As with anything in a competitive game, balance is everything... so let's go down the list.
LRMs are pretty heavy tonnage-wise for the damage they do. Check.
They generate a medium-high amount of heat for the damage they do. Check.
They have a huge minium range gap within which they are useless. Check.
They require a long steady target lock which the current maps make all but impossible at long range and which is pretty easy to break anyway. Check.
They are the only weapon that actually WARN you that you are being targeted by it. Check.
They require you to carry lots of ammunition along with the attendant risks of tons of ammunition. Check.
Mechs are often built around the weapon system, are usually pretty slow-to-medium in speed, and easy prey to foes that enter your huge close-in uselessness-bubble. Check.
They have the LONGEST travel time from origin to target of any weapon in the game. Check.
They have a small variant (LRM 5) that is now
hilariously outgunned for a risky 3 ton minimum investment. Check.
There is an actual, honest-to-gawd weapon system (AMS) that reduces their effectiveness and knocks them out of the air before they hit their target... not so for other weapons. Check.
You can just walk under cover in the magically impervious landscape to totally avoid them while still returning direct fire. Check.
They are the only actual weapons with the words "Long Range" in them, yet still somehow manage to be outgunned and out-ranged by bullets and magnetically propelled cannonballs of doom. Check
So, considdering all that, they pretty much
SHOULD blast the
everliving hell out of you if they ever manage to hit you.
But, who am I kidding, "Da Brawlahs" will whine-down any attempt to rebalance them back to usefullness.
The true problem here is that a
team composed entirely of LRM heavy mechs packed quite a punch, but the same could be said for ANY themed weapons team. Gause teams would melt people at ranges even longer and with far more speed, but they are not common in general and non-existant in trial mechs... hence the inability of the average person to get a handle on the real balance issues due to overexposure/underexposure.
Edited by Wendigo Vendetta, 10 November 2012 - 02:57 PM.