

Design a Mech for MWO*!
#41
Posted 07 November 2011 - 12:43 AM
#42
Posted 07 November 2011 - 12:53 AM
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-D
Production Year: 3049
Cost: 3,915,508 C-Bills
Battle Value: 1,009
Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 LRM-15
2 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.50
Engine: Fusion Engine 225 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Single Heat Sink 13 3.00
Heat Sink Locations: 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Standard Armor AV - 88 5.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 8
Center Torso 14 15
Center Torso (rear) 5
L/R Torso 11 10
L/R Torso (rear) 4
L/R Arm 7 6
L/R Leg 11 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser CT 4 1 2.00
LRM-15 RA 5 3 7.00
Medium Pulse Laser LA 4 1 2.00
@LRM-15 (16) RT - 2 2.00
Free Critical Slots: 32
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 10
5j 2 3 1 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SOA, IF 1
Edited by ice trey, 07 November 2011 - 12:56 AM.
#43
Posted 07 November 2011 - 01:01 AM
The Shadow Phoenix
Its based on the MadCat design, is a 75 ton jump capable mech


#44
Posted 07 November 2011 - 01:13 AM
Prototype modeled off of Draconis Combine's "Katapult"
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-F-D
Production Year: 3049
Cost: 5,912,033 C-Bills
Battle Value: 1,235
Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Kali-Yama Class 10 Autocannon (Same as found on Orion, to make for easier maintenance)
1 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 176 11.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 26
Center Torso (rear) 7
L/R Torso 15 19
L/R Torso (rear) 6
L/R Arm 11 20
L/R Leg 15 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
Autocannon/10 RA 3 7 12.00
Autocannon/10 LA 3 7 12.00
@AC/10 (20) RA - 2 2.00
@AC/10 (20) LA - 2 2.00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 12
4 1 1 0 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SOA, AC 2/2/0
#45
Posted 07 November 2011 - 01:51 AM
xhaleon, on 07 November 2011 - 12:30 AM, said:
You didn't so happen to get the idea from those /m/ threads about potential mech uses, didn't ya?
Wait a minute, it IS you, right? How's my interpretation of the Atlas?
the thread on /m/? was that the one where it was like "design an urban anti riot mech, design a this or that mech"...etc? if so i saw it, but i didn't really read through it much.
are you talking about the pimping atlas?
Edited by flyingdebris, 07 November 2011 - 01:51 AM.
#46
Posted 07 November 2011 - 03:33 AM
Espada EP2-B Mass: 65 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Succession Wars Tech Rating/Era Availability: E/X-F-E Production Year: 3049 Cost: 6,039,193 C-Bills Battle Value: 1,418 Chassis: Skobel 80 Endo-Steel Endo-Steel Power Plant: Magna 260 Fusion Engine Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Reliant B Standard Armor w/ CASE Armament: 1 Newhart ER Large Laser 1 Lubalin LB 10-X AC 1 Bical SRM-6 2 Martel Medium Lasers 1 Martel Small Laser Manufacturer: Skobel Mechworks, Blackwell Heavy Industries Primary Factory: Caph, Outreach Communications System: Dalban Micronics Targeting and Tracking System: Dalban Series K Overview: The Espada was a rare BattleMech in its day, no more than 250 having been produced before production ended in 2724. After Skobel MechWorks' Caph facility was destroyed by retreating Amaris forces, the design was expected to go extinct from lack of spare parts. Indeed, only a handful of patched-together Espadas survived the first and second Succession Wars, and all had lost their advanced equipment. The only complete example resides in a museum on Hesperus II. The discovery of the Helm memory core led to the revival of many lost Star League designs, and among them was the Espada. A small number of mercenary outfits have expressed interest in the advanced, yet inexpensive Espada. Blackwell Heavy