Jump to content

MechLab Talk feat. Paul


106 replies to this topic

#41 Atlai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,439 posts
  • Locationfrom the East of the South end of the North

Posted 21 April 2012 - 04:52 AM

View PostListless Nomad, on 20 April 2012 - 02:12 PM, said:

Nice to see devs taking the time to address concerns and actually communicate with the community. You guys are the best devs I've ever seen in all my years of gaming. No one else comes close to you level of concern, caring, and understanding of our rabid fanbase. I can't be happier with the job and effort you guys are giving us.

This, you guys are the best Devs ever : ) and we havint even played the game yet

#42 SideSt3p

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 484 posts
  • LocationWashington State

Posted 21 April 2012 - 05:13 AM

View PostGarth Erlam, on 20 April 2012 - 02:06 PM, said:

Due to all the questions, comments, and general confusion surrounding the MechLab, I bring words from the mouth of Paul:

"MechLab is the most complex system in the game. It's almost as large as Mech combat itself. That being said, trying to explain it's functionality at this point is almost impossible to make crystal clear for everyone. It all comes down to the interface and how everything is going to be handled in terms of restrictions of what you can and cannot do in MechLab. All we can truely do is ask you to wait until you get your hands on it before making any judgements as to what will break and what will not break etc.

We are MechWarriors ourselves and want the best game out there. Everyone has been putting forth ideas on how MechLab and its restrictions should operate and the design team is compiling all this feedback into a cohesive system. Yes, this kinda sounds like "shut up and wait", but to be 100% honest with you, you won't get it until you get your hands on it. At that time I will be more than happy to hear what your thoughts are. We just don't have the time to create a video or special assets to break it all down to the level of clarity that you're looking for. Open Beta approaches and you'll be able to tinker to your heart's content.

Sincerely,

Non-trolling Paul"


Thank you! So tired of all the people who think they "know" what's going to happen. Shut up and wait!

#43 Talon Thorn

    Member

  • PipPipPipPipPip
  • 167 posts

Posted 21 April 2012 - 07:44 AM

I don't know about you all but all I got out of that was "Blah, Blah, Blah, Open Beta approaches, Blah,Troll,Troll, Paul.

#44 Spiralcrisis

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 207 posts
  • LocationI'm not sure I want to know.

Posted 21 April 2012 - 08:00 AM

View PostGarth Erlam, on 20 April 2012 - 02:06 PM, said:

Due to all the questions, comments, and general confusion surrounding the MechLab, I bring words from the mouth of Paul:

"MechLab is the most complex system in the game. It's almost as large as Mech combat itself. That being said, trying to explain it's functionality at this point is almost impossible to make crystal clear for everyone. It all comes down to the interface and how everything is going to be handled in terms of restrictions of what you can and cannot do in MechLab. All we can truely do is ask you to wait until you get your hands on it before making any judgements as to what will break and what will not break etc.

We are MechWarriors ourselves and want the best game out there. Everyone has been putting forth ideas on how MechLab and its restrictions should operate and the design team is compiling all this feedback into a cohesive system. Yes, this kinda sounds like "shut up and wait", but to be 100% honest with you, you won't get it until you get your hands on it. At that time I will be more than happy to hear what your thoughts are. We just don't have the time to create a video or special assets to break it all down to the level of clarity that you're looking for. Open Beta approaches and you'll be able to tinker to your heart's content.

Sincerely,

Non-trolling Paul"

Send my thanks to Non-trolling Paul. It will be awhile before we see him again.

#45 karish

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 184 posts
  • LocationKansas

Posted 22 April 2012 - 05:24 AM

so now we get to start threads about what song Paul will do his monkey dance to

#46 John Clavell

    Member

  • PipPipPipPipPipPipPipPip
  • 1,609 posts

Posted 22 April 2012 - 05:30 AM

This should be the sentiments really about everything with MechWarrior Online. Wait and see once Beta lands, then we'll have have the chance to give good feedback to make this game even better.

