Krivvan, on 08 November 2012 - 06:31 AM, said:
The issue is having two pictures in the first place.
Your second solution is good though.
Comassion, on 08 November 2012 - 07:39 AM, said:
No.
Different software contains different features and is optimized for different things. The Source engine, for example, can totally handle multiple render perspectives - which is why Half Life 2 had TV screens simply rendering a different part of the map, or why Portal works so well in that engine.
The Cry engine likely focuses more on lighting / atmospheric / texture effects and all the stuff that makes this game look so damn good. I don't find it at all hard to believe that all the time spent optimizing the engine to handle these effects is done with the idea in mind that it will only ever have to render one instance of a view perspective. The notion that the engine would have to do twice as much work to render twice the perspectives is actually the more intuitive one. If an engine isn't specifically built with the idea that it can handle multiple perspectives already in mind, it's going to be very difficult (or nigh impossible) for the programmers to add in that capability after the fact. Making the choice to be able to render those additional scenes comes at a cost - you can't optimize all your lighting / atmospheric / texture stuff as much because you have to have enough power available to you to render the additional perspectives if you need to.
Too bad I'm looking at Crysis2 right now at this moment (which also uses crytek3)... on high settings... with a beat old GTX250... and it handles PIP just fine, with 0 hit on FPS, and post effects on the 2 layers to boot.... and an overall infinitely higher FPS than MWO gets.
random web screenshot of it below.. but in game exp is completely smooth.
Edited by sokitumi, 08 November 2012 - 11:54 AM.