Industries of Outreach has filled several orders for the design since 3037. Capabilities: The Espada is a fairly conventional heavy 'Mech, relying mainly on the Lubalin Ballistics LB-10-X autocannon, for which an ample supply of ammunition is available. Secondary weapons include a Newhart extended-range large laser, Bical short-range missile launcher, and Martel medium and small lasers. The missile ammunition belt is cross-fed from the 'Mech's right side, via an armored slot, to the left arm-mounted loader, in order to permit all ammunition magazines to be safely protected. The Espada is well protected, with twelve tons of armor and a dedicated CASE pod for its ammunition. Its Endo-Steel frame is a modified, reinforced version of a medium 'Mech chassis dating from the 26th century. This reliance on proven, if uninspired components and design concepts makes the Espada a solid, multipurpose heavy BattleMech with good battlefield endurance but leaves it with few surprises. Among its weaknesses is the reliance on compact and inexpensive single-capacity heat sinks, despite a large arsenal of beam weapons. The pilot is forced to carefully choose which combination of weapons to employ when engaging a target. The biggest advantage an Espada pilot can count on is most likely its unfamiliarity with the enemy. Few living MechWarriors have ever seen an Espada, let alone fought one. Most present-day target-acquisition software doesn't even include the Espada's profile. Variants: In an effort to address the 'Mech's shortcomings, Blackwell has introduced the EP2-G model. The upgraded version replaces the fourteen problematic single heat-sinks with ten double-strength "freezers". The SRM-6 launcher has been subsequently replaced by a Delta Dart LRM-10, and the medium lasers exchanged with Diverse Optics Type 20P medium pulse lasers. Although the changes do not fully address the overheating issues, the modifications made to weapon range bracketing should avoid MechWarriors blindly firing all weapons in a close-range engagement. ================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 104 points 3.50 Internal Locations: 4 LT, 3 RT, 4 LA, 3 RA Engine: Fusion Engine 260 13.50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: Single Heat Sink 14 4.00 Heat Sink Locations: 2 LL, 2 RL Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA Armor: Standard Armor AV - 192 12.00 CASE Locations: 1 RT 0.50 Internal Armor Structure Factor Head 3 9 Center Torso 21 32 Center Torso (rear) 9 L/R Torso 15 24 L/R Torso (rear) 6 L/R Arm 10 20 L/R Leg 15 21 ================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Small Laser HD 1 1 0.50 ER Large Laser CT 12 2 5.00 Medium Laser LT 3 1 1.00 LB 10-X AC RA 2 6 11.00 SRM-6 LA 4 2 3.00 Medium Laser LA 3 1 1.00 @LB 10-X (Slug) (20) RT - 2 2.00 @LB 10-X (Cluster) (10) RT - 1 1.00 @SRM-6 (15) RT - 1 1.00 Free Critical Slots: 12 BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14 4 3 2 1 0 3 1 Structure: 5 Special Abilities: CASE, SRCH, ES, SOA, FLK 1/1/1
#47
Posted 07 November 2011 - 04:06 AM
flyingdebris, on 07 November 2011 - 01:51 AM, said:
the thread on /m/? was that the one where it was like "design an urban anti riot mech, design a this or that mech"...etc? if so i saw it, but i didn't really read through it much.
are you talking about the pimping atlas?
I was talking specifically about your anti-air spider, because I've always been a proponent of using mechs for that exact purpose in real life, at least as one of their good possible uses. That thread was quite long ago though.
In any case, the other mech I was referring to is your new Atlas in the MWO promotional art in the Media section, the poster boy for the big reveal. The SSW design output is on page 2.
*EDIT: Also, here's a quick Vindicator redesign with an SRM and Endo-Steel twist. I know the Cappies made the VND-3L with its ERPPC in 3053, but maybe think of this as an experimental?
