Concerns Regarding Clan Mechs...
#41
Posted 08 November 2012 - 05:36 AM
#42
Posted 08 November 2012 - 05:37 AM
#43
Posted 08 November 2012 - 05:37 AM
Also, this is a ways into the future, no point in screaming already about a topic that's over a decade old.
#44
Posted 08 November 2012 - 05:49 AM
Quote
This sounds fine to me.
After all we won't see battles with mixed forces anytime soon. It'll either be IS vs IS, IS vs Clan or Clan vs Clan.
IS just has to make up for the lack of technology with more mechs. Same as in the books where they just overwhelmed Clan forces by outnumbering them and clan honor/pride preventing the Clans from using an equal number of mechs.
Edited by Roadbuster, 08 November 2012 - 05:50 AM.
#45
Posted 08 November 2012 - 05:53 AM
Urza Mechwalker, on 08 November 2012 - 02:06 AM, said:
As I said.. just make clans unable to premade! And that is not far fetching .. it simulates LORe where clan warriors were expected to fight without ANY help
Actually, this makes sense. The Clans "Did not play well with others". That is a known fact. The Clans fought like Lone Wolves, looking for personal glory over team success. It DOES fit the Canon quite well.
#46
Posted 08 November 2012 - 05:55 AM
#47
Posted 08 November 2012 - 05:55 AM
Joseph Mallan, on 08 November 2012 - 05:53 AM, said:
I'm lost here. Were there several cases were a single pilot conquered a planet?
#48
Posted 08 November 2012 - 05:56 AM
Joseph Mallan, on 08 November 2012 - 05:53 AM, said:
I fully agree with the canon side of the medal, but what is with the player side? Will the community be happy with this? You decide to play Clan and you can not play with your friends? Hmmm, I guess a lot of people will have a problem with this!
#49
Posted 08 November 2012 - 05:57 AM
Nauht, on 08 November 2012 - 01:12 AM, said:
I agree, with the game currently as is right now, clan mechs would be severely OP. But let's see how they handle CW and if a BV or tonnage or ranking system comes in that would make clan mechs more equal to IS.
Expect clan mechs to do more damage, but overheat faster with more shutdowns if built incorrectly and using clan tech. There-in lies the balance.
Edited by Penance, 08 November 2012 - 05:57 AM.
#50
Posted 08 November 2012 - 06:01 AM
Z0MBIE Y0SHI, on 08 November 2012 - 05:55 AM, said:
I'm lost here. Were there several cases were a single pilot conquered a planet?
I think he more means that they are more "honourable single combat" minded and would challenge another mechwarrior to battle and NOT call in 4 support LRM mechs to flatten the enemy into the ground.
You could say that a Clan team would be a team that does not use focused fire from multiple Clan mechs against one enemy.
#51
Posted 08 November 2012 - 06:01 AM
Penance, on 08 November 2012 - 05:57 AM, said:
Expect clan mechs to do more damage, but overheat faster with more shutdowns if built incorrectly and using clan tech. There-in lies the balance.
No. not really. if they overheat faster, the will not necessarily deliver more damage at all.
Also, rapidly overheating mechs aren't fun either.
Drawbacks and trade-offs must exist, but they must be balanced, and the trade-offs must still be enjoyable.
#52
Posted 08 November 2012 - 06:04 AM
#53
Posted 08 November 2012 - 06:06 AM
Cleverbird, on 08 November 2012 - 06:04 AM, said:
from what I gathered playing MechWarrior 3 and 4:
There are two factions: Inner Sphere and Clans. One of them was "trueborn."
The Clans always seemed to have better mechs and equipment in those games, while the Inner Sphere seemed to have just assembled piles of trash and salvaged Clan tech into mechs.
I think it is something like the British(Clans) vs Inner Sphere(American colonists).
Edited by Stone Wall, 08 November 2012 - 06:07 AM.
#54
Posted 08 November 2012 - 06:07 AM
Cleverbird, on 08 November 2012 - 06:04 AM, said:
Check here http://www.sarna.net/wiki/Main_Page
Contains most of the info you'll ever need about Battletech.
#55
Posted 08 November 2012 - 06:07 AM
MustrumRidcully, on 08 November 2012 - 06:01 AM, said:
Also, rapidly overheating mechs aren't fun either.
Drawbacks and trade-offs must exist, but they must be balanced, and the trade-offs must still be enjoyable.
You are right, Sir!(I assume you are a Sir, otherwise, sorry Ma'am! ) That is how it has to be done, but how will it work when a lot of players expect to get a "L33tRoXXor" Super ClanMech? This is the problem I expect with a balanced system.
It needs to balanced but the expectation is that a Clan Mech will always destroy an IS-Mech. How will PGI get this working???
#56
Posted 08 November 2012 - 06:09 AM
the only reason would be if PGI makes a IS vs Clan mode. other than that, just don't use the bad mechs. for example: who takes a forklift to a race with a Corvette?
#57
Posted 08 November 2012 - 06:09 AM
Cleverbird, on 08 November 2012 - 06:04 AM, said:
Overview: http://www.sarna.net/wiki/Clans
Weapons statistics: http://www.sarna.net...Equipment_Lists
List of Clan mechs: http://www.sarna.net...i/Clan_%27Mechs
And of course: http://www.sarna.net...f_%28Mad_Cat%29
#58
Posted 08 November 2012 - 06:12 AM
Stone Wall, on 08 November 2012 - 06:09 AM, said:
the only reason would be if PGI makes a IS vs Clan mode. other than that, just don't use the bad mechs. for example: who takes a forklift to a race with a Corvette?
I think the most fun will/would be the fight between IS and Clan, don't you think? Wouldn't we lose a lot of the game if there would just be Clan vs. Clan and IS vs. IS?
And then, nobody shall use the IS mechs because they are bad? Okay, whom shall the Clan fight then? 8 Claner vs. 0 IS would not be fun!
#59
Posted 08 November 2012 - 06:14 AM
Pangorin, on 08 November 2012 - 06:07 AM, said:
It needs to balanced but the expectation is that a Clan Mech will always destroy an IS-Mech. How will PGI get this working???
I see 2 possibilities. Or maybe 3.
1) IS vs Clan Tech gets rebalanced. Clan ER lasers just have slightly different stats then IS ER Lasers. For example:
IS PPC: Deals 10 Damage, Heat 9, ROF 3 seconds; 7 Tons, 3 Crits
IS ER PPC: Deals 10 damage, Heat 10, ROF 4 seconds; 7 Tons, 3 Crits
Clan ER PPC: Deals 10 damage, Heat 10, ROF: 5 seconds; 6 Tons, 2 Crits
IS Single Heat Sinks: +1 Heat Capacity, 0.1 Dissipation/Sec; 1 Ton, 1 Crit
IS Double Heat Sinks: +1 Heat Capacity, 0.2 Dissipation/Sec; 1 Ton, 3 Crit
Clan Double Heat Sink: +0.5 Heat Capacity, 0.2 Dissipation/Sec; 1 Ton, 2 Crit
2) Clan Advantage is taken care of by the matchmaker- Something like Battletech's Battle Value system is adopted, or the general rule is - 2 IS Lances fight (2 x 4 Mechs) fight 1 Clan Star (5 Mechs)
3) PGI creates some horrible unbalanced mess that includes an (un)healthy dose of pay-to-win.
Edited by MustrumRidcully, 08 November 2012 - 06:15 AM.
#60
Posted 08 November 2012 - 06:15 AM
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