvos and not even cover was helping.

#639 BlackAce

    Member

  • PipPipPipPipPipPip
  • 246 posts

Posted 14 November 2012 - 12:06 AM

View PostXerxys, on 13 November 2012 - 11:54 PM, said:


You have to be actively targeting a mech and have the cross-hairs on target. You also have to keep the missile lock until they land. I'm not saying it's you, but this is what I've seen.


Reticule targeting data doesn't display while ghosting, only the HUD schematic of the target.

#640 warp103

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 342 posts
  • Facebook: Link
  • Locationdaytona Beach fl

Posted 14 November 2012 - 12:36 AM

View PostZsemle, on 13 November 2012 - 11:10 PM, said:

I've built a catapult A1 recently, and that thing is a joke. LRMs were fine before, their damage could have been lowered to about 2/3 of what it was, but thats it. They are useless now, i have to fire 2 tons of ammo on a medium mech for it to start taking cover. The worst part isn't even this, i could live with the low damage and spread it has now. But for 40k cbill per round only for ammo, i'll just unlock the pilot skills with it and move on to another mech. Oh, while we are at it, SSRMs suck now too.

lol that what i did with c1 .I unlocked and then shut the mech bay doors.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users