Oh, and can anyone tell me how to make those neat white spaces to put the text in? I'd like it if they could support scrollbars too so these aren't so huge.*
Vindicator VND-3X
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E
Production Year: 3049
Cost: 4,265,320 C-Bills
Battle Value: 1,348
Chassis: Unknown Endo-Steel
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER PPC
1 SRM-6
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 3 LT, 4 RT, 3 LA, 2 RA, 1 LL, 1 RL
Engine: Fusion Engine 225 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 2.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 144 9.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
L/R Torso 11 18
L/R Torso (rear) 4
L/R Arm 7 14
L/R Leg 11 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
Medium Laser LA 3 1 1.00
SRM-6 LT 4 2 3.00
Medium Laser HD 3 1 1.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
5/3j 3 3 1 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SOA
Edited by xhaleon, 07 November 2011 - 04:20 AM.
#48
Posted 07 November 2011 - 10:07 AM
To achieve these roles, the Wild Weasel mounts two Ultra AC/5s with enough ammo to sustain a high rate of fire from both weapons for long engagements without having to rearm if away from friendly supply lines, adding in CASE protecting it's ammunition from disabling the 'mech.
The long range of the Ultra AC/5s, combined with a TAG and a top speed of over 97 kp/h, help protect the Wild Weasel while it carries on it's mission, backed by 9.5 tons of armor should it run into something it can't outpace/kill.
A few detractor's note it's lack of weapon diversity, and reliance on new and costly technology that might hamper it's widespread production should it prove itself a valuable addition to the armies of the Federated Sun. Time will tell if this machine will live up to it's designation that harkens back to the ancient warbirds of Terran militaries.
Quote
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E
Production Year: 3049
Cost: 9,257,250 C-Bills
Battle Value: 1,078
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
2 Ultra AC/5s
1 TAG
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 2 CT, 5 LT, 5 RT, 1 LA
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Ferro-Fibrous AV - 169 9.50
Armor Locations: 3 RT, 7 LA, 2 LL, 2 RL
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG RT 0 1 1.00
2 Ultra AC/5s RA 2 10 18.00
@Ultra AC/5 (60) LT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 11
6 2 2 2 0 2 0 Structure: 2
Special Abilities: TAG, CASE, SRCH, ES, SOA
Edited by Jack Gallows, 07 November 2011 - 10:09 AM.
#49
Posted 07 November 2011 - 10:13 AM
Quote
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E
Production Year: 3049
Cost: 9,636,000 C-Bills
Battle Value: 1,258
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Ultra AC/5
2 Medium Lasers
2 Streak SRM-2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 3 LT, 3 RT, 4 LA, 3 RA
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LL, 2 RL 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 169 11.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-2 RT 2 1 1.50
Streak SRM-2 LT 2 1 1.50
Ultra AC/5 RA 1 5 9.00
2 Medium Lasers LA 6 2 2.00
@Ultra AC/5 (40) RT - 2 2.00
@Streak SRM-2 (50) LT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
6j 3 3 1 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SOA
Edited by Jack Gallows, 07 November 2011 - 10:14 AM.
#50
Posted 07 November 2011 - 11:13 AM
xhaleon, on 07 November 2011 - 04:06 AM, said:
I was talking specifically about your anti-air spider, because I've always been a proponent of using mechs for that exact purpose in real life, at least as one of their good possible uses. That thread was quite long ago though.
In any case, the other mech I was referring to is your new Atlas in the MWO promotional art in the Media section, the poster boy for the big reveal. The SSW design output is on page 2.
ooooh
if thats the case i might have read it, i'm not sure, It may just be it subconsciously imprinted. or it may be we just think alike.
Either way I'm mainly just a fan of spider-mechs and have a strong dislike for all those flyers that think they own the place.
As for the Atlas specs, love it
#51
Posted 07 November 2011 - 11:38 AM
Chasis: GM Marauder
Powerplant: Vlar 300
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
2 Magna Hellstar PPCs
2 Magna Mk II Medium Lasers
1 GM Whirlwind Autocannon
Manufacturer: General Motors
Communications System: Dalban Micronics
Targeting And Tracking System: Dalban HiRez
No, it's not an original design, or even a modification of an existing design: It's a General Motors MAD-3R Marauder, and there's little else I would rather have in MWO.