#47 Attalward

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 382 posts
  • LocationSpain

Posted 22 April 2012 - 05:37 AM

Deep complex system for mech lab very very good.

Beta Soon made me fall of my chair, well not fall since i have a wall behind but my head impacted the wall.

#48 Hayashi

    Snowflake

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,395 posts
  • Location輝針城

Posted 22 April 2012 - 05:39 AM

View PostHelmer, on 20 April 2012 - 02:55 PM, said:

Word is he's not feeling well. All this talk about FRIENDS and FAMILY beta and Paul came to a realization.

And now he's a sad panda developer.

Cheers.

This made my day.

I'm probably going to hell for this...

P.S. Just completed Diablo III's open beta. Time for MWO soon... :rolleyes:

#49 Stripes

    Member

  • PipPipPipPipPipPip
  • 264 posts
  • LocationNizhny Novgorod, Russia

Posted 22 April 2012 - 06:09 AM

Always good to now, what some devs open to community - have horrible exp with that one, and MWO in good hands :rolleyes:

Edited by Stripes, 22 April 2012 - 06:11 AM.


#50 Atlas3060

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 661 posts
  • LocationFederated Suns

Posted 22 April 2012 - 09:50 AM

Another Battletech/Mechwarrior related item where the answer for now is: "It hasn't been published (made for public consumption) yet. You'll know when we do."

I can wait for excellence, keep on rocking. :rolleyes:

#51 Pvt Dancer

    Member

  • PipPipPipPipPipPipPip
  • 540 posts

Posted 22 April 2012 - 10:19 AM

View PostPaul Inouye, on 20 April 2012 - 07:24 PM, said:

Just to be clear.. I'm not telling you guys to "shut up and wait", but I really can't give you the answers you're looking for until we get the game in your hands. Then I'll do a monkey dance and answer any questions you guys have at that point. Some of it real.... some of it...well... you know me. :rolleyes:

I want a youtube clip of this 'monkey dance'.

#52 Claw55

    Member

  • PipPipPipPipPipPip
  • 274 posts
  • LocationPlanet Robinson, Draconis March

Posted 22 April 2012 - 11:18 AM

This sounds... completely reasonable actually.

#53 Belial

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 359 posts
  • LocationOutreach

Posted 22 April 2012 - 02:00 PM

View PostAtlas3060, on 22 April 2012 - 09:50 AM, said:

I can wait for excellence, keep on rocking. :rolleyes:


As can I. Everyone grab a good beer and be content that our ten years of patience will soon pay off.

#54 Hayashi

    Snowflake

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,395 posts
  • Location輝針城

Posted 22 April 2012 - 02:22 PM

View PostStripes, on 22 April 2012 - 06:09 AM, said:

Always good to now, what some devs open to community - have horrible exp with that one, and MWO in good hands :rolleyes:

Same here, with RuneScape... when the devs alienated the player community and did what was 'good for business' but bad for the game. That said, MWO's team breaks all the previous limits for openness I've ever seen for devs of any game.

Level 1 - No communication, we find out when things happen. => Bioware
Level 2 - Dev->player communication only, feedback and questions are ignored. => Jagex
Level 3 - Devs respond to select feedback and questions (what's convenient for them to answer), and ignore the rest. => Blizzard
Level 4 - Devs respond to almost all questions on serious topics => Kingdom of Loathing :mellow:
Level 5 - Devs visit threads on the forums and joke with us. => Pirahna

Not to say that openness is a be all and end all of what makes a good game company, since Bioware and Blizzard in particular make awesome games, imo. But I like the direction we are heading in, particularly for the model the game is based on.

#55 Omigir

    Can I have a hug? :(

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,800 posts
  • LocationVa

Posted 22 April 2012 - 02:56 PM

I miss Trolling Paul, or troll overlord.. he made life more amusing.

