Ask The Devs 24!
#1
Posted 08 November 2012 - 08:56 AM
#2
Posted 08 November 2012 - 08:59 AM
2.) Is a fix being planned allowing people who crash during a game to reconnect? Of course, a fix for the crashes would be preferable, but being able to join back in would certainly be a help. I presume this is something being planned eventually, but any hint as to a time frame?
3.) You've stated that you do plan to combine the 'loadoat' and 'upgrade' sections of the mech lab together to at least some degree, so that players can mess around without having to purchase the changes each time they switch between the two. Can you give a time frame of when this might be changed?
#3
Posted 08 November 2012 - 09:02 AM
#4
Posted 08 November 2012 - 09:09 AM
I'd trade say a reduced sensor range for this any time. Maybe a Passive sensor option doing something similar would work better?
#5
Posted 08 November 2012 - 09:09 AM
Asked this about Dx11 last time and it didn't get answered.
Also there have been at least 2 recent threads asking about Dx11 that haven't gotten any answers from Devs.
2. A forum poll said roughly 80% of people would like to see Quad mechs in game. Word was from you guys they weren't likely due to technical issues mostly I guess...Could you please reconsider and give it a shot?... I will pay $50 for a Goliath that looks good and is implemented reasonably well (Make it a premium only mech if you have to)
I would probably never more then half that for any other mech that isn't a quad
Forum poll:
http://mwomercs.com/...hs/page__st__40
I'd like the model/art to look something pretty similar to this...
Edited by Onyx Rain, 12 November 2012 - 10:23 AM.
#6
Posted 08 November 2012 - 09:15 AM
I ask this because people are wondering if e-Mechs will still have an e-Edge over other Mechs [in addition to the current environment where e-Mechs have more module slots available].
Tvae, on 08 November 2012 - 08:59 AM, said:
This is why I think we'll never see the Thug in-game. Not only are all 3 Thug variants almost exactly the same (with only equipment "upgrade" differences between them), but you can build all 3 of those variants
Edited by Prosperity Park, 08 November 2012 - 09:28 AM.
#7
Posted 08 November 2012 - 09:31 AM
2) Any Chance you guys will implement the ability to buy mechs as a gift for another player when buying with MC?
3) Are you guys planning on making B****in' Betty the Tom Tom of the future? As in any plans on selling us different AI voice and personality packs.... hehe I'd be willing to shell out for a mech that pities the foo who be overheating or Tells me that "The HEAT is too Damn High!"
Edited by Ceribus, 08 November 2012 - 09:35 AM.
#8
Posted 08 November 2012 - 09:32 AM
Some questions about camos.
Do we get to buy a camo pattern and keep it forever?
Can we use it on a single mech or can we use it on all our mechs?
Thanks!
#9
Posted 08 November 2012 - 09:35 AM
#10
Posted 08 November 2012 - 09:45 AM
Number 1: have you an exactly date when new game modes will implemented in this game, something like Team DM or rush?
Number 2: Will we see (or better hear) the sexy female voice back in our cockpits some patch day in this year? I loved the way he sayed I´m overheating my mech ^^
That´s all, by the way I love this game
#11
Posted 08 November 2012 - 09:45 AM
1) With the inclusion of 3rd person perspective looming, and the different balancing requirements it will certainly have: Will the devs move towards balancing the 3rd person gameplay, or keep focus on the 1st person experience, as this game was purported to be kept that way?
2) What are your thoughts on how the tripping mechanic will be implemented back into the game?
3) Will the ability (or need) to stack Jump Jets ever be introduced?
4) Can we get a free mechbay for the Yen Lo Wangs we purchased, and will future hero mechs include the mechbay in the purchase?
5) Will Artemis be changed to work on line of sight only, as canon and logic would dictate, being basically a laser designator?
6) Will NARC be buffed to work without LOS, and maybe a time improvement, so we'll see it's usage on the battlefield more frequently?
7) Any plans to introduce a confirmation dialog before spending MC or GXP? It is currently way too easy to mistakenly click on these (especially GXP) and GXP takes so long to earn.
Most importantly: THANK YOU! You guys have an amazing game to be proud of....
Edited by Col Forbin, 08 November 2012 - 10:11 AM.
#12
Posted 08 November 2012 - 09:46 AM
And assuming you are doing this at some point, how do people sign up to access that staging server.
Thanks.
STL.
Edited by StopTheLag, 08 November 2012 - 09:47 AM.
#13
Posted 08 November 2012 - 09:46 AM
#14
Posted 08 November 2012 - 09:47 AM
Edited by Maverick01, 11 November 2012 - 08:45 PM.
#15
Posted 08 November 2012 - 09:49 AM
#16
Posted 08 November 2012 - 09:50 AM
Myself and a few other players were talking about player run leagues. How would you feel about bumping the MM system up the priority list a bit so that we could have specific drops with other teams? This would allow us to goof-off and run some stuff for bragging rights in a player-run league.
Is there any chance that we will be able to purchase cosmetic features for weapons in the future? IE: Different colored vapor trails for missiles and different colored lasers
If there was one feature you could have implemented today what would it be?
Why do you guys have to be Canadians?
#17
Posted 08 November 2012 - 09:52 AM
#18
Posted 08 November 2012 - 09:54 AM
#19
Posted 08 November 2012 - 09:56 AM
Col Forbin, on 08 November 2012 - 09:45 AM, said:
1) With the inclusion of 3rd person perspective looming, and the different balancing requirements it will certainly have: Will the devs move towards balancing the 3rd person gameplay, or keep focus on the 1st person experience, as this game was purported to be kept that way?
There is no 3rd person camera, never will be. Who told you these lies!
#20
Posted 08 November 2012 - 09:56 AM
Do you have any intentions to boost the flamer and machine guns at all?
(I understand they weren't intended to be anti-mech BUT they are in the game and they aren't even remotely viable as a weapon system at this point)
Is there chance of letting players have custom paint jobs and nose art that is user-created and uploaded using MC as a fee?
EDIT:
Are there any plans to make adjustments to JJ's?
Right now they feel like there is no propulsion other than up. They definitely help with maneuvering especially on lights but they feel like right now they merely push a mech straight up for the most part
Edited by Sandpit, 08 November 2012 - 10:33 AM.
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