#52
Posted 07 November 2011 - 01:07 PM
The MKO-K1 Miko carries more firepower, at the cost of some speed, although that is in some part mitegated by the use of a Supercharger, allowing "her" to briefly match, and even surpass the speed of the DRG-5K.
On a side-note, since its a Miko, she would probably be capable of dealing with a Yūrei (WoB Spectral-series LAM).
Miko MKO-K1 Mass: 65 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Era Specific Era: Succession Wars Tech Rating/Era Availability: E/X-F-F Production Year: 3049 Cost: 19.301.260 C-Bills Battle Value: 1.668 Chassis: Unknown Endo-Steel Power Plant: Unknown 325 Fusion XL Engine Walking Speed: 54,0 km/h Maximum Speed: 86,4 km/h (108,0 km/h) Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor w/ CASE Armament: 1 Binary Laser Cannon 1 LB 10-X AC 1 LRM-10 Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown ================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 104 points 3,50 Internal Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL Engine: XL Fusion Engine 325 12,00 Walking MP: 5 Running MP: 8 (10) Jumping MP: 0 Heat Sinks: Double Heat Sink 10(20) 0,00 Gyro: Standard 4,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard Armor AV - 184 11,50 CASE Locations: 1 LT 0,50 Internal Armor Structure Factor Head 3 9 Center Torso 21 30 Center Torso (rear) 11 L/R Torso 15 20 L/R Torso (rear) 10 L/R Arm 10 17 L/R Leg 15 20 ================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Binary Laser Cannon RA 16 4 9,00 LB 10-X AC LA 2 6 11,00 Supercharger RT - 1 1,50 LRM-10 CT 4 2 5,00 @LB 10-X (Slug) (10) LT - 1 1,00 @LB 10-X (Cluster) (10) LT - 1 1,00 @LRM-10 (Narc) (24) LT - 2 2,00 Free Critical Slots: 9 BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17 6 3 3 2 0 3 0 Structure: 3 Special Abilities: CASE, SRCH, ES, SOA, FLK 1/1/1
#53
Posted 07 November 2011 - 01:07 PM
CaveMan, on 07 November 2011 - 03:33 AM, said:
Caveman, I love it. I almost didn't recognize the fact that it was actually made for bracket fire, with the ER Large Laser and LB 10-X AC for 10+ range and cutting out the ER Large for everything else at 9 or less range. This think is also great at crits with those SRMs and Cluster rounds. I will say you might not need 3t total ammo for the LB 10-X AC but at the same time, there's really not much else it could go to.
#54
Posted 07 November 2011 - 01:23 PM
I had to do this by hand, so I'm hoping that none of my calculations are off (I'd be grateful if someone would double-check it for me).
