Ask The Devs 24!
#201
Posted 11 November 2012 - 01:11 PM
#202
Posted 11 November 2012 - 02:07 PM
Have you thought about offering a button to show an economic breakdown table of the last few (3, 4...10) matches?
Something like
MECH - MAP - VICTORY - XP - INCOME - REPAIR COST - AMMO COST
Catapult C1 - Forest Snow - Win - 350 XP - 120.000 CB - 12.320 CB - 3.400
Jenner F - River City - Defeat - 125 XP - 73.000 CB - 23.000 CB - 1.500
...
And so on...
What do you think?
#203
Posted 11 November 2012 - 02:31 PM
#204
Posted 11 November 2012 - 02:56 PM
Are you lactose intolerant?
#205
Posted 11 November 2012 - 03:07 PM
#206
Posted 11 November 2012 - 03:15 PM
#207
Posted 11 November 2012 - 04:02 PM
#208
Posted 11 November 2012 - 05:01 PM
2 - is there any ETA on the test arena/simulator/sandbox mode where I can safely test loadouts and tweak controls? I'm not asking for exact day, season next year is close enough to make me happy.
3 - on a scale of 1 to 10, 1 being completely off, how is MWO's current development doing according to plans PGI had a year ago?
4 - are the cat pictures I've been sending with bug reports getting through or is the support staff hogging them all for themselves?
#209
Posted 11 November 2012 - 05:53 PM
2)do you have an eye on the ppc? its to hot, to hart to hit, and makes to less (splash)dmg..and the minimal range doenst make it a better weapon (not to mention that the gauss should have a minimal range too..but it is not in the game)
3) can you give us a hint for the next heromech? class..faction. price?
4) any ideas about the matchmaker? its still "balance" prefered premade vs pug (atleast it seems so). y not making it premade vs premade and pug vs pug..would be more fun (and challenge) for everyone
5) when will we get more skins (and how many)? love to have different skins on my mechs (like founder an pcgamer)
6) i would still like to know, if we will ever see famous battlemechs like rifleman, maurader and warhammer in the game (atleast the clan variants?)
maybe you can introduce them like hero mechs and the rightowners get 20% of the income or so..i 'm pretty sure a lot of user would spent a couple of bugs to have one of the unseen in his/her mechbay)
7) is the open beta going as you wished (do you make enough money)? so that we can be sure, that the work goes on and the game will be huge when "its done " in 6-12 month (with a lot of mechs, maps, factions and so on)
8) will you rework the lrm? lrm with artemis is now worse, then lrm before introducing artemis
9) will you rework the DH? with 3 slots and 1,4 heatdissipation its whether canon nor usefull in anyway for assaultmechs
(as long as you plan to take some high-heat weapons.. the uber-weapon gauss fits everytime)
10) is there already a plan to fix the lag-shield of fast mechs?
11) any plans to bring arrow IV into the game?
(Fascam or illumination-ammo would be great..or Inferno )
12) skins = are you giving us predefined skins or will it be possibly to compile them at own wish (camouflage, structure..colour and so on).. will there be decails? a giant smiley on my Center torso would be huge
13) when will be able to rejoin a game after crashed to desktop? it happens quit often (every 10-15 games) and its even more annoying, that you cant rejoin after restarting mwo.
Edited by Virisken, 12 November 2012 - 02:06 PM.
#210
Posted 11 November 2012 - 06:18 PM
#211
Posted 11 November 2012 - 07:44 PM
like heavy down pour of rain.
or maybe possibly a night time mode, put randomly on maps so we can use night vision at last
thanks
Edited by Demoned, 11 November 2012 - 07:45 PM.
#212
Posted 11 November 2012 - 08:46 PM
Glowhollow, on 11 November 2012 - 09:43 AM, said:
Thirdrail, on 11 November 2012 - 12:37 PM, said:
I wondered about this too!
This is already in game. Actually:
Quote
http://mwomercs.com/...hat-transcript/
#213
Posted 11 November 2012 - 09:01 PM
#214
Posted 11 November 2012 - 09:51 PM
Virisken, on 11 November 2012 - 05:53 PM, said:
6) i would still like to know, if we will ever see famous battlemechs like rifleman, maurader and warhammer in the game (atleast the clan variants?)
1) Laser AMS wasn't in the Innersphere till the mid 3050s. Its 3049.
6) Russ has been on record stating there will be no Warhammers or the like. The source was the recent Kotaku AMA.
Edited by Harabec Weathers, 11 November 2012 - 09:56 PM.
#215
Posted 11 November 2012 - 10:03 PM
Jale, on 11 November 2012 - 11:12 AM, said:
Would you prefer a giant cannon ball like in Mechwarrior 2?
But seriously this is what a real gauss rifle looks like
https://www.youtube....HMIz-wTa4#t=12s
#216
Posted 11 November 2012 - 10:08 PM
Edited by Melthir, 11 November 2012 - 10:49 PM.
#217
Posted 11 November 2012 - 11:55 PM
#218
Posted 12 November 2012 - 01:54 AM
I was suggested so many times. Is there anything against this? I mean SHS can have a good first strike ability, DHS is better in overall cool down.
The situation in moment is horrible from mech building point. SHS is no alternative, engine DHS give bonus to lights/medium, other DHS is not worth. Result of this: Everbody lives with the same heat managment (mainly engine DHS only). Boring and not balanced!
Edited by Calmon, 12 November 2012 - 01:55 AM.
#219
Posted 12 November 2012 - 03:37 AM
hope your doing great. Here my questions to you:
- Can you please increase the maximum number of Mechbays? I do not want to sell my Mechs after I mastered them.
- Can you alter the way Upgrades are handled on Mechs? I can understand why I have to pay the upgrade for them...the downgrade should not cost anything. If I wanted to re-upgrade it again, it should not cost cash again as it does now.
- Hero Mechs, like the Wang, that can never be sold again...should come in an own Mechbay that is free with the purchase.
I love the game you are making, the MC and C-bills sinks you offer need to get more customer friendly, and this "trial&error" in the mechlab should be more forgiving. I got absolutly no problem in donating cash to support this game by buying this and that...but right now it just feels like the cash sinks are to "obvious" if you get the meaning.
Thanks a lot.
Edited by Cole Allard, 12 November 2012 - 03:38 AM.
#220
Posted 12 November 2012 - 03:49 AM
JDante, on 11 November 2012 - 11:55 PM, said:
*caugh*...this Mech is allready in game...like the Warhammer and the Battlemaster. They are called unseen...each time you think you have lag because your not advancing in your mech...your hitting one of them.
-----
To answer this, please make a short forum search with the word "unseen", you'll get your answers, sadly.
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