

Elo Matchmaking?
#1
Posted 09 November 2012 - 10:39 AM
Stat based match making.
#2
Posted 09 November 2012 - 10:40 AM
This is what I think of everytime
Edited by LogicSol, 09 November 2012 - 10:41 AM.
#3
Posted 09 November 2012 - 10:45 AM
#4
Posted 09 November 2012 - 10:53 AM
Ironbar Sinister, on 09 November 2012 - 10:30 AM, said:
Named after Arpad Elo - it's not an acronym.
^^^ This
I dont' see the ELO system as being a fix-all on its own though. Until they implement at the very least an actual tonnage calculator on drops we still get mismatch potential due to an Awesome being equal to an Atlas in the MM system now. The mismatches don't typically occur as badly when it's one or two mechs in this situation but 8 atlases against 8 awesomes is a gross mismatch that is completely viable in the current system. So I'm HOPING that they add in some other parameters to the MM system as well
#5
Posted 09 November 2012 - 10:54 AM

Edited by Redshift2k5, 09 November 2012 - 10:54 AM.
#6
Posted 09 November 2012 - 10:54 AM
Ironbar Sinister, on 09 November 2012 - 10:30 AM, said:
"Full implementation of our modified ELO matchmaking solution. Details forthcoming."
What does ELO stand for?
Do you mean Elo, like the rating system used in chess?
Named after Arpad Elo - it's not an acronym.
Do you play minecraft?
#8
Posted 09 November 2012 - 10:54 AM
#9
Posted 09 November 2012 - 10:55 AM
Ironbar Sinister, on 09 November 2012 - 10:50 AM, said:
Which is how your post came across and thus my reply, sorry

If you were seriously asking that question then yes; they mean a matchmaking system based on the Elo rating system.
Edited by Lin Shai, 09 November 2012 - 10:56 AM.
#10
Posted 31 December 2012 - 04:25 AM

#11
Posted 31 December 2012 - 04:27 AM
#12
Posted 20 February 2013 - 12:59 AM
Yes it took a lot longer to get a match but when i did get a match the games were a lot better balanced making it a much more enjoyable experience.
no more getting completeley owned for 10 matches on the trott.
for a solo player like me this was very much needed and is a very wellcome change.

#13
Posted 20 February 2013 - 04:06 AM
Warren400, on 20 February 2013 - 12:59 AM, said:
Yes it took a lot longer to get a match but when i did get a match the games were a lot better balanced making it a much more enjoyable experience.
I played a couple of matches as PUG this morning to look at the changes of the Patch and hmmm... Elo? Where? One match vs. 7 founders and 1 Lonewolf... On my side not one founder and only one who wore the steiner colors proudly. You can imagine the result?
Yes: 8:0 loss with me on second place in our ranks with barely 100 damage and the other team from 200 up. That is that fabulous elo? Yes I know that being a founder is not a reliable indication for skill... but the constellation was so familiar with many many matches before that elo thing.
The Game felt like the days/weeks before. Sometimes you loose and sometimes the others win...
Edited by Leslie Haywood, 20 February 2013 - 04:31 AM.
#14
Posted 20 February 2013 - 04:11 AM
Leslie Haywood, on 20 February 2013 - 04:06 AM, said:
I played a couple of matches this morning to look at the changes of the Patch and hmmm... Elo? Where? One match vs. 7 founders and 1 Lonewolf... On my side not one founder and only one who wore the steiner colors proudly. You can imagine the result?
Yes: 8:0 loss with me on second place in our ranks with barely 100 damage and the other team from 200 up. That is that fabulous elo? Yes I know that being a founder is not a reliable indication for skill... but the constellation was so familiar with many many matches before that elo thing.
The Game felt like the days/weeks before. Sometimes you loose and sometimes the others win...
The devs managed to FAIL, AGAIN, so they rolled back the matchmaker changes. Now we get to wait a MONTH before we get it back.
I'd much rather wait some mins for better matching. It was just fine yesterday night.
Premaders (talking about the 4 man punks) dislike the new Elo so it must be good. Kinda sad that it messed up the game for the true 8 man que players. Lets hope they fix that when they roll it out again.
#15
Posted 24 March 2013 - 04:06 AM
#16
Posted 24 March 2013 - 06:35 AM
Why and how does that, can that, matter? Well, if one assumes that we do not/will not fight against a team that is, for example, more than 200 points above or below us then we see that at most (or least) there is a 24.09% chance of the lower ranked team to win (assuming a 1500 rank versus a 1300 rank or similar score deviation).
That 24.09% chance and the 50 point cap means that the 1500 team stands to gain only 13 points or, should they be beaten, lose 37 points. The 1300 team is looking at the reverse; a loss of 13 points should they lose but a gain of 37 points should they win. As we see there will be some "score creep" at the widest margins and this could lead to a large number of players not ranking up or down quickly enough to not be matched against much higher skilled (and presumably, higher ranked) players during these first few weeks and months.
FWIW - Substitute the percentage for any number, divide the max cap by that (50 in this case), and those are roughly the points the teams are playing for. I say "roughly" because there has been only the barest explanation and example of MWO ELO scoring posted and therefore we do not know what other factors may go into the ELO score adjustment.
Given that there is a large player base and the ELO system has relatively just been implemented (as well as new players arriving each day) it will still take several more weeks (months) before we see a wide distribution in ELO ranking across the entire player base.
As with all the features in this game we should be prepared to sit back, take a deep breath, relax, and remind ourselves "It's just a game".
#17
Posted 02 April 2013 - 06:13 PM
i especially like how close to 50% it's keeping my win rate because my match rotation goes like this close game-get steamrolled-steamroll-close game-etc etc
it's really screwing up my stats, so good job i guess. before elo i was getting decent teams most games.
Edited by Battlecruiser, 02 April 2013 - 06:14 PM.
#18
Posted 02 April 2013 - 06:15 PM
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