Toro TR-A-7 Mass: 35 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Succession Wars Tech Rating/Era Availability: E/X-F-D Production Year: 3056 Cost: 2,875,680 C-Bills Battle Value: 925 Chassis: Humanoid Mk. VI TR Power Plant: Magna 175 Fusion Engine Walking Speed: 54 km/h Maximum Speed: 86.4 km/h Jump Jets: None Armor: Durallex Light FF with CASE Armament: 1 Magna Firestar ER PPC 2 Delta-Dart LRM-5s 1 Taurus Bullseye Targeting Acquisition Gear Manufacturer: Taurus Territorial Industries Primary Factory: Taurus Communications System: VeraTech MilCom Suite 4 with Taurus Bullseye TAG Targeting and Tracking System: VeraTech MechTnT XVT305 with Taurus Bullseye TAG =============================================================================================== Equipment Type Rating Mass ----------------------------------------------------------------------------------------------- Internal Structure: Standard 50 3.50 Engine: Fusion Engine 175 7.00 Walking MP: 5 Running MP: 8 Jumping MP: 0 Jump Jet Locations: N/A Heat Sinks: Double Heat Sink 10(20) 0.00 Heat Sink Locations: 3 LT Gyro: Standard 2.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA (3 crits) R: SH+UA+LA+H (4 crits) Armor: Ferro-Fibrous Armor(IS) 89 5.00 Armor Crit Locations: RA:2, LA:2, CT:2, RT:2, LT:2, RL:2, LL:2 Internal Armor Structure Factor Head 03 08 Center Torso 11 10 Center Torso (rear) 05 L/R Torso 08/08 10/10 L/R Torso (rear) 05/05 L/R Arm 06/06 08/08 L/R Leg 08/08 10/10 =============================================================================================== Equipment: Location Heat Critical Mass ----------------------------------------------------------------------------------------------- ER PPC LA 15 3 7.00 TAG RA -- 1 1.00 LRM-5 RT 02 1 2.00 LRM-5 LT 02 1 2.00 @LRM-5 (48) RT -- 2 2.00 CASE RT -- 1 0.50 Free Critical Slots: 16 == == The Toro was the Taurian Concordat's first BattleMech design. The design was a collaboration between the three best arms manufacturers in the Concordat. Based on captured Firebees, the first Toro prototype was produced in 2481. The Toro took to the front lines against the Star League in the Reunification War, where its comparatively low cost allowed entire battalions to swiftly be equipped with BattleMechs, but it was not enough to stop the combined might of the Inner Sphere. The SLDF came to despise the things, not only because they were a pain to fight, but also because the Toro's existence challenged the traditional social position of the MechWarrior as an elite class of warrior-nobility. Toros captured during the Reunification War were disposed of in increasingly inventive ways, culminating with their factories being totally dismantled in 2598 in a vain attempt to crush Taurian nationalism. Only a single Toro survived, as a non-functional museum piece. Following the collapse of the Star League, the Concordat briefly considered resuming production of the Toro, but, feeling the design had become dated, pragmatically decided to continue the production of newer, heavier Star League BattleMechs they had been forced to manufacture during the occupation era. In hindsight, this was, perhaps, not the wisest move. The Taurian military-industrial complex, still recovering from two centuries of occupation, would have difficulty producing the sophisticated Star League machines in significant numbers. Meanwhile, the widespread loss of technology during the Succession Wars would have left a proven BattleMech like the Toro extremely competitive. Its outdated hardware would have been a point in its favor, being easier to produce and replace, and its relatively low cost would have been a boon to a Taurian Defense Force chronically short of hardware. With the Inner Sphere rapidly recovering Star League technology, the Toro's comeback comes perhaps too late to have its fullest impact, but nonetheless the TA-A-6 has recently returned to production at the order of Protector Jeffery Calderon. With the TDF stretched dangerously thin by the colonization drive of recent decades, the inexpensive Toro is intended to provide some relief in defending against pirate raids, allowing the heavier machines to be shifted towards the Concordat's border with the Federated Commonwealth. As part of his military reforms, the Protector has also ordered the production of a modernized variant of the Toro: the TR-A-7. Of particular pride on the designers' part, all of the advanced technology used in the new variant are manufactured within the Concordat. Such upgrades include replacing the Standard Armor with Ferro-Fibrous (reverse-engineered by the Concordat in the late 3040s from a Star League Maultier recovered in 3019), the standard PPC with an ER model, upgrading the cooling system with Star League spec double-strength freezers, and completely overhauling the electronics suite, including adding a new toy: a kit of Targeting Acquisition Gear. Besides allowing teams of Toros to better support one another on the battlefield (such as spotting for indirect LRM fire), scuttlebutt is that the Concordat is deep in negotiations with the Free Worlds League, attempting to acquire an experimental variety of TAG-guided LRM munition rumored to be in development. However, despite all of the improvements, the TR-A-7 is not without its criticisms. In particular, armor protection is noticeably weaker even with the use of advanced materials, although the inclusion of CASE has nonetheless improved battlefield survivability somewhat.
