Sarevos, on 09 November 2012 - 03:52 PM, said:
but why havent they dealt with it then? lol it seems like a very simple math goof up
like honestly its like go take some white out and fix the values problem SOLVED
Because it was apparently a deliberate choice. One we've tried showing the math for on several occasions.
The choice was made because wating 10 seconds for weapons to cycle was "too long."
This part I understand.
So they gave weapons faster rates of fire.
This part I support, in principle.
But when they did that, they did not increase heat dissipation (and movement heat generation) in proprotion. They just kept the basic figures.
And this is where it got screwed up.
So, for the same heat sink tonnage, high heat weapons are limited to their TT heat neutral rates of fire as an average rate of fire.
If you would like to USE the greater Max Rate of Fire... you have to invest more mass in heat sinks than in TT.
ErPPC and PPC have been beaten to death as examples of this... lets use... the Large Laser.
The LL generates 7 heat per shot, and has a duty cycle (burn time + cooldown) of 4.25 seconds.
It requires 7 heat sinks to operate heat neutral @ a TT's RoF as an average RoF. To increase the average RoF toward the max RoF, you have to take heatsinks. One heat sink raises the heat dissipation to .8 per sec. Therefore
7 heat / .8 heat per second = 8.75 second average Duty Cycle. This means you can now fire the Large Laser an average of once every 8.75 seconds.
If you take 2 extra heat sinks, the dissipation rises to .9 per sec. This reduces the duty cycle to 7.77778 seconds.
Taking 3 extra heat sinks, the dissipation rises to 1.0 per sec. This reduces the duty cycle to 7 seconds.
Taking 6 extra heat sinks, the dissipation rises to 1.3 per sec. This reduces the duty cycle to 5.38 seconds.
Taking 7 extra heat sinks, the dissipation rises to 1.4 per sec. This reduces the duty cycle to 5 seconds.
So by taking double the number of heat sinks you would need in TT for a heat neutral weapon, you halve the average Duty Cycle, and therefore double the average RoF.
To get the Large Laser to fire at Max RoF, you have to have a heat dissipation of 1.647 which is 16.47 heat sinks. This would round to 17 in practice. Total tonnage required for the Large laser to be heat neutral: 22 tons.
Now lets look at something with a little less heat build up. Lets do the old standby, the Gauss Rifle.
To get the Gauss Rifle Heat Neutral in TT, you needed 1 heat sink.
In MWO 1 heat sink dissipates .1 heat per second, and therefore the average duty cycle is 10 seconds and the average RoF is one shot per ten seconds. However, since the heat is so low, you can pretty much fire five tons of ammo, at max rate of fire, on a single heat sink before worrying about shutting down.
Don't believe me? Here's the math.
Back to max Rof.
To double the Gauss's average RoF from TT heat neutral, you need to double the # of heat sinks.
So, 2 heat sinks = average RoF @ 1 shot per 5 seconds.
2.5 heat sinks raises the average RoF to max RoF @ 1 shot per 4 seconds.
Total tonnage involved for this 18 tons + ammo.
By using the same tonnage you would for a
Heat Neutral @ Max RoF Large Laser System, (ie 22 tons) you get 5 tons of ammo. In practice this is usually enough to last a match.
The
Heat Neutral @ Max RoF Large Laser System's DPS is 9/4.25 or 2.1176 at an equal tonnage investment to the Gauss System.
The
Heat Neutral @ Max RoF Gauss Rifle System's DPS is 15/4 or 3.75 at an equal tonnage investment to the Large Laser System.
The Large Laser System's critical space requirement is 19 criticals.
The Gauss System's critical space requirement is 15 critcals.
What REASON is there to take a Large Laser?
"I can has Blue flashy light?" coolness factor?
In comparison, the ERPPC's numbers are ludicrous.
Edited by Vapor Trail, 09 November 2012 - 04:40 PM.