I just wanted to weigh in here a bit.
For a goodly while over the last month or so of CB, I was running as one of my many mechs an Atlas D-DC with three LRM15s. Pretty much ever since they bumped damage up to 2.0, I've been able consistently to top the damage charts with that thing, and often got most of the team's kills to boot.
Now sure, that's a lot of missiles, and I tended to bring nine or so tons of ammo along to sustain that kind of firepower, and sure I'd get torn up despite my pair of backup mpls when the enemy got smart and got some fast-movers in to knife-fighting range with me, but should I really have been able to top 1k damage and 5+ kills regularly? With nothing more than LRMs? When I could consistently slug it out with direct-fire Atlases (often more than one) and just mow them down in sequence, it seemed rather obvious to me that LRMs did rather too much damage, and it was way too concentrated on the CT.
All that the November 6 bug did was illuminate the already-broken LRMs in a harsh light where they were impossible to avoid. They were revealed even to those who had long denied it to be much too strong, and so PGI, when they implemented the fix to the broken flight paths, took the first step on the road to balance.
To illustrate my point, a few of my friends and I got together and launch in a mini-premade. I ran a Jenner (no TAG or anything), and they ran LRM carriers. We farmed c-bills like madmen. I consistently made 20-30k on spotting and assist rewards (often ending with 300k+ after repairs), and they invariably had obscene damage numbers and most of the team's kills. About the only games we lost that night were ones where we too faced an LRM-boat premade that had good scouts, or when the enemy had really good scout-hunters. Even then, my Jenner tended to be the one to suffer most, while our group's LRM carriers generally still did lots of damage and got lots of kills. Now, we could have done very nearly this same thing over the past several weeks, but the reason we didn't was because it wasn't fun, and there were alternatives that could be made to work nearly as well. The flight paths breaking simply removed the last vestiges of alternative gameplay (by rendering cover useless), and we decided that the best way to get it fixed quickly was to give PGI more data (and make a bunch of c-bills in the process).
Sure, some people might think they need a bit more damage per missile, and others might think they need to be weakened even more. Sure, grouping might need to be tightened, or to allow Artemis IV and TAG to stack, or perhaps it needs to be loosened even more and or the gear needs to be weakened further. Well, guess what. PGI tracks stats as people play. If you want PGI to modify a weapon, the best way to do it is to use that weapon. Use it a bunch, with a variety of builds, team mates, and tactics. Get them some nice, shiny data that they can crunch so that they can determine if a .1 damage per missile buff is necessary, or if they need more ammo per ton, or whatever.
What you should not do is post redundant threads on an already-saturated forum. If you feel the need to post about something, might I suggest using the search function? If that is broken, then maybe check the last page or two of threads to see if any of them might be appropriate. Just quickly browsing the General Discussion forum, I found a couple such threads in the first two pages, and I know they are in the Patch Feedback forum as well.
Edit for full disclosure: Just to make things clear, I'm actually very pleased with where LRMs are now. Boats still contribute, and still make it painful to be caught by a spotter or out in the open, but they are no longer the doing double or triple the damage of every other build, they no longer are single handedly murdering whole teams, and in general they are useful without being overpowered. For that matter, I still run LRMs on several of my mechs (I haven't bought a D-DC yet, since the OB wipe, but I use them on other mechs), and I'm well-pleased with the long-range and indirect fire capability that they provide.
Edited by Levi Porphyrogenitus, 10 November 2012 - 09:11 PM.