They deal a lot of damage and are extremely discouraging for the target.
They serve their purpose without being absolutely overpowering like pre-hotfix. Lighter mechs hit by them become nigh-nonfunctional, dropping armor plates all over the place.
I'd need some more matches to be certain, but they seem fine as they are. Non-aiming weapons shouldn't be as or more powerful than aimed ones, or the question appears why use skill-based weapons in the first place if you can just point and click your way to 3+ kills per match.
People were just used to staying in the base and raining death on radar pings all match long being a viable tactics, they need to adapt a bit, move up with their team... then ask the question again, once the initial shock of win button being taken away passes.
Edited by Alex Wolfe, 08 November 2012 - 06:13 PM.