#56 That Guy

    Member

  • PipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 1,057 posts

Posted 22 April 2012 - 03:23 PM

View PostOmigir, on 22 April 2012 - 02:56 PM, said:

I miss Trolling Paul, or troll overlord.. he made life more amusing.


Be very careful what you wish for

#57 zorak ramone

    Member

  • PipPipPipPipPipPipPip
  • 683 posts

Posted 22 April 2012 - 06:54 PM

View PostGarth Erlam, on 20 April 2012 - 02:06 PM, said:

Due to all the questions, comments, and general confusion surrounding the MechLab, I bring words from the mouth of Paul:

"MechLab is the most complex system in the game. It's almost as large as Mech combat itself. That being said, trying to explain it's functionality at this point is almost impossible to make crystal clear for everyone. It all comes down to the interface and how everything is going to be handled in terms of restrictions of what you can and cannot do in MechLab. All we can truely do is ask you to wait until you get your hands on it before making any judgements as to what will break and what will not break etc.

We are MechWarriors ourselves and want the best game out there. Everyone has been putting forth ideas on how MechLab and its restrictions should operate and the design team is compiling all this feedback into a cohesive system. Yes, this kinda sounds like "shut up and wait", but to be 100% honest with you, you won't get it until you get your hands on it. At that time I will be more than happy to hear what your thoughts are. We just don't have the time to create a video or special assets to break it all down to the level of clarity that you're looking for. Open Beta approaches and you'll be able to tinker to your heart's content.

Sincerely,

Non-trolling Paul"


I don't doubt that you guys want the best game out there and I and I"m sure others greatly appreciate both the sense you've shown so far and your interactivity with the community.

I hope that the dev team realizes that all the discussion on the mech lab (at least I can speak for myself) is with all the best intentions: i.e. to help you guys and provide input rather than to tear you down.

I personally haven't been this excited for a game in a long time, and its in large part because of what I've seen released by the dev team, not just because this is a MW property.

#58 William Petersen

    Member

  • PipPipPipPipPipPipPip
  • 902 posts

Posted 23 April 2012 - 04:27 AM

I'm curious why this hasn't been sticky-ed. <.<

#59 Obikirk

    Member

  • PipPipPip
  • Knight Errant
  • Knight Errant
  • 53 posts

Posted 23 April 2012 - 04:40 AM

View PostHayashi, on 22 April 2012 - 02:22 PM, said:

Same here, with RuneScape... when the devs alienated the player community and did what was 'good for business' but bad for the game. That said, MWO's team breaks all the previous limits for openness I've ever seen for devs of any game.

Level 1 - No communication, we find out when things happen. => Bioware
Level 2 - Dev->player communication only, feedback and questions are ignored. => Jagex
Level 3 - Devs respond to select feedback and questions (what's convenient for them to answer), and ignore the rest. => Blizzard
Level 4 - Devs respond to almost all questions on serious topics => Kingdom of Loathing <_<
Level 5 - Devs visit threads on the forums and joke with us. => Pirahna

Not to say that openness is a be all and end all of what makes a good game company, since Bioware and Blizzard in particular make awesome games, imo. But I like the direction we are heading in, particularly for the model the game is based on.


This is so true! Ive never known a dev team like you guys, and I have to say its really got me hyped for the game!

#60 Hawkeye 72

    Member

  • PipPipPipPipPipPipPipPip
  • 1,890 posts
  • Google+: Link
  • Facebook: Link
  • LocationArcadia

Posted 23 April 2012 - 04:42 AM

View PostWilliam Petersen, on 23 April 2012 - 04:27 AM, said:

I'm curious why this hasn't been sticky-ed. <.<


Ditto

View PostOmigir, on 22 April 2012 - 02:56 PM, said:

I miss Trolling Paul, or troll overlord.. he made life more amusing.


Take it as a good sign that there is strong progress coming along that is keeping the dev team busy from harassing us users.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users