#55
Posted 07 November 2011 - 02:00 PM
flyingdebris, on 07 November 2011 - 11:13 AM, said:
ooooh
if thats the case i might have read it, i'm not sure, It may just be it subconsciously imprinted. or it may be we just think alike.
Either way I'm mainly just a fan of spider-mechs and have a strong dislike for all those flyers that think they own the place.
As for the Atlas specs, love it
Perhaps. I've always hated the way how people like to shoehorn the mech as a modification of some other existing role, being either a "walking tank" or a "walking gunship". I prefer bipeds for their versatility and looks, though.
In Battletech, sub-100 BV unarmed helicopters with C3 slaves says Hi, care for some LRM breakfast?
Mmmhmm, I liked designing the specs for your other furry-killing Atlas (I called it the AS9-FD) too, but I think this one turned out a bit more effective since there were more visible weapons to work with. Not so explodey ammunition everywhere; the Gauss Rifle isn't as bad. If I used an ES structure, I could have stuffed a bit more ammo for the missiles and 2 jump jets...
#56
Posted 07 November 2011 - 04:22 PM
Elohim EL-X1 Mass: 50 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Succession Wars Tech Rating/Era Availability: E/X-F-E Production Year: 3049 Cost: 9,871,500 C-Bills Battle Value: 1,405 Chassis: Chariot Type I Standard Power Plant: GM 300 Fusion XL Engine Walking Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: HildCo Model 12 Jump Capacity: 180 meters Armor: Lexington Ltd. High Grade Ferro-Fibrous Armament: 1 Poland Main Model A Gauss Rifle 1 Defiance P5S Small Pulse Laser 1 Beagle Active Probe 1 Guardian ECM Suite Manufacturer: Defiance Industries Primary Factory: Hesperus II Communications System: Neil 3000 Targeting and Tracking System: TharHes Ares HM-18 Overview: An ambitious Project undertaken by Defiance Industries, the Elohim barely made it past the prototype stage before the project was cancelled and the few completed machines sold to mercenaries in an attempt to recoup losses. The Elohim is most notable not for what it is, but for what it would lead to. Capabilities: In theory, the Elohim was a radical departure from Lyran combat doctrine. Fast and poorly armored, it nonetheless paired the powerful Poland Main Model A Gauss Rifle with what should have been an impressive electronics package. Should have been. The Neil communications gear utterly failed to properly integrate the capabilities of the Guardian ECM. In test exercises the combined systems consistently sent out IFF codes identifying the mech as an LRM round. The TharHes Ares battle computer similarly had issues integrating data from the Beagle Probe, automatically locking on to any object, building or other terrain feature scanned, and stubbornly refused to switch targets until the probe system had been shut down. Electronics difficulties aside, the Elohim had great potential. The machine was fast, hard-hitting, and possessed an electronics package that specialized in allowing it to hit and fade (a necessary tactic given the machine's light armor). Battle History: It was reported that the only Elohim that was not stripped for parts was destroyed in combat during an engagement with the Jade Falcons. Reportedly, the targeting system and Beagle Probe issues hindered the machine's performance. The quick-thinking mechwarrior, however, was able to cripple an Uller by using his gauss rifle to pepper the Uller with shattered chunks of landscape and trip it with trees felled by the powerful gun. (The mech itself was destroyed seconds later when a missile salvo from a Koshi detonated the gauss rifle's capacitors, the unknown pilot is not belied to have survived the engagement.) To this day, copies of the battle ROMs from the Uller surface on the Clan Chatterweb every few months, and some trainers have used the footage as an example of creative thinking under pressure. Variants: Many of the subsystems used in the Elohim would be revisited in later machines. The Neil communications gear would become highly reliable after two more generations of refinement, the TharHes Ares battle computer would likewise prove to be of great learning value to the company. The design philosophy would inspire rival Coventry Metal Works to create the Hollander, which in turn would lead to the Blitzkrieg. The Elohim's basic chassis was the most solid aspect of the machine, and would go on to be reworked for use in the Uziel. ================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 83 points 5.00 Engine: XL Fusion Engine 300 9.50 Walking MP: 6 Running MP: 9 Jumping MP: 6 Standard Jump Jet Locations: 2 CT, 2 LL, 2 RL 3.00 Heat Sinks: Single Heat Sink 10 0.00 Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA R: SH+UA Armor: Ferro-Fibrous AV - 80 4.50 Armor Locations: 4 RT, 5 LA, 5 RA Internal Armor Structure Factor Head 3 8 Center Torso 16 12 Center Torso (rear) 2 L/R Torso 12 10 L/R Torso (rear) 2 L/R Arm 8 7 L/R Leg 12 10 ================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Beagle Active Probe RT 0 2 1.50 Gauss Rifle LT 1 7 15.00 Guardian ECM Suite LT 0 2 1.50 Small Pulse Laser HD 2 1 1.00 @Gauss Rifle (24) RT - 3 3.00 Free Critical Slots: 10 BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 14 6j 2 2 2 0 2 0 Structure: 2 Special Abilities: PRB, RCN, ECM, SRCH, ES, SOA
#58
Posted 07 November 2011 - 05:03 PM
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Succession Wars
Tech Rating/Era Availability: D/X-F-E
Production Year: 3039
Cost: 2,336,250 C-Bills
Battle Value: 420
Chassis: Unknown Standard
Power Plant: G.M. Diesel 20 150 I.C.E. Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Bob Scrap-Yard Pile 23 Commercial w/ CASE
Armament:
1 Retractable Blade
1 Fluid Gun
2 Machine Guns
1 Salvage Arm
1 Lift Hoist
2 Searchlights
1 Communications Equipment (1.0 tons) (1.0 tons)
2 Fuel Tanks
1 Remote Sensor Dispenser
1 Recon Camera
Manufacturer: Man Johnson Corp
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Wilson Salvage Yard
Overview:
Made as a Support Role for Police in the use of Search and Rescue. The
UrbanMech maybe good at holding off some attack in City area but who will has
to help in picking up the city after the military has left the answer is the
Police. They needed a mech that was cheap and able to move good size objects
out of the way so medical and Rescue crew could work. So the Mercy was build,
using the new Technology of C.A.S.E. to Help protect the Pilot and Mech from
cost High Engine replacement and having 3 Liquid Tank, Giving the Mech the
option of using the right Liquid for the problem on the spot.
M.G. For Riots (Normally Rubber Bullets, but Most station that have this mech
keep one or two tons of combat ammo around. These in combo with the Fluid Gun
seem to work well on Rioting groups.
The Recon Camera help in Search & Rescue of an area or city right after a
attack has normally happened.
They also have been known to use this mech to chase raiding force in to the
line of fire of UrbanMechs in the area.
Battle History:
On a small Planet out in Outer Periphery, The Old Man Johnson Corp. Build a
Lance of this mech to help in a small area where earth quakes had been
happening a lot. Deploying them to the area as some minor Nobles were surveying
the over damage. They saw the Lance of mech Clearing the way for emergency
vehicles, putting out fire & helping Rescuers find the hurt with Recon
Systems.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: I.C.E. Engine 150 11.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 2 2.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Commercial (BAR: 5) AV - 108 4.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 15
Center Torso (rear) 6
L/R Torso 12 12
L/R Torso (rear) 5
L/R Arm 8 10
L/R Leg 12 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Recon Camera HD 0 1 0.50
Communications Equipment (1.0 tons) (1.0 tons) CT 0 1 1.00
Searchlight RT 0 1 0.50
2 Fuel Tanks RT 0 4 3.00
2 Machine Guns LT 0 2 1.00
Lift Hoist LT 0 3 3.00
Remote Sensor Dispenser LT 0 1 0.50
Fluid Gun RA 0 2 2.00
Retractable Blade RA - 4 3.00
Salvage Arm LA - 2 3.00
Searchlight LA 0 1 0.50
@MG (200) RT - 1 1.00
@Fluid Gun (Coolant) (20) RT - 1 1.00
@Fluid Gun (Water) (20) RT - 1 1.00
@Fluid Gun (Flm Rtrdnt) (20) RT - 1 1.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 4
3 1 0 0 0 2 0 Structure: 4
Special Abilities: SRCH, RCN, MEL, SAW, CASE, SRCH, EE, ES, SOA
#59
Posted 07 November 2011 - 07:05 PM
Kronos KRN-1S
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3020
Cost: 3,811,470 C-Bills
Battle Value: 922
Chassis: Chariot Type I Standard
Power Plant: Pitban 270 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Luxor 2/Q
Jump Capacity: 120 meters
Armor: Starshield Standard Armor
Armament:
1 Donal PPC
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: Angst Clear Channel 5
Targeting and Tracking System: Angst Pinpoint
Overview:
The KRN-1S was designed at the request of the AFFC for a "Fast, reasonably
armored medium-weight battlemech, capable of hit-and-fade maneuvers against heavier targets." Defiance
Industries KRN-1S Kronos was chosen, and put into limited production in 3020.
Capabilities:
The KRN-1S is a fairly mobile 45-ton Battlemech, it's Pitban 270 fusion engine
gives it a top speed of 97.2 Km/h, and it's four Luxor 2/Q jump jets give it a
respectable 120m jump capacity. This maneuverability, combined with it's Donal
PPC, allows the Kronos to deal heavy-hits to enemy 'Mechs, while being able to
avoid the majority of return fire. The Kronos' 7 tons of Starshield armor allow
it to survive any hits a pilot is unable to avoid.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.50
Engine: Fusion Engine 270 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 4 Standard
Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL 2.00
Heat Sinks: Single Heat Sink 14 4.00
Heat Sink Locations: 2 CT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 110 7.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 15
Center Torso (rear) 8
L/R Torso 11 12
L/R Torso (rear) 6
L/R Arm 7 10
L/R Leg 11 11
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
________________________________________________________________________________________________
And here's one for those who'd like something a bit...bigger
Celt CLT-3A
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3049
Cost: 5,774,333 C-Bills
Battle Value: 1,365
Chassis: Dorwinion H Standard
Power Plant: GM 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Standard Armor
Armament:
1 Defiance Killer Type T Autocannon/10
1 ChisComp 43 Special Large Laser
3 ChisComp 39 Medium Lasers
Manufacturer: Kallon Industries
Primary Factory: Wernke-Talon
Communications System: Achernar Electronics HICS-13
Targeting and Tracking System: Garret D3j
Overview:
The 70-ton CLT-3A Celt is best described as an Enforcer on steroids. The Celt
carries the same mid-range hitting power of it's little brother, an AC/10 and
large laser, but carries an additional ton of autocannon ammunition compared to
the Enforcer, and has a trio of medium lasers for closer range engagements, and
a massive 13-tons of armor.
Capabilities:
The Celt's sole purpose is simple, hold the line. While many 'Mechs of a
similar size can outgun the Celt, it's 13-tons of armor allow it to take a
considerable amount of punishment, more than even some Assault 'Mechs. When
properly supported, a group of Celts can be formidable oposition for any
assault force. However, pilots must be careful, as the Celt's 16 heat sinks can
be quickly overcome during high-intensity combat.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 16 6.00
Heat Sink Locations: 1 CT, 1 LT, 1 LA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 208 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 9
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 11 22
L/R Leg 15 27
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser CT 3 1 1.00
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
Autocannon/10 RA 3 7 12.00
Large Laser LA 8 2 5.00
@AC/10 (20) RT - 2 2.00
Edited by trycksh0t, 07 November 2011 - 09:19 PM.
#60
Posted 07 November 2011 - 09:01 PM

Edited by CaveMan, 07 November 2011 - 09:01